Galifrey1965

  • Content Count

    59
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Downloads

Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Galifrey1965

  1. This happens when you pin the icon to the taskbar in my experience with this game. Launch from Steam games list or desktop icon and seems to be fine.
  2. If you remove all material then there isn't "nothing" on screen to calculate, click the light overlay and the radiation overlay! If you remove all the material it is now having to calculate light and radiation decay all down the map. Vanilla didn't have radiation so will run faster.
  3. The current build seems to have returned an old Bug where the dupes constantly entomb themselves when building solid tiles of some description.
  4. Just started a map on Oasisse OASIS-A-765907507-0 and where I have dug out around the hot abyssalite it is radiating heat into the air which I thought was not possible? (possibly me that is mistaken but have attached the seed for you to look at).
  5. Just started a new game with the latest hotfix and this is still happening, Francis John mentioned it as well on one of his series. It is happening for Algae Terrariums, Super Computer, Bottle emptier, anything that requires a liquid.
  6. AVG has just quarantined my .exe as it has ipd.generic, it was fine before the update Reinstalled and all good again
  7. Pretty sure that the ladder is now marked for deconstruction and replacement, it was changed some time ago, even though it doesn't look like it.
  8. I have already downloaded and tested it, the destruction is treated as digging so you get back around 50% of the value of the door, the doors drop 8 chunks of 100kg. It is the same as when your rockets smash through bunker doors now. The simple answer is make sure they are open. Any destruction not due to melting or phase change has a mass penalty in this game and the last patch changed the doors from being damaged to being destroyed like the rockets used to do if launched from below closed doors or through scenery.
  9. Construction and Construction Supply comes under construction and supplying priority Operating and Operating Supply comes under Operating and supplying Priority Cooking and Storing food comes under Cooking and supplying priority Repair supply comes under Tidying and Supplying priority Research Supply comes under Research and Supplying Priority Critter feeders come under Storing Only (not ranching supply or supplying) so inevitably your critters are always starving as "Storing Priority" is not performed unless all other tasks are complete. Please for the love of God can you change it to come under ranching and supplying so it actually makes some sense and my critters can actually eat? It is highly annoying to have to setup automation for every critter food in early game just so you can get established or use priority !! everytime they are empty
  10. That is not a bug, they will eat until they are full of calories which is about 50,000 for a shove vole, they will not move until they hit their max calories. 1 full conveyor rail of regolith feeds about 6 shove voles. Have a watch of this to get a better understanding
  11. The doors melt when the rocket lands and they are closed (due to rocket engines), they used to just get damaged, now they melt and the Steel drops to the floor, usually hidden under a pile of regolith. Now instead of repairing, you have to rebuild them.
  12. I have been wondering for a while how random stuff gets stored in bins that were set to store only one single item, but this is the most bizarre incident of this type so far. My Solid Oxidiser tank is filled with: 8.8kg of Oxylite 949kg of Gold Amalgam# 30kg of lead. I mean, how does that even happen? Storage Bug.sav
  13. And meteors go through the bunker doors if they hit at just the right place!
  14. Attached is my save file, as you can see, my steam turbines are getting tuned up but all my other generators aren't. The only reason as far as I can tell is that you can set a priority on the steam turbines but not any other generator.
  15. Pretty sure this was a deliberate change they mentioned in the patch notes?
  16. Bizarrely it appears to have gone away, it was after the last hotfix. If it returns I will upload a save game as well.
  17. Since the last patch, selecting a dupe results in massive performance drop. I have attached 2 screenshots showing the difference, but the FPS drop doesn't even begin to describe how horrendous it really is, it is literally flick screen. You can see my CPU load on the 2nd core which seems to be the one ONI runs on is only at 16% so must be a bug in the code somewhere.
  18. Dupes only appear to take 40kg at a time from any pitcher pumps ie water to super computer, oil to liquid drop off. Bug or working as intended?
  19. Yes it works fine, it even sends the sound of any other sounds running in the background.
  20. An irony when they don't want you to be able to select things you don't have and then it selects them for you as soon as they appear.
  21. You haven't set your sound source correctly in steam remote play.
  22. Mine did the same on a new level today and all died eventually, weird.
  23. I seem to have a weird bug in my new saves since the "Meep Recreation Pack" update and that is that when downtime ends, if they are in a beach chair they will just stay in it and not go to bed. In the screenshot you can see my dupes who are supposed to be in their beds tanning away with about 38% stamina for the new day. All my dupes have a 5 shift break and 3 shift sleep This causes the obvious problem of giving all of the dupes who have been sunbathing, temporary narcolepsy where they will just fall asleep at the end of their stamina often times somewhere dangerous, with maybe no oxygen left in their atmo suit. Inevitable result, duplicant death.