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Why is the battery empty?


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Imagine a Rocket with large Petroleum engine - it should provide 480W power -, having a battery module, which feeds a space module powergrid with only 320W potential consumption - why is this battery empty after a 6 tiles travel and landing? It was fully charged at takeoff, and now the crew has an issue. Is this a bug?

Edit - even better, the gas tank, pretty full with oxygen at take off is empty, too. This misson is a fail.

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Did the rocket sit idle for a few cycles before landing?  The rocket engine only produces power while it's moving.  In orbit at its destination it is producing no power.  Deconstruct something inside the rocket and make a hamster wheel if you're in trouble (unless it's already too late for that).

5 minutes ago, SchlauFuchs said:

that explains it. My next rocket must have solar power then, or a manual generator.

I also noticed that the dupes ignore my Atmosuit Checkpoint when leaviing the rocket. is this a bug?

It cannot be placed immediately next to the door, you need to leave at least 1 tile between the door and the checkpoint, then it should work properly.

I used to have beds in my rockets, but now, more often than not, I replace those with manual generators when I need charged batteries and the rocket isnt moving and I cannot fit enough solar panels for my needs. The +1 morale isnt a big loss, and Id rather keep the great hall bonus instead.

1 minute ago, SchlauFuchs said:

is this a bug?

They ignore the check point when exiting the rocket if the check point is directly after the rocket's door. I think some diagonal pathing is responsible for that like how dupes would ignore sinks sometimes if they path diagonally to exit the bathroom

9 hours ago, sakura_sk said:

They ignore the check point when exiting the rocket if the check point is directly after the rocket's door. I think some diagonal pathing is responsible for that like how dupes would ignore sinks sometimes if they path diagonally to exit the bathroom

They change into the atmosuit when they attempt to move 1 square beyond the checkpoint.  They don't actually move into the rocket door, the exit point is the square where the atmosuit dock is located and thus they never try to move beyond it.  I wouldn't describe this as a bug, just an inconvenience.

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