wons Posted January 5, 2021 Share Posted January 5, 2021 hello, so today i wanted go to the ruins for well standard ruins stuff, i went to the labyrinth to beat ancient guardian and, he wasn't there, i went to one of the rooms to fight clockworks, they weren't there, so i've decided to check if there's anything related to the ruins via commands.... nothing. for anyone saying "just regenerate the worlds". I'd like to keep my forest world tho since i got nice generation. Also the only server mods i used are: API gem core, epic healthbar and pause mod screenshots as a proof: (no acient guardian) (no clockworks and robot piles) Link to comment Share on other sites More sharing options...
Seero Posted January 5, 2021 Share Posted January 5, 2021 try regenerating the caves only by messing with the files Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 5, 2021 Share Posted January 5, 2021 try this c_resetruins() Link to comment Share on other sites More sharing options...
Cuikui Posted January 5, 2021 Share Posted January 5, 2021 You can try to reset the ruins with TheWorld:PushEvent("resetruins") Link to comment Share on other sites More sharing options...
Hornete Posted January 5, 2021 Share Posted January 5, 2021 It's a rare vanilla bug so dont worry none of your mods are the cause. As others have posted c_resetruins or TheWorld:PushEvent("resetruins") will work. Link to comment Share on other sites More sharing options...
Maxposting Posted January 5, 2021 Share Posted January 5, 2021 Wx has been here... Link to comment Share on other sites More sharing options...
JosePapp Posted January 6, 2021 Share Posted January 6, 2021 It kinda happened to us with the archives. Does the command work for those? Link to comment Share on other sites More sharing options...
Hornete Posted January 6, 2021 Share Posted January 6, 2021 Just now, JosePapp said: It kinda happened to us with the archives. Does the command work for those? No :(, resetruins just resets the ruins like when the Gateway respawns everything in the ruins, since the archives arent affected by that the c_resetruins command wouldnt work Link to comment Share on other sites More sharing options...
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