Gods fiddler Posted August 25, 2021 Share Posted August 25, 2021 4 hours ago, zarklord_klei said: The Knobbly Tree Nut can now be destroyed by most bosses or with a hammer. f 1 Link to comment Share on other sites More sharing options...
SomebodyRandom Posted August 25, 2021 Share Posted August 25, 2021 (edited) Here's an image with every boss (excluding Crab King) that can't destroy or go through the Knobbly Tree Nut in case you're curious . Note how these bosses also can't destroy statues so it might help you. For example, trapping a Moose/Goose Nest to not bother you. Edited August 25, 2021 by SomebodyRandom 2 2 1 Link to comment Share on other sites More sharing options...
MondayNight Posted August 25, 2021 Share Posted August 25, 2021 (edited) 4 hours ago, Zepp said: Just like Thanos snapped his fingers. There's nothing left. At least it should drop some Grass, Twigs, and maybe a regular Seed - at least then, if your magical griefer popping in to say "FU" "Hi!", or your typical Wilson with his trusty Hammer, all won't be just a Thanos meme for one's effort of carrying the damn thing. Edited August 25, 2021 by x0-VERSUS-1y 1 1 Link to comment Share on other sites More sharing options...
ALCRD Posted August 26, 2021 Share Posted August 26, 2021 (edited) 7 hours ago, zarklord_klei said: Improved the performance of the waterlogged biome when bloom is on. Really? Are you absolutely sure about that one? :> Cause performance on my end with Bloom on in the new bome is still the same 30 fps regardless of zoom or other graphical settings (like canopy shadows , texture quality etc) Bloom off = 60 fps when at like 50% zoom in. (Reminder. Only this biome has problems rest of the game even in mega bases works smooth) Edited August 26, 2021 by ALCRD 1 Link to comment Share on other sites More sharing options...
X-lem Posted August 30, 2021 Share Posted August 30, 2021 On 8/25/2021 at 12:19 PM, zarklord_klei said: A hotfix has been pushed for the crash when a Knobbly Tree Nut has been destroyed. A hotfix to a hotfix.... didn't notice this until now Sigh. 1 Link to comment Share on other sites More sharing options...
Falkenpelz Posted August 30, 2021 Share Posted August 30, 2021 On 8/25/2021 at 6:24 PM, zarklord_klei said: Fixed a bug sometimes causing the player to embark past a boat and into the ocean when lag occurred Too many times, too many times. Gonna miss the animation of the characters jumping happily into the ocean to immediately drown though. 1 Link to comment Share on other sites More sharing options...
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