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NUCLEAR UPGRADE IDEA: Nuclear power, the ultamite source of power. Takes in uranium (or just a reactive ore) and water, puts out radioactive sludge (a new liquid), steam, and a whole lot a power. The exact amounts of each resource are unknown to me but the science people of this forum will inevitably find the data. The main focus of this update would be radiation and how to stop it. Radiation would cause serious debuffs to most dupe stats and would eventually chip away health due to “Radiation poisoning.” Lead (new) and Abyssalite would stop radiation. Lead would be the metal and Abyssalite would be the material. Lead would have it's actual numbers (will be added here after a while). Lead would spawn in small veins around nuetronium, and the uranium would spawn there too. Radiation would radiate from a source and basically act as “germs.” Stuff in proximity would gain radioactivity and “infect” the area. Lead atmo suits or just Rad suits would replace the 300kg copper with 300kg lead and would fully protect dupes from radiation along with all of the normal bonuses.
It was the mid 60s. This was during the Cold War, only something went horribly, horribly wrong. The Nuclear bombs detonated all over the Earth, driving some to madness. Others survived on ancient magic and witchcraft. Finally, some lived in bunkers, deep below the Earth. Though one man was all three. His name? Maxwell, A.K.A William Carter. Very few survived on the island above his isolation. Some were mutations, such as Beefalo, Koalephants, and Jackelopes. Others just thrived, and became larger predators, such as the Spiders and Tallbirds, which gained monocular vision. Meanwhile, the hounds were pets who went feral. Many ships wrecked, leaving few survivors. Some other vehicles crashed. Some were part of an ancient tribe long since gone. Meanwhile, some arrived do to... otherworldly means. Whatever the case, there were some surviving humans. And they needed to go underground, and then, survive. Character Sheet: Name: Gender: Bio: (Optional) Physical Description: ---------------- Health: 100/100 Sanity: 100/100 Hunger: 100/100 (Note: If specified in abilities, these can change.) ---------------- Abilities Positive: Negative: ---------------------------------------- With the abilities, make sure to give a description of the ability. Try to make a balanced character.