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[Poll] On DST 2020


BYE 2020 POGGGGGGGGG  

184 members have voted

  1. 1. Do you think 2020 was a successful year for DST?

    • Yes!
      164
    • No!
      6
    • Maybe?
      14


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Just now, gaymime said:

i never fed the bird for seeds and yet i ran out of fridges long before i ran out of seeds. wild birds drop sooooo many seeds it isnt even funny also i played the updated ver and you do pay out a stupid amount of resources it is just spread out instead of all being frontloaded.

 

 

what resources? the soil maker and few cans? vs rocks+grass+manure+a lot of space

maybe for few dishes they were okay but for mass producing to beat a raid boss or make warly worth to play were so bad

1 minute ago, ArubaroBeefalo said:

what resources? the soil maker and few cans? vs rocks+grass+manure+a lot of space

maybe for few dishes they were okay but for mass producing to beat a raid boss or make warly worth to play were so bad

this is what you need to make 1 dragonfruit with each system;

old advanced farm-

grass 10

manure 8(two for insta-growing the plant)

rocks 4

dragon seed 1

new farm plot- compost, riga, gardeneer, watering can, hoe, growth formula

board 8

rope 1

flint 4

rot 1

grass 1

bucket o poop 1

seed 3

electrical doodad 1

twigs 2

empty bottle 1

kelp frond 1

ash 1

dragon seed 1

 

for each of these to grow another fruit you need 1 dragon seed. for the advance fert you need 2 manures, for the new plot fert you need 1 bottle, 1 frond and 1 ash

 

even accounting for the ease in which you get seeds from the latter you still need to wait the full time for another dragon fruit to grow whereas with the old system you could spend the time planting and growing wild seeds which, even without dragon seeds, are statistically likely to net you the 6-9 you'll need for a raid boss

 

13 minutes ago, gaymime said:

ok, so it is starting to get really grating and unpleasant to have so many people say this. it is 100% not true. it is actually much more time-consuming and energy-intensive to get veggies than it was before. yes, it was a boring mechanic before and making massive gardens was a pain because you were limited to a single tile instead of 9 when starting but with that single-tile farm-plot you could get as many veggies as you had seed and manure almost instantly. it took less than 3 seconds to plant grow and harvest a veg and you could use a single plot indefinitely as long as you had the fertilizer for it.

long and short of it is that is really messed up that people who didnt farm before are pretending that pre-reap farming was difficult or nonviable when that simply isnt the case and it is a disservice to pretend wholesale ignorance of a system is the same as the system itself being bad and it is a shame that the same exact food that was snubbed by the majority before is now something people are a-ok with because they are more emotionally invested in the process of making it.

 

Claiming that anyone who complained about the old system simply had never tried it is... not a good look. I mean, that system has been around for 8 years.

What's more likely? That pre-REAP farming was a hidden gem that only you knew about for so long or that it was a legitimately bad mechanic that the majority of the playerbase, including long-time players far more experienced than you and I combined, did not even bother with it?

And for the record, I have done more than my fair share of farming in both DS and DST. And no matter how you slice it, the previous system was wildly, annoyingly inconsistent. Yes, you could get veggies right away, which is the one advantage it has over the new system. You just couldn't get the veggies you wanted. Cause that was an exercise in hair-pulling tedium, where over half your harvest had to be repeatedly shoved down some dumb bird's esophagus.

Last time I used the old system, which was a few months ago on my long term Wendy world (the world after that was with Wigfrid, so naturally there was no farming), I ended up buiding 46 improved farm plots. And I would work my way up to 46 pepper seeds, only to have the net gain of pepper seeds, after all the bird cage RNG be a whopping 13 Peppers.

Yes, if you used generic seeds only, it wasn't that bad. You could plant a generic seed, fertilize with 3 manure or so and voila! You got yourself a shiny random veggie. Problem is random veggies don't stack with each other and most people don't want to bring 4 different stacks of food/healing with them.

 

4 minutes ago, gaymime said:

new farm plot- compost, riga, gardeneer, watering can, hoe, growth formula

snip

Speaking of people complaining about mechanics they know nothing about...

For starters, Dragon Fruit only consumes Manure, so what the hell does Compost and Growth Formula have to do with it?
Secondly, even the Manure is completely unnecessary. And so is the Gardeneer Hat.

Plant 4 of the same crop together in a season they like, dig out any weeds (if there are any to begin with), tend to them once and come back later to get 1 veggie and 1 seed from each crop you planted. Total cost: 3 Boards, 2 Ropes, 2 Flint, 4 Plant Seeds. Sure, it doesn't quite work out in the first 2-3 harvests you do, cause you'll be relying mostly on random seeds for those. But beyond that, it is easily one of the cheapest and least time consuming food sources in the game.

11 minutes ago, gaymime said:

this is what you need to make 1 dragonfruit with each system;

old advanced farm-

grass 10

manure 8(two for insta-growing the plant)

rocks 4

dragon seed 1

new farm plot- compost, riga, gardeneer, watering can, hoe, growth formula

board 8

rope 1

flint 4

rot 1

grass 1

bucket o poop 1

seed 3

electrical doodad 1

twigs 2

empty bottle 1

kelp frond 1

ash 1

dragon seed 1

 

for each of these to grow another fruit you need 1 dragon seed. for the advance fert you need 2 manures, for the new plot fert you need 1 bottle, 1 frond and 1 ash

 

even accounting for the ease in which you get seeds from the latter you still need to wait the full time for another dragon fruit to grow whereas with the old system you could spend the time planting and growing wild seeds which, even without dragon seeds, are statistically likely to net you the 6-9 you'll need for a raid boss

 

you didnt take in count how many hours you spend to get that seed and that there is no need of any nutrient if you mix it with other plant to get nutrient equilibrium (no needed if you dont want giant, you can still get 2 seeds back). Meanwhile with few boards and gold i can plant like 60 seeds in a little space. Half of the items in your list arent neccessary

i respect that you liked the old ones but them has nothing to do against the new system where the poor warly player needed to spend entire season to get few veggies or wurt players not even messing with them because was a waste of time

my friend still having thinking what to do with all the veggies we get in half season, and we stopped farming because we were overwhelmed by the food not because we where tired of doing it. Pretty fun to do with other people since the task can be split between players instead of just "help me picking all this seeds from the birdcage"

and in my personal wurt world im still using the same veggies that i farmed in one spring 500 days before (2 bundles of dragonfruits, 2 bundles of tomatoes, 1 bundle of potatoes, half bundle with garlic and 2 bundles with corn 1 season). Before the update i havent any farm built, i eat jam and trail mix+jellybeans for health 

1 hour ago, QuartzBeam said:

 

Claiming that anyone who complained about the old system simply had never tried it is... not a good look. I mean, that system has been around for 8 years.

What's more likely? That pre-REAP farming was a hidden gem that only you knew about for so long or that it was a legitimately bad mechanic that the majority of the playerbase, including long-time players far more experienced than you and I combined, did not even bother with it?

And for the record, I have done more than my fair share of farming in both DS and DST. And no matter how you slice it, the previous system was wildly, annoyingly inconsistent. Yes, you could get veggies right away, which is the one advantage it has over the new system. You just couldn't get the veggies you wanted. Cause that was an exercise in hair-pulling tedium, where over half your harvest had to be repeatedly shoved down some dumb bird's esophagus.

Last time I used the old system, which was a few months ago on my long term Wendy world (the world after that was with Wigfrid, so naturally there was no farming), I ended up buiding 46 improved farm plots. And I would work my way up to 46 pepper seeds, only to have the net gain of pepper seeds, after all the bird cage RNG be a whopping 13 Peppers.

Yes, if you used generic seeds only, it wasn't that bad. You could plant a generic seed, fertilize with 3 manure or so and voila! You got yourself a shiny random veggie. Problem is random veggies don't stack with each other and most people don't want to bring 4 different stacks of food/healing with them.

 

Speaking of people complaining about mechanics they know nothing about...

For starters, Dragon Fruit only consumes Manure, so what the hell does Compost and Growth Formula have to do with it?
Secondly, even the Manure is completely unnecessary. And so is the Gardeneer Hat.

Plant 4 of the same crop together in a season they like, dig out any weeds (if there are any to begin with), tend to them once and come back later to get 1 veggie and 1 seed from each crop you planted. Total cost: 3 Boards, 2 Ropes, 2 Flint, 4 Plant Seeds. Sure, it doesn't quite work out in the first 2-3 harvests you do, cause you'll be relying mostly on random seeds for those. But beyond that, it is easily one of the cheapest and least time consuming food sources in the game.

 

that is a bullcrap lie and you know it. most of the base-keeping pubs had at minimum four farmplots when they were avalible, many of them had in excess of ten and both myself and several of my friends used farmplots there is also an entire thread for base-making that often has people using farmplots and twitch was not lacking in streams with them as well. it wasnt popular but it wasn't that uncommon either. people wanted MORE from farm plots and on here there is a contingency of people who wouldnt use them but that doesnt mean they were not used

then nix on compost and growth. i did check with a friend who spent a lot more time than i did growing plants and confirmed with them the needed resources for a dragonfruit so i will rescind compost and growth though that doesnt negate the other resources needed.

how many manures does it take to get one dragonfruit? also if your are not going to talk about user-input(that is not taking care with what crops grow and where and are ok with one guaranteed fruit and maybe a seed) then sure that is a lot less effort and beats out an advanced by virtue of being four plots instead of one with a coinflip chance of getting a seed as well but that also negates the bulk of the reason people are enjoying farming now where they did not before and the crux of why so many people on the forum are crowing over new farms. remove the farming aspect from both farms and there is no conversation. if you actually tend to the farms however then there isnt really a gap in value between the two until you are a couple seasons into farming and the plot at least doesnt require you to know anything other than manure+manure+seed=food and winter=no food

planting four of the same crop requires having the seeds for it. please let me know, do you get random dragonfruit seed drops without gardening for them first? i've not gotten a single one from catcoons, birds or tumbleweeds which is no less than 20 hours of play

it is understandable the first couple harvests are unlikely to be idea, please also let me know how many days this usually takes though? also, if i am not mistaken doesn't dragonfruit do poorly in autumn(the season most preferred by players) ? that would mean it grows much slower in that season than spring or summer. with the old system only winter affected plants so directly

the old way did not require the bird it just required an abundance of seeds. i'd also like to state for the record the food you got when you didnt get dragonfruit wasn't rubbish either, many of the veggies healed for 20 and all but watermelon and dragonfruit met the full veggie requirement for use in beefy greens. it certainly beats out getting 0 food at all while waiting for veggies to grow in the current system and while it didnt service people who wanted to stockpile one food type super quickly it did provide other food that could do the same work. in fact three cooked eggplant has the same hunger as a dragon pie and while you lose the 15 sanity you get 20 health in its place making it a pretty good trade especially since it is a very common veg to get

also, advanced plots grew in caves and at night(with a strong light-source) if you fertilized them(and auto grew in caves if by a sinkhole light) but the new ones will not grow at night for love nor money. do they at least grow in caves and if so will they grow down there without any user input the way advanced did? also, will the new farms grow if rain is turned off and there is no user input? also as far as i know new plots cannot be placed on a boat like the old plots could. am i mistaken there?

i think your problem is you are still equating emotional comfort with actual labor. by your own admission it is still fairly rng based and there is a notable resource sink involved and you have to actually know a lot more about the plants you are trying to grow. tin the end you are using using more space to get the payoff at one time instead of a less space to get the payoff one at a time and you are trading lots of your time for one aspect of rng to be eliminated(eventually). if you tend to your plants the new system is much more labor-intensive, much more resource intensive, requires more knowledge(and yes, some people will not be so intimately aware of the seed graphics and plant needs and the soil nutrient balance that they do not need any help from a hat but most people need help at least the first few times and are not statistically likely to know about your guide) and you still have to do random crops until you get the fruit you want for the first time(perhaps more than once if your first attempt does not yield a seed which is a small possibility when you neglect the plot)

 

1 hour ago, ArubaroBeefalo said:

i respect that you liked the old ones but them has nothing to do against the new system where the poor warly player needed to spend entire season to get few veggies or wurt players not even messing with them because was a waste of time

my friend still having thinking what to do with all the veggies we get in half season, and we stopped farming because we were overwhelmed by the food not because we where tired of doing it. Pretty fun to do with other people since the task can be split between players instead of just "help me picking all this seeds from the birdcage"

and in my personal wurt world im still using the same veggies that i farmed in one spring 500 days before (2 bundles of dragonfruits, 2 bundles of tomatoes, 1 bundle of potatoes, half bundle with garlic and 2 bundles with corn 1 season). Before the update i havent any farm built, i eat jam and trail mix+jellybeans for health 

i totally respect your happiness with the new system but the old way was just as capable of overfeeding as the new one. i used to go on pubs and feed multiple people with the food i would grow in autumn. i could grow about 90 pieces of produce per day under ideal circumstances. on any given solo spring/summer i'd collect +160 seeds for fall and if anyone left me seeds in the icebox/chest(there was always one or two wurts and wigfrids who would) that could double. since rot, manure, guano and rotten fish all counted as fert my speed would vary but i would not have any long stretches of day/dusk where i wasnt farming and with there always being toma and potatoes around it wasn't hard to make salsa and puree for people who were going down to caves or who needed a quick pick-me-up

2 hours ago, gaymime said:

long and short of it is that is really messed up that people who didnt farm before are pretending that pre-reap farming was difficult or nonviable

as someone who farmed extensively pre rwys, pre rwys farm plots are some of the most frustrating and unfun and for all intents and purposes nonviable ways to get food in this game...

6 minutes ago, gaymime said:

also, advanced plots grew in caves and at night(with a strong light-source) if you fertilized them(and auto grew in caves if by a sinkhole light) but the new ones will not grow at night for love nor money. do they at least grow in caves and if so will they grow down there without any user input the way advanced did? also, will the new farms grow if rain is turned off and there is no user input? also as far as i know new plots cannot be placed on a boat like the old plots could. am i mistaken there?

The light mechanics work essentially the same for the old and new farm plots. They will both grow in night/caves with a "natural" light source ("Natural" light sources are light sources like the cave lights and dwarf stars)

And yes, The new farms will grow if rain is turned off. You can literally leave them alone and they will grow, of course you probably won't get a seed with your crop but you can just leave them alone and they will grow. Absolutely no input needed other then plant the seed.

4 minutes ago, Lbphero said:

as someone who farmed extensively pre rwys, pre rwys farm plots are some of the most frustrating and unfun and for all intents and purposes nonviable ways to get food in this game...

please elaborate? since you played i want to know

2 minutes ago, Hornete said:

The light mechanics work essentially the same for the old and new farm plots. They will both grow in night/caves with a "natural" light source ("Natural" light sources are light sources like the cave lights and dwarf stars)

good to know the new plots work in caves, also good to get a third confirmation that seeds are not guaranteed with a neglected crop

34 minutes ago, gaymime said:

that is a bullcrap lie and you know it

I will not continue a discussion if facs are treat as this when you already lie on how much stuff is needed to grow dragonfruit (the only crop worth to grow pre RWYS)

4 minutes ago, ArubaroBeefalo said:

I will not continue a discussion if facs are treat as this when you already lie on how much stuff is needed to grow dragonfruit (the only crop worth to grow pre RWYS)

i took back the mistake on the two unneeded items. if you do not wish to continue that is fine but at least don't be dishonest on your reasons, ok? also dragonfruit is not the only crop worth growing it is just the meta food item

 

actually to be perfectly frank the walkback was in the same post you quoted so it really doesnt make sense unless you are saying you only read the first short para and ignored anything else before making an encompassing statement like that

1 minute ago, gaymime said:

please elaborate? since you played i want to know

image.thumb.png.961cbd502d66a88b41af805806b10976.png

you could say this or that about using more random seeds or using more poop...but either way you slice it, it's just not fun, and pails in comparison not only to the other vegan options at the time, like how i just lived off the land as wurt, but also to the gameplay found within RWYS. and in that, it is wholly unviable for my time and i wish you would stop pretending that it was any good for anything other than having a quick snack on the boat.

3 minutes ago, gaymime said:

that is a bullcrap lie and you know it. most of the base-keeping pubs had at minimum four farmplots when they were avalible, many of them had in excess of ten and both myself and several of my friends used farmplots there is also an entire thread for base-making that often has people using farmplots and twitch was not lacking in streams with them as well. it wasnt popular but it wasn't that uncommon either. people wanted MORE from farm plots and on here there is a contingency of people who wouldnt use them but that doesnt mean they were not used

I have been playing this game for a long time. "most base-keeping pubs" definitely did not make farm plots. Also, I don't think people necessarily wanted more from farm plots themselves, but rather: more from farming. I don't think people had attachment to the particular structure.

4 minutes ago, gaymime said:

how many manures does it take to get one dragonfruit?

Zero, It takes zero manures to get one dragonfruit from one seed. You can get two seeds and a dragonfruit using zero manure.

 

5 minutes ago, gaymime said:

also if your are not going to talk about user-input that is not going to take care with what crops grow and where and are ok with one guaranteed fruit and maybe a seed then sure that is a lot less effort and beats out an advanced by virtue of being four plots instead of one with a coinflip chance of getting a seed as well but that also negates the bulk of the reason people are enjoying farming now where they did not before and the crux of why so many people on the forum are crowing over new farms. remove the farming aspect from both farms and there is no conversation. if you actually tend to the farms however then there isnt really a gap in value between the two until you are a couple seasons into farming and the plot at least doesnt require you to know anything other than manure+manure+seed=food and winter=no food

The new farms add more depth to farming, which I don't think is a bad thing. At the same time, the new farms let even unexperienced players grow food. If a player gets some "sharp seeds" from harvesting a pumpkin plant, common sense would have them realize that those seeds are for that plant. I would imagine they would replant those seeds and try keeping them watered, and they will eventually sprout into a crop and more seeds.

I'm having a hard time reading what you're trying to say.

9 minutes ago, gaymime said:

planting four of the same crop requires having the seeds for it. please let me know, do you get random dragonfruit seed drops without gardening for them first? i've not gotten a single one from catcoons, birds or tumbleweeds which is no less than 20 hours of play

You plant regular seeds and take good care of them to get 1-3 seeds. Once you have that small amount of seeds, you can plant them again and take good care of them to further further your seed count. Outside of spring and summer, you'll get seeds slower, but there's crops other than Dragonfruit that you can grow until then. Pumpkins for example, are really good for food. If you really, really want dragonfruits quickly you can go after saladmanders to get 4 seeds then plant them. But I'd recommend just planting regular seeds in spring.

13 minutes ago, gaymime said:

it is understandable the first couple harvests are unlikely to be idea, please also let me know how many days this usually takes though? also, if i am not mistaken doesn't dragonfruit do poorly in autumn(the season most preferred by players) ? that would mean it grows much slower in that season than spring or summer. with the old system only winter affected plants so directly

You can start getting more food than you can eat as any character (other than Wigfrid for obvious reasons) by mid/late autumn. If you take good care of the crops (you don't need to watch them in their sprout stage since they'll take a while then, so you can go do other stuff in the meantime) they'll give you 2 seeds each. You can then choose to increase your seeds even more with a birdcage or just replant those seeds and get more food alongside the food you just got.

I would personally recommend potatoes, pumpkins and garlic for the first half of the year. Cooked potatoes are good for hunger and healing (Wolfgang gets an insane 40 hunger per potato!), 2 potatoes and 1 garlic in the crockpot gives you 33 sanity, and pumpkins give you half a day's worth of food each. If you're trying hard to get a good harvest, you can plant them together in a specific way to grow them all giant, but trust me, even having them grow into their regular form is more than good enough. If you mix and match, even without specific proportions you'll grow some of them giant.

17 minutes ago, gaymime said:

also, advanced plots grew in caves and at night(with a strong light-source) if you fertilized them(and auto grew in caves if by a sinkhole light) but the new ones will not grow at night for love nor money. do they at least grow in caves and if so will they grow down there without any user input the way advanced did? also, will the new farms grow if rain is turned off and there is no user input? also as far as i know new plots cannot be placed on a boat like the old plots could. am i mistaken there?

The light mechanics for farms haven't changed, so old farms also didn't grow at night or in the caves without natural light. The lack of instant fertilization is one disadvantage the new farming system has, but one immediate advantage it has over it is that the crops can grow through winter. In fact, the new ones are better in the caves because losing their light source would not cause them to wither (wasting your seeds). They just pause growth.

Rain being enabled or disabled has nothing to do with whether crops grow.

You can't place the new farms on boats, but why would you? They take up too much space and the food gain from them would be small. At that point, a bunnyman hutch might as well be more worthwhile since you would've gotten 2 carrots and sometimes a meat every day back then. 

20 minutes ago, gaymime said:

i think your problem is you are still equating emotional comfort with actual labor. by your own admission it is still fairly rng based and there is a notable resource sink involved and you have to actually know a lot more about the plants you are trying to grow. tin the end you are using using more space to get the payoff at one time instead of a less space to get the payoff one at a time and you are trading lots of your time for one aspect of rng to be eliminated(eventually). if you tend to your plants the new system is much more labor-intensive, much more resource intensive, requires more knowledge(and yes, some people will not be so intimately aware of the seed graphics and plant needs and the soil nutrient balance that they do not need any help from a hat but most people need help at least the first few times and are not statistically likely to know about your guide) and you still have to do random crops until you get the fruit you want for the first time(perhaps more than once if your first attempt does not yield a seed which is a small possibility when you neglect the plot)

When it comes to actual labor, I can hardly see how old farms would have an advantage at all. The mere act of needing to feed the bird large amounts of crops and having to pick up all the seeds for a regular harvest puts the old ones at a huge disadvantage assuming you're taking really good care of your new crops. But if we're talking minimum labor, once you have the seeds you literally just need to till the ground, plant them at the right season, together, and water each tile ONCE. With that much work, you can skip the birdcage entirely and get both a crop and a seed back.

And if you want to put your heart into the new system, then you get rewarded with massive returns. Each seed giving you 2-3 crops and 2-3 seeds, for a total of 5 seed per plant if you feed all the crop to a bird. You can easily, and I really mean easily go from 4 dragonfruit seeds to 20, since it only takes 2 guano/4 manure per plant to grow it giant (which will probably already be in the soil).

25 minutes ago, gaymime said:

i totally respect your happiness with the new system but the old way was just as capable of overfeeding as the new one. i used to go on pubs and feed multiple people with the food i would grow in autumn. i could grow about 90 pieces of produce per day under ideal circumstances. on any given solo spring/summer i'd collect +160 seeds for fall and if anyone left me seeds in the icebox/chest(there was always one or two wurts and wigfrids who would) that could double. since rot, manure, guano and rotten fish all counted as fert my speed would vary but i would not have any long stretches of day/dusk where i wasnt farming and with there always being toma and potatoes around it wasn't hard to make salsa and puree for people who were going down to caves or who needed a quick pick-me-up

What are these ideal circumstances?

I've personally done a lot of farming and can EASILY tell you the new farms are much, much more capable of overfeeding than old ones. 

16 minutes ago, gaymime said:

please elaborate? since you played i want to know

I've also farmed extensively before this update. I've tried to go overboard with farming when Warly was added, became a Wormwood main as soon as he was added and I still am today.

One huge disadvantage the old farms had was the up-front cost. 10 or 8 grass per farm was already a lot, but when you factor in the fact that the bird cage dropped on average 1.5 seeds per plant you realize how expensive they really are. Sure, it's technically 2 seeds per plant if you use the regular seeds too, but that's still only half a crop per farm plot each harvest, and you wouldn't consistently get the crop you want unless you sacrifice 2/3 of your entire harvest. Also, whenever summer would come I would keep losing crops to withering. For some reason, even with an active fling-o-matic if I left my base I would lose a handful of crops.

And also, the actions involved aren't instant. I've ended up spending a significant amount of time just holding the action button at the birdcage and planting seeds on farmplots/on the ground, and harvesting them. The effective amount of time spent on each crop was really bad, and by the past few RoT updates I've stopped farming entirely so I can actually experience the new content. 

One more important note here is that these still need to be compared to other food sources. Even a simple spider farm with some pig hutches for werepigs (ones I fed 4 monster meat to) had given me much more food than farms did, and that food also came with important resources (silk and pig skin). Overall, the amount of time I needed to invest into the old form of farming wasn't really worthwhile when I had other things I wanted to do in the game. 

With the new farming, however, I think farming may be one of the most time-efficient sources of food in the game. The up-front cost is much cheaper, only requiring some boards and rope for a rigamajig and watering can. It's more work earlier on if you want to expand your farm quickly, but once I have the seeds I want, I quite literally just plant them, water them once and forget about them and go do something else. Rather than harvesting, giving a bird crops, and picking up on average 2 items per plant off the ground, go back to my farms and replant, I would just harvest the crop, till the soil and replant. Overall much less work, and the best part? I keep every single crop I've grown! I can't possibly imagine going back to the old farming from this.

1 minute ago, gaymime said:

i took back the mistake on the two unneeded items. if you do not wish to continue that is fine but at least don't be dishonest on your reasons, ok? also dragonfruit is not the only crop worth growing it is just the meta food item

Treating an argument as a "lie" is not a dishonest reason to not want to discuss. I myself didn't want to write this post when I saw that but I felt I might as well give my view on the matter. And to be fair, there were other crops that are worth growing in the old system, but that was assuming you were willing to spend the time required anyway.

One thing I will give old farm plots is that they had a niche if you were playing Wurt, since if you traded with the King you got so many seeds that you didn't need to touch the birdcage at all to feed yourself.

1 minute ago, Lbphero said:

you could say this or that about using more random seeds or using more poop...but either way you slice it, it's just not fun, and pails in comparison not only to the other vegan options at the time, like how i just lived off the land as wurt, but also to the gameplay found within RWYS. and in that, it is wholly unviable for my time and i wish you would stop pretending that it was any good for anything other than having a quick snack on the boat.

i can agree it was agreed to be unfun but i am confused as to why you say the time spent is nonviable since it is the difference between a few seconds for the former and several days for the latter(or more a few seconds and about 20+ minutes on irl time). am i not understanding something here?

6 minutes ago, gaymime said:

you are saying you only read the first short para and ignored anything

exactly. I dont discuss if there is not respect even if isnt to me

i read i little more after but i will not waste time answering and less if your statment is that new farms are a waste of resources but then you said that you could grow 90 crops in one day, tell me how without wasting 180 manure

 

1 minute ago, ArubaroBeefalo said:

exactly. I dont discuss if there is not respect even if isnt to me

i read i little more after but i will not waste time answering and less if your statment is that new farms are a waste of resources but then you said that you could grow 90 crops in one day, tell me how without wasting 180 manure

 

you don't even know if there was respect since you didnt read.

i never said they were a waste. i said they required more to build so the material costs are not "less" they are "more" which was one of the original sticking points. farming in either style isnt a waste unless you don't value the crops you get from farming

you would know if you had read further ;D

 

5 minutes ago, Lbphero said:

snip

then time isnt a factor? noone is disagreeing with your feelings on fun so if that is all you care about then you have no argument and repeating it isnt fun doesn't further anything.

 

 

 

 

9 minutes ago, gaymime said:

then time isnt a factor? noone is disagreeing with your feelings on fun so if that is all you care about then you have no argument and repeating it isnt fun doesn't further anything.

time is a factor when you consider that i could be like, foraging for berries or doing something...actually fun or at the very least interactive in the game? my argument is based on fun but i feel like thats something thats definitely worth considering in a video game context specifically. I find it so strange that your goto argument for me saying that this or that prevented me from having much fun from the pre RWYS system is to just say that nobody is saying it IS fun, rather than pointing out something that you think is fun in the system or equivalent counterpoint, in the video game where generally speaking the idea is to have fun..

9 minutes ago, gaymime said:

you don't even know if there was respect since you didnt read.

generally speaking, its hard for people to continue reading and acting as if you have any respect for them if you start off the sentiment calling their arguments such things as you did...I don't think beefalo is in the wrong for taking issue with you not really giving them the time of day in the first moment

8 minutes ago, Lbphero said:

time is a factor when you consider that i could be like, foraging for berries or doing something...actually fun or at the very least interactive in the game? my argument is based on fun but i feel like thats something thats definitely worth considering in a video game context specifically. I find it so strange that your goto argument for me saying that this or that prevented me from having much fun from the pre RWYS system is to just say that nobody is saying it IS fun, rather than pointing out something that you think is fun in the system or equivalent counterpoint, in the video game where generally speaking the idea is to have fun..

generally speaking, its hard for people to continue reading and acting as if you have any respect for them if you start off the sentiment calling their arguments such things as you did...I don't think beefalo is in the wrong for taking issue with you not really giving them the time of day in the first moment

it is worth considering but it isnt worth repeatedly commenting on especially when it has already been covered. you said it wasn't fun and a waste of your time that was agreed on with the question of how the time was wasted when it was measured in seconds and you only repeated it was not fun but this time in an obnoxious way with no mention of time. instead of elaborating you said even less and did so in a way that was oblivious and patronizing and removed the latter part of your reasoning from the conversation

whether i think the old system is fun irrelevant to the conversation. i had lots of fun but even if i did not it wouldn't change the efficiency of the system in getting produce quickly and without fuss(and for  the record i really liked hunting for seeds and fertalizers in the world. it was a seek-and-find with the reward of a dinner i didnt have to fight for and meant i could spend the other three-quarters of the year not bothering with staying at a single place longer than i felt i wanted to and even then if i was on a boat i didnt _ever_ have to stop moving and i could stay healthy and full and mostly sane without much work once my boat was seaworthy)

quartzbean said something untrue and petty. i wasnt happy about that and called it out in a rude way. arubeefalo was not part of the original comment and came in AFTER i posted an amendment in a post afterwards quoted the post with the amendment(with the amendment not included) called me a liar on a different comment without reading the comment posted(where i specifically addressed the reason for the amendment) and then was shitty towards me for them not being willing to make sure they knew what was going on. please explain again how they are justified?

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