Sasza22 Posted May 20, 2021 Share Posted May 20, 2021 I`m ok with the nuclear research setup. It`s pretty easy to do on just wheezeworts. But i don`t like that it just needs 5 units for the early researches. It gets done instantly. If it was 30-40 units it would still be done quite fast but would make you think about a more efficient radbolt generator. With the new mutated plants we could use a rad lamp that is powered by radbolts (blaanced in a way it can`t power itself). As for space research it feels odd. Hanging in orbit with tons of plastic is pretty boring. IMO it should require you to change hexes to continue research. A researched hex wouldn`t produce more research or do it at a very slow rate. Actually i think that instead of research it the station should produce data banks that need further research at the virtual planetarium. Then researched hexes would provide a speed bonus for rockets. Link to comment Share on other sites More sharing options...
KonfigSys Posted May 20, 2021 Share Posted May 20, 2021 nuclear research setup can be as simple as just one station at surface and one radbolt generator. I did setup like that and did researched everything including the last monument research (required 300 nuclear points). I did not even do any cooling for the generator. When it became too hot, I just destroyed it and built a new one (probably did it three-four times through the whole research). I did not use atmosuits or led suits for the researcher. I like Sasza22 ideas about orbital research changes. Link to comment Share on other sites More sharing options...
goboking Posted May 20, 2021 Share Posted May 20, 2021 8 hours ago, sakura_sk said: Isn't orbital research animation fun?! I think you mean we need both, right? You're right, it is. I'll take both, please. Link to comment Share on other sites More sharing options...
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