Coolthulhu Posted August 11, 2021 Share Posted August 11, 2021 I'd like a mode/world where the starting planetoid is comparable in size to the oil planetoid and no planetoid is larger than that. Smaller worlds present different design challenges and spend less CPU time on calculations for unimportant materials far away. Link to comment Share on other sites More sharing options...
Slightquills Posted August 12, 2021 Share Posted August 12, 2021 I would love more variability in the asteroid size in both the core game and in the dlc. Maybe have some maps narrow and tall or wide and flat as well (to a certain degree), but regardless a smaller maps means you have to be more resourceful with the availability of space. Link to comment Share on other sites More sharing options...
AndreyKl Posted August 16, 2021 Share Posted August 16, 2021 Sounds like an interesting challenge. But I feel like it will depend a lot more onto rockets and as result require a lot of improvements to rocket automation first. Like having more signals from rocket, just to know when rocket is landed, LS inside stable e t c. Routes will be nice as well: Go to B, pick up refined gold, drop LS, go to C, drop part of gold, refuel. Return to A refueled, drop extra fuel and drop gold, pick LS supplies. And probably general cargo improvements as well. While capacity of rockets is sufficient, automated loading/unloading leaves a lot to be desired in speed (especially for gas, and there is no gas storage large enough to receive all that gas) and flexibility. Sending specific amount can be a micromanagement nightmare, and since smaller asteroids have less resources, managing and distributing those will be more important. Would be very nice to have some kind of 'advanced rail loader' or 'queue loader', where you add something like 20t of sand, 20t of sandstone, 2t or refined copper, the loader will treat this as a queue (probably with a way to set it to repeat mode or 'restart on signal'). Link to comment Share on other sites More sharing options...
Coolthulhu Posted August 16, 2021 Author Share Posted August 16, 2021 2 hours ago, AndreyKl said: Sounds like an interesting challenge. But I feel like it will depend a lot more onto rockets and as result require a lot of improvements to rocket automation first. Most of it would be doable with launchers. Plus, the second asteroid has tons of space, enough for a proper base. Link to comment Share on other sites More sharing options...
crbd115 Posted August 20, 2021 Share Posted August 20, 2021 There's been tiny planetoids in the game files for a while. Klei is either still working on them in the background or they were just toying with the idea. I think they are waiting for release like they did with the different planetoids in the base game but who knows. Link to comment Share on other sites More sharing options...
Yobbo Posted August 23, 2021 Share Posted August 23, 2021 I've been messing with world generation files recently, and creating a smaller starting asteroid is not difficult. The difficulty at the moment is in creating all the auxiliary asteroids necessary to provide the missing biomes when the first three planetoids (start, teleporter, and crashed satellite) don't provide 4 biomes each. Currently in all starts, the main three planetoids (the main two in classic starts) between them provide all 11 important biomes (sandstone, forest, swamp, wasteland, jungle, marsh, ocean, rust, oil, ice, radioactive). The auxiliary planetoids each provide a unique resource and/or mechanic (isoresin, niobium, gassy moos, etc). More varied starts, such as a tiny starting asteroid, or the monobiome i tried to implement, require a whole host of new asteroids to be designed in support, not just the initial one. That said i sure hope it happens. More varied starts would be a great benefit to the DLC. More included supporting asteroids would make it much easier to mod in different starting planetoids as well, without having to create a whole new cluster from scratch. On 8/21/2021 at 8:21 AM, crbd115 said: There's been tiny planetoids in the game files for a while. If you mean the "TinyForest" etc worlds, i think they're just intended as test worlds. None of them look anywhere near fleshed out enough to be used for anything. There are unused small teleporter and crashed satellite worlds though, they could mean a small starting planetoid is/was intended. Or i suppose they could also be/have been considered for a three-planetoid classic-style large start. All that said if it's just creating a smaller starting planetoid but keeping the same cluster and biome distribution that's actually quite trivial to do, as there's a simple size variable in the world file. Link to comment Share on other sites More sharing options...
Slavon Blue Posted September 2, 2021 Share Posted September 2, 2021 I'd like a mode where all planets are quite small, and none have multiple biomes. I Imagine if klei doesn't make this or something close, there will be a mod for it once the DLC is released or at least once it's update pace slows. Link to comment Share on other sites More sharing options...
Yobbo Posted September 5, 2021 Share Posted September 5, 2021 So, i just hacked a tiny start together... and it is awesome. Not sure why it isn't the default :S I couldn't get it quite as small as the warp planet, apparently something (related to a camera?) crashes if the starting world is too small. But it's possible to make it pretty close, just one layer taller or so. I might release this after a bit more playtesting, it's pretty neat. Link to comment Share on other sites More sharing options...
Yobbo Posted September 8, 2021 Share Posted September 8, 2021 https://steamcommunity.com/sharedfiles/filedetails/?id=2596397252 I made a new cluster with a tiny asteroid starting option - the same size as the teleporter world. @Slavon Blue it also has pretty much only one biome, although there's another if you dig, and i had to add a small starting bubble of dirt and water. The teleporter and crasted satellite worlds also only have two biomes each, and there are three new tiny single-biome asteroids. Try it out and let me know what you think. Link to comment Share on other sites More sharing options...
Slightquills Posted September 18, 2021 Share Posted September 18, 2021 CORE: I feel like there would be a bare minimum to make it viable. In base game for instance a method of getting enough water and dirt for the tech tree. Link to comment Share on other sites More sharing options...
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