DimaB77 Posted July 22, 2021 Share Posted July 22, 2021 Several options for food storage schemes. Link to comment Share on other sites More sharing options...
Protoz2001 Posted July 22, 2021 Share Posted July 22, 2021 This is what I use, https://imgur.com/a/tUGGr6T. Link to comment Share on other sites More sharing options...
DimaB77 Posted July 22, 2021 Author Share Posted July 22, 2021 There is a more complete screenshot (a couple of points are not clear). Link to comment Share on other sites More sharing options...
gabberworld Posted July 22, 2021 Share Posted July 22, 2021 5 hours ago, Protoz2001 said: This is what I use, https://imgur.com/a/tUGGr6T. your setup i think is more energy saver, but not tested that yet, other setup cools down faster because it have more mass inside pipes Link to comment Share on other sites More sharing options...
Protoz2001 Posted July 23, 2021 Share Posted July 23, 2021 15 hours ago, gabberworld said: your setup i think is more energy saver, but not tested that yet, other setup cools down faster because it have more mass inside pipes I make it early around cycle 50 and then I upgrade it with aluminum and steel, the regulator doesn't need external cooling. Barely visible in the picture is a fridge in the co2 pit, you can see the green light, it holds 6kg of whatever i want the colony to eat, the sweeper keeps it stocked from the infinite storage. To the left of the fridge is a mess hall, the botonic analyzer is there for the sleet wheat as the seeds decay. The idea/layout is mostly Francis John's. Link to comment Share on other sites More sharing options...
DimaB77 Posted July 23, 2021 Author Share Posted July 23, 2021 If you don't mind, give me a link to Francis John's dining room and food storage option (I couldn't find it on his YouTube channel). Maybe he has an interesting solution to add to the article. Link to comment Share on other sites More sharing options...
degr Posted July 23, 2021 Share Posted July 23, 2021 I notice in new branch (developer build) diagonal construction is not allowed anymore. Diagonal access is still available by autosweepers, but not by duplicants. I suppose, it is just not intended behavior, and diagonal access by autosweepers would be disabled soon. Not sure about diagonal dig. Link to comment Share on other sites More sharing options...
Protoz2001 Posted July 23, 2021 Share Posted July 23, 2021 3 hours ago, DimaB77 said: If you don't mind, give me a link to Francis John's dining room and food storage option (I couldn't find it on his YouTube channel). Maybe he has an interesting solution to add to the article. Like I said, the regulator doesn't need a steam turbine. It heats up to 40c at around cycle 400 and thats with a nearby electric grill running all the time. It keeps the aluminum plates at -30c which keeps the adjacent chlorine gas & food at -30c, thats all that matters. Not a regulator at 40c. Link to comment Share on other sites More sharing options...
sakura_sk Posted July 23, 2021 Share Posted July 23, 2021 49 minutes ago, degr said: I notice in new branch (developer build) diagonal construction is not allowed anymore. There is no "developer build" in vanilla (except for this case if it still exists) Dig and build seem to work fine Spoiler They can't fetch diagonally what they dug up though Link to comment Share on other sites More sharing options...
degr Posted July 23, 2021 Share Posted July 23, 2021 11 minutes ago, sakura_sk said: There is no "developer build" in vanilla 13 minutes ago, sakura_sk said: Dig and build seem to work fine I build autosweeper to deliver material to left one sensor, and it works, but it is unreachable for duplicants (as you can see on screenshot). Sensors on right side of screen shows no any errands (it shows "building or supplieng errand" without duplicants list). Link to comment Share on other sites More sharing options...
DimaB77 Posted July 23, 2021 Author Share Posted July 23, 2021 2 hours ago, sakura_sk said: Dig and build seem to work fine 2 hours ago, degr said: I build autosweeper to deliver material to left one sensor, and it works, but it is unreachable for duplicants Which one of you is right? (I don't know, tell us) Link to comment Share on other sites More sharing options...
sakura_sk Posted July 23, 2021 Share Posted July 23, 2021 12 hours ago, DimaB77 said: Which one of you is right? Probably both..? It seems you can still build tiles diagonally but not buildings in the other side of a corner (I need to test that a little more) Edit: You can build tiles and anything that can go inside it like wires/pipes but not buildings. Only exception -not inside a tile- is heavi-wat wires Link to comment Share on other sites More sharing options...
degr Posted July 23, 2021 Share Posted July 23, 2021 In red circle: autosweeper deliver material, construction impossible in green circles: materials delivery impossible. I build stairs everywhere, but no way. Link to comment Share on other sites More sharing options...
Protoz2001 Posted July 23, 2021 Share Posted July 23, 2021 Diagonal building construction was never possible to begin with, so if that is the case on the test branch, then nothing has changed. Link to comment Share on other sites More sharing options...
sakura_sk Posted July 23, 2021 Share Posted July 23, 2021 1 hour ago, degr said: in green circles: materials delivery impossible. I don't think an auto-sweeper is supposed to reach that Spoiler You can always see where can a sweeper reach On 6/13/2021 at 2:06 PM, sakura_sk said: Ability: I can reach here and there and through that 12 minutes ago, Protoz2001 said: Diagonal building construction was never possible to begin with It was possible from a very specific spot like the "infinite one tile storage" worked. That kind of diagonal built is gone after version 471883 Link to comment Share on other sites More sharing options...
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