Tracelamenace Posted January 7, 2021 Share Posted January 7, 2021 Hello, atmo sensors that work beyond 20k would be welcome. 2000k would be good, 100,000k would be ideal! Link to comment https://forums.kleientertainment.com/forums/topic/125798-atmo-sensors-too-low/ Share on other sites More sharing options...
Yunru Posted January 7, 2021 Share Posted January 7, 2021 Outside of infinite storage, you'll never see readings that high. Link to comment https://forums.kleientertainment.com/forums/topic/125798-atmo-sensors-too-low/#findComment-1414090 Share on other sites More sharing options...
Gurgel Posted January 7, 2021 Share Posted January 7, 2021 5 hours ago, Tracelamenace said: Hello, atmo sensors that work beyond 20k would be welcome. 2000k would be good, 100,000k would be ideal! If you really need that (I doubt it), you can use doors to take a sample, and then inflate it in volume. That allows you to measure larger pressures. Link to comment https://forums.kleientertainment.com/forums/topic/125798-atmo-sensors-too-low/#findComment-1414106 Share on other sites More sharing options...
Smithe37 Posted January 7, 2021 Share Posted January 7, 2021 The sensor reading is not "too low". You're using in game mechanics in a way that was probably unintended by developers to create pressures that are unrealistically high. You're could almost describe it as an ... exploit. Link to comment https://forums.kleientertainment.com/forums/topic/125798-atmo-sensors-too-low/#findComment-1414146 Share on other sites More sharing options...
Tracelamenace Posted January 7, 2021 Author Share Posted January 7, 2021 Before my dupe travel to "Burnito" (a lava asteroid), i need to embark a lot of oxygen, i wanted be ring when presure are to 100k because it take à very long time to goal. and no, it's not an exploit, i use the canister emptier ^^ and sorry for my very bad english, #@§£ google traduct, i think you understand me like this ^^ Link to comment https://forums.kleientertainment.com/forums/topic/125798-atmo-sensors-too-low/#findComment-1414222 Share on other sites More sharing options...
Gurgel Posted January 7, 2021 Share Posted January 7, 2021 Ah. I just let it run and set an alarm via a kitchen alarm clock for an estimated completion time. Ended up with 40k/tile when I wanted 15k Now, if you really want this, put a counter on the bottle-filler. Dupes passing with bottle via weight sensor is probably easiest. Do an alert on that one, or, better, close it down when enough has been taken out. Link to comment https://forums.kleientertainment.com/forums/topic/125798-atmo-sensors-too-low/#findComment-1414235 Share on other sites More sharing options...
nakomaru Posted January 8, 2021 Share Posted January 8, 2021 I'm sorry, I have to report you to the exploit police for using the cannister emptier. The developers probably never intended for you to use it. Link to comment https://forums.kleientertainment.com/forums/topic/125798-atmo-sensors-too-low/#findComment-1414520 Share on other sites More sharing options...
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