ravalox Posted May 13, 2021 Share Posted May 13, 2021 Payloads cannot be accessed without deconstructing opener or creating elaborate infrastructure on new planetoids. The latter is completely useless to me and the former a headache when payloads include ice. Credit to hipifreq for suggestion dated Feb 8. It's hard to understand why it has been archived, and that after 3mos manual access has not been added to this building. Please add an "Empty Storage" button to the Payload Opener. Link to comment Share on other sites More sharing options...
hipifreq Posted May 14, 2021 Share Posted May 14, 2021 Seconded Payloads themselves CAN be manually emptied, but the opener should also be emptyable. Link to comment Share on other sites More sharing options...
Sasza22 Posted May 15, 2021 Share Posted May 15, 2021 I`d prefer an "allow manual access" button so dupes can empty it on their own instead of needing to be ordered everytime. Actually it should have both options. Link to comment Share on other sites More sharing options...
kezat Posted May 16, 2021 Share Posted May 16, 2021 So far I have always used payload openers when I'm starting a outpost on another asteroid. As such i have a minimal work force and no way i can spend 9 morale on mechatronics just to unload the the thing. Even if its still a manual "empty storage" its better then having to reconstruct it over and over. Link to comment Share on other sites More sharing options...
ravalox Posted August 9, 2021 Author Share Posted August 9, 2021 Bump (before this gets archived). I would really like to see a new button on the Payload Opener in the next update. No way I'm sending a Mechatronics dupe to the first planetoid when I need Mat'l Research ASAP to unlock new tech. Tech, I might add, that was not previously gated to artificially lengthen gameplay...but that's a gripe best left for another post. Please add a manual "Empty Storage" button to the Payload Opener to reduce the tedium. Link to comment Share on other sites More sharing options...
Coolthulhu Posted August 10, 2021 Share Posted August 10, 2021 Or just drop things out if there is no pipe for that kind of resource. Link to comment Share on other sites More sharing options...
Sasza22 Posted August 10, 2021 Share Posted August 10, 2021 Actually now that conveyor shutes are lower tech it would make sense if they didn`t require mechatronics. Same for rails. It`s essentially a pipe and a vent. Those things should be build by regular builders. Mechatronics engineers would be still needed for conveyor loaders and auto sweepers that fill the rails but not stuff emptyng it. That would make it easier to set up new bases via the payload emptier as well as unloading solid rocket cargo. Link to comment Share on other sites More sharing options...
yoakenashi Posted August 15, 2021 Share Posted August 15, 2021 On 5/14/2021 at 3:00 PM, hipifreq said: Payloads themselves CAN be manually emptied They cannot be emptied if they are already empty. I haven’t tried sending empty payloads to a payload opener yet. Anyone know if this would work? So far the empty payloads are sitting next to my battery depleted rover, both unable to be moved or deconstructed, forever present. Link to comment Share on other sites More sharing options...
icuurd12b42 Posted August 28, 2021 Share Posted August 28, 2021 No sure who had the brain fart of not allowing access. all my payloads are stuck inside, and no mechatronics expert to make rails, and all the material for making them rails are in the payload opener. I sent all the supplies for nothing... I actually build this for nothing given you can right click and open a payload shell anyway. It's like opening a can of tomatoes and then having to destroy the can opener to access the tomatoes... Link to comment Share on other sites More sharing options...
ravalox Posted August 30, 2021 Author Share Posted August 30, 2021 On 8/28/2021 at 4:46 PM, icuurd12b42 said: No sure who had the brain fart of not allowing access. all my payloads are stuck inside, and no mechatronics expert to make rails, and all the material for making them rails are in the payload opener. I sent all the supplies for nothing... I actually build this for nothing given you can right click and open a payload shell anyway. It's like opening a can of tomatoes and then having to destroy the can opener to access the tomatoes... It's almost like someone on the dev team is hell-bent on having players make use of the skill scrubber. Have to admit, I rarely ever used it before Spaced Out! DLC. Link to comment Share on other sites More sharing options...
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