hthought Posted December 28, 2020 Share Posted December 28, 2020 Hi all, I am constantly getting bug on my main base (DLC), cycle 244. Dupes are constantly getting trapped floating in the air. The only way i have found to bypass this is build a tile right below them. It happens really often, literally once or twice per cycle. Which is weird, because it hasn't been happening before. Something must be triggering it. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/ Share on other sites More sharing options...
KittenIsAGeek Posted December 29, 2020 Share Posted December 29, 2020 10 hours ago, hthought said: Hi all, I am constantly getting bug on my main base (DLC), cycle 244. Dupes are constantly getting trapped floating in the air. The only way i have found to bypass this is build a tile right below them. It happens really often, literally once or twice per cycle. Which is weird, because it hasn't been happening before. Something must be triggering it. I suspect this is a result of the "building a solid tile over a ladder, then deconstructing the tile" bug. The only time I've had dupes get suck in the air is when I have deconstructed solid tiles that were built over ladder tiles. The dupe deconstructs the tile, then 'stands' on the ladder (which no longer exists) with no way to get down. Building a tile underneath them gives them something to stand on, allowing them to get down. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1410936 Share on other sites More sharing options...
hthought Posted December 29, 2020 Author Share Posted December 29, 2020 5 hours ago, KittenIsAGeek said: I suspect this is a result of the "building a solid tile over a ladder, then deconstructing the tile" bug. The only time I've had dupes get suck in the air is when I have deconstructed solid tiles that were built over ladder tiles. The dupe deconstructs the tile, then 'stands' on the ladder (which no longer exists) with no way to get down. Building a tile underneath them gives them something to stand on, allowing them to get down. Yeah, it's exactly that. For some reason I got this like 20 times in 30 minutes. Very annoying. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1411008 Share on other sites More sharing options...
KittenIsAGeek Posted December 29, 2020 Share Posted December 29, 2020 Simple solution: Deconstruct ladders before you build a tile in that location. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1411340 Share on other sites More sharing options...
Developer EricKlei Posted January 4, 2021 Developer Share Posted January 4, 2021 Would you be willing to share your save file? Ladder replacement sounds suspicious indeed but I haven't been able to reproduce it in my testing. I've been investigating a different floating dupe bug and wonder if it's related, however no ladders were involved. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1413261 Share on other sites More sharing options...
KittenIsAGeek Posted January 5, 2021 Share Posted January 5, 2021 @EricKlei I don't have any current saves with the problem or I would definitely share one. I've been deconstructing ladders instead of building over them because I got tired of the problem. I'll try to replicate it and if I do, I'll share a save. Gonna be busy this week, so it'll be a few days before I can play again. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1413389 Share on other sites More sharing options...
Vampyre_by Posted January 5, 2021 Share Posted January 5, 2021 10 hours ago, EricKlei said: Would you be willing to share your save file? Ladder replacement sounds suspicious indeed but I haven't been able to reproduce it in my testing. I've been investigating a different floating dupe bug and wonder if it's related, however no ladders were involved. I got this bug once and loading fixes it. Will try to find exact steps to reproduce it too Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1413426 Share on other sites More sharing options...
KittenIsAGeek Posted January 9, 2021 Share Posted January 9, 2021 On 1/4/2021 at 3:29 PM, EricKlei said: I haven't been able to reproduce it in my testing. I have not been able to reproduce it in the DLC. It has been a while since it happened for me. However, if it does happen, I'll make sure to upload a save and tag you. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1414897 Share on other sites More sharing options...
Milliways Posted January 22, 2021 Share Posted January 22, 2021 On 1/4/2021 at 11:29 PM, EricKlei said: Would you be willing to share your save file? Ladder replacement sounds suspicious indeed but I haven't been able to reproduce it in my testing. I've been investigating a different floating dupe bug and wonder if it's related, however no ladders were involved. 3 dupes stuck in the air. No decontruction of ladders involved. They were just digging. Save attached. And then it just happended again... hmmm. One more save attached. Ugh! I give up. Last save attached. Dreamland.sav Dreamland.sav Dreamland.sav Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1419317 Share on other sites More sharing options...
ddoc Posted January 22, 2021 Share Posted January 22, 2021 just had it happen several times had a red alert on a dig command was sand and a mix of things could access from top and bottom to dig, ones that went up top all got stuck when it was dug from underneath them if it happens again will save and post it Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1419350 Share on other sites More sharing options...
Developer EricKlei Posted January 22, 2021 Developer Share Posted January 22, 2021 The recently introduced bug has been fixed and I believe it also fixes the less common bug. Please let us know if it happens again. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1419372 Share on other sites More sharing options...
Botanix Posted January 22, 2021 Share Posted January 22, 2021 I discovered this bug today. I believe I am playing on the most recent beta release for the DLC. In this case the duplicants were digging on the edge of my map. Duplicant Floating.sav Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1419373 Share on other sites More sharing options...
Developer klei.ruby Posted January 22, 2021 Developer Share Posted January 22, 2021 @Botanix if you notice the screenshot you posted has a version number at the top left, it says 448769, the latest hotfix is 448886 which is newer still. Verifying the game files on Steam should trigger the update. Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1419382 Share on other sites More sharing options...
Botanix Posted January 22, 2021 Share Posted January 22, 2021 So I triggered the Steam update and am running hotfix 448886. When I try and load the above save file, the game shuts down and does not allow a crash report to be sent. Loading the previous 2 autosaves also results in a crash after a few seconds. I was originally running the Pliers and the Sweep By Type mods when I first crashed. The crash persisted after disabling the mods. I have sent the crash report and included the save files here. InvalidCastException: Specified cast is not valid. Pickupable.RefreshStorageTags (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:667) Pickupable.OnStore (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:714) Pickupable+<>c.<.cctor>b__116_0 (Pickupable component, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:288) EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:109) EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:146) KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411) SolidConduitFlow.AddPickupable (System.Int32 cell_idx, Pickupable pickupable) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SolidConduitFlow.cs:1383) SolidConduitDispenser.ConduitUpdate (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SolidConduitDispenser.cs:85) SolidConduitFlow.Sim200ms (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SolidConduitFlow.cs:1172) Game.StepTheSim (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1199) Game.UnsafeSim200ms (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1397) Game.SimEveryTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1363) Game.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344) Lead Cooling Loop Cycle 911.sav Lead Cooling Loop Cycle 910.sav Link to comment https://forums.kleientertainment.com/forums/topic/125468-trapped-in-the-air-bug/#findComment-1419390 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.