Galifrey1965

  • Content count

    15
  • Joined

  • Last visited

Community Reputation

9 Neutral

About Galifrey1965

  • Rank
    Junior Member
  1. No sound over Steam Remote Play

    You haven't set your sound source correctly in steam remote play.
  2. Shine pacu??? (shine bugs stuck under water)

    Mine did the same on a new level today and all died eventually, weird.
  3. I seem to have a weird bug in my new saves since the "Meep Recreation Pack" update and that is that when downtime ends, if they are in a beach chair they will just stay in it and not go to bed. In the screenshot you can see my dupes who are supposed to be in their beds tanning away with about 38% stamina for the new day. All my dupes have a 5 shift break and 3 shift sleep This causes the obvious problem of giving all of the dupes who have been sunbathing, temporary narcolepsy where they will just fall asleep at the end of their stamina often times somewhere dangerous, with maybe no oxygen left in their atmo suit. Inevitable result, duplicant death.
  4. Awesome, now I just need duplicity updated so I can put them the traits back on
  5. The traits were added to all your existing dupes
  6. No it is a permanent trait, like mole hands etc. that allows the sparkles to happen, they all have 1 of the 4 new traits. Thanks Bud, has been annoying me for 8 hours until I put 2 and 2 together and made 6
  7. Sparkle Streaking Audio Bug

    Sparklestreaker now crashes my game, had to remove the trait with duplicity!
  8. Thanks Bud, has been annoying me for 8 hours until I put 2 and 2 together and made 6
  9. If your game is crashing at the same point every day try and load the game into duplicity save game editor and remove the new traits (sparkle streaker, balloon artist, superproductive etc) and then use that save game, works for me! I think I am the first to discover this so woohoo me https://robophred.github.io/oni-duplicity/#/ Load your save, remove the new traits from each duplicant. Should fix it!
  10. Constant "error occurred" crashes

    Edited out all the new traits (sparklestreaker etc) on duplicity and now the game runs fine!
  11. Try this save game, I edited it with duplicity to take out the sparklestreker trait, has worked for me! Beaver Bog.sav
  12. Game crashes after update

    Mine has the Sparklestreaker exception as well, and around the same time of the day as well.
  13. Constant "error occurred" crashes

    Output log straight after crash with mods output_log.txt Also attached with mods Sparklestreaker seems to be the issue [12:34:21.409] [1] [WARNING] AdjustLoad() failed [12:34:21.660] [1] [WARNING] AdjustLoad() failed [12:34:21.735] [1] [WARNING] AdjustLoad() failed [12:36:26.542] [1] [ERROR] Ren Exception in: (Minion).SparkleStreaker.root.overjoyed.Exit System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentFastPath (System.Type,intptr) at UnityEngine.GameObject.GetComponent[KMonoBehaviour] () [0x00000] in <filename unknown>:0 at TracesExtesions.DeleteObject (UnityEngine.GameObject go) [0x00000] in <filename unknown>:0 at Util.KDestroyGameObject (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0 at SparkleStreaker.<InitializeStates>m__1 (.Instance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 Exception in: (Minion).SparkleStreaker.root.overjoyed.Exit System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentFastPath (System.Type,intptr) at UnityEngine.GameObject.GetComponent[KMonoBehaviour] () [0x00000] in <filename unknown>:0 at TracesExtesions.DeleteObject (UnityEngine.GameObject go) [0x00000] in <filename unknown>:0 at Util.KDestroyGameObject (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0 at SparkleStreaker.<InitializeStates>m__1 (.Instance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) output_log2.txt
  14. Came to look for this bug, it is happening to me as well. Seems a lot of people are having the same problem since the patch.
  15. Unplayable since the patch for any longer than a few cycles depending on which map I am playing. Game Files Validated Mods enabled and disabled Always seems to crash around the same point give or take 60 seconds Both of these are the latest saves from 2 of my bases, One crashes at cycle 1400 the other pretty much just after loading on cycle 657 Petroleum boiler stable Cycle 657.sav (1).sav Morning after Cycle 1391.sav