SurfingMonkey Posted July 12, 2021 Share Posted July 12, 2021 Hi, I want to share some constructive criticism, please understand this is well-intentioned. I just wanted to voice my dislike for the new tech tree. I appreciate the effort to make it have some kind of milestones in relation to the capabilities of ones base. But it feels thematically off. Some of the orbital and material sciences are arbitrary gatekeeping. The orbital part is pretty obvious imo, going to space to figure out how to make a beach chair? My material sciences complaint is specifically linked to it requiring nuclear energy. I need nuclear energy to make bbq? For example; gas range, steam turbine, conveyor receptacle, glass forge, window tile, portrait canvas, solid filter, beach chair. Doing orbital research in a quick and dirty rocket to get it done is not satisfying. Gathering rad bolts on the surface is way to easy. Maybe a resource based gatekeeping instead? Where I need to gather the resources from space. Anyway, that's my 2 cents. You guys rock! Thanks for all the fish. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/ Share on other sites More sharing options...
Lacero Posted July 12, 2021 Share Posted July 12, 2021 The difficulty of rad bolts is not the radiation it's the power usage. The gatekeeping here isn't radiation access it's consistent power production. Needing radiation to power a materials research station makes as much sense as researching large batteries with dirt. I tend to agree with the people suggesting more for space research than just sitting in orbit, having to go to POIs to do it would be better. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1478026 Share on other sites More sharing options...
Galifrey1965 Posted July 12, 2021 Share Posted July 12, 2021 4 hours ago, Lacero said: The difficulty of rad bolts is not the radiation it's the power usage. The gatekeeping here isn't radiation access it's consistent power production. Needing radiation to power a materials research station makes as much sense as researching large batteries with dirt. I tend to agree with the people suggesting more for space research than just sitting in orbit, having to go to POIs to do it would be better. But radiation is so easy to source with a few wheezeworts, I had mine in under 60 cycles Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1478068 Share on other sites More sharing options...
dacio_ultanca Posted July 12, 2021 Share Posted July 12, 2021 1 hour ago, Galifrey1965 said: But radiation is so easy to source with a few wheezeworts, I had mine in under 60 cycles I think he is saying producing radbolts from the radiation is the challenge. The sensors take a significant amount of power, especially early game. You have to make a decision if you want to start researching that tech tree early. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1478073 Share on other sites More sharing options...
Galifrey1965 Posted July 13, 2021 Share Posted July 13, 2021 9 hours ago, dacio_ultanca said: I think he is saying producing radbolts from the radiation is the challenge. The sensors take a significant amount of power, especially early game. You have to make a decision if you want to start researching that tech tree early. Tier 3 research early game? If you are doing tier 3 then you should have plenty of power, I did. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1478175 Share on other sites More sharing options...
tnankie Posted July 13, 2021 Share Posted July 13, 2021 On 7/12/2021 at 2:10 AM, SurfingMonkey said: Hi, I want to share some constructive criticism, please understand this is well-intentioned. I just wanted to voice my dislike for the new tech tree. I appreciate the effort to make it have some kind of milestones in relation to the capabilities of ones base. But it feels thematically off. Some of the orbital and material sciences are arbitrary gatekeeping. The orbital part is pretty obvious imo, going to space to figure out how to make a beach chair? My material sciences complaint is specifically linked to it requiring nuclear energy. I need nuclear energy to make bbq? For example; gas range, steam turbine, conveyor receptacle, glass forge, window tile, portrait canvas, solid filter, beach chair. Doing orbital research in a quick and dirty rocket to get it done is not satisfying. Gathering rad bolts on the surface is way to easy. Maybe a resource based gatekeeping instead? Where I need to gather the resources from space. Anyway, that's my 2 cents. You guys rock! Thanks for all the fish. So you title the post with tech tree and then complain about the way research points are generated? I know I shouldn't single you out and this isn't particularly egregious but the level of entitled demanding that the game be customized to their desires on these boards is getting me down. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1478296 Share on other sites More sharing options...
babba Posted July 15, 2021 Share Posted July 15, 2021 On 7/12/2021 at 11:10 AM, SurfingMonkey said: ... Maybe a resource based gatekeeping instead? Where I need to gather the resources from space. Anyway, that's my 2 cents. You guys rock! Thanks for all the fish. As little idea: Maybe some kind of Research Artefacts could be discovered on visited asteroids, which also gain research points for the player ...or Research Plans could be found, which consist of multiple parts to be be completed. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1478901 Share on other sites More sharing options...
Nebbie Posted July 17, 2021 Share Posted July 17, 2021 A lot of the problem here is certain things like recreation buildings were haphazardly tossed into lategame techs, and so now that those techs are harder to get and there's more techs as prerequisites to them, it's starting to drag for getting access to basic things. Beach chairs and soda machines are good examples of these. Also, radiation research for solar is definitely arbitrary gatekeeping that doesn't really solve solar's issue (it's too efficient and low-maintenance for the power it gets you). Also, Employment and Basic Meal Preparation should just be removed, with their unlocks made available from the start. They don't really make much sense to have to research (especially with how you start with a rations box...). Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479464 Share on other sites More sharing options...
babba Posted July 17, 2021 Share Posted July 17, 2021 Klei could offer the world generation option "Disable all research", which makes all items available from start in survival mode. Not every tiny thing in the game should require a mod. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479506 Share on other sites More sharing options...
gabberworld Posted July 17, 2021 Share Posted July 17, 2021 6 minutes ago, babba said: Klei could offer the world generation option "Disable all research", which makes all items available from start in survival mode. Not every tiny thing in the game should require a mod. we to have that feature already, its called the sandbox Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479509 Share on other sites More sharing options...
babba Posted July 17, 2021 Share Posted July 17, 2021 10 minutes ago, gabberworld said: we to have that feature already, its called the sandbox My suggestion of the option to disable research is for the survival mode. Survival mode is most likely what most casual/the entire game owners play (most times). However, I am not aware of available public statistics. If someone has some to share, that would be great. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479511 Share on other sites More sharing options...
gabberworld Posted July 17, 2021 Share Posted July 17, 2021 1 minute ago, babba said: My suggestion is for the survival mode. im not sure if its anymore survival if todo something like that Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479512 Share on other sites More sharing options...
babba Posted July 17, 2021 Share Posted July 17, 2021 36 minutes ago, gabberworld said: im not sure if its anymore survival if todo something like that It was mentioned in the past by some users that they would like to deactivate the research tree and have all items available in survival mode. It could be a simple checkbox to tick off in the world generation "Deactivate research, make all items available". It was also mentioned that some players feel that the dlc is "Too grindy, compared to the base game. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479519 Share on other sites More sharing options...
gabberworld Posted July 17, 2021 Share Posted July 17, 2021 5 minutes ago, babba said: It was mentioned in the past by some users that they would like to deactivate the research tree and have all items available in survival mode. It could be a simple checkbox to tick off in the world generation "Deactivate research, make all items available". i would like some infinity stuff in tech tree like factorio have, this way research dupe would be usefull even after it research all regular stuff Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479520 Share on other sites More sharing options...
babba Posted July 17, 2021 Share Posted July 17, 2021 Try to catch what you mean exactly If you mean "Unlimited resources" for the survival mode, yeah... Why not, Klei would only have to add a checkbox in the world generation That would be another nice little addition. Ah OK, just read your updated text. Yeah, some bonus for research beyond having everything researched already would be neat too. "Infinite research" - Good idea Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479521 Share on other sites More sharing options...
SurfingMonkey Posted July 17, 2021 Author Share Posted July 17, 2021 I like babba's idea of research artifacts. Going back to my original comment. What I would really like most is for it to make sense thematically. I wouldn't mind if the electrolyzer was higher up in the tree as in my opinion it's something that requires research in real life. A lower tech and less efficient version of the steam turbine would be cool. Link to comment https://forums.kleientertainment.com/forums/topic/131767-i-dislike-the-new-tech-tree/#findComment-1479602 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.