TinyBitQuantum Posted December 14, 2020 Share Posted December 14, 2020 Without the risk of asteroids, I have the incentive to just us solar cells for my main power source on all of my asteroids. I'm sure this is somewhat temporary, but with the dlc at the moment, I'm not finding myself economizing power usage. Obviously, I can't run massive power costs projects, as my budget is still maxed by the map width, but I'm still finding myself interested in projects like continually circulating allair through the full base because 'hey, power's free'. Link to comment Share on other sites More sharing options...
Ultimate905 Posted December 14, 2020 Share Posted December 14, 2020 I think their plan is to add the meteors back on some of the late game planetoids as a challenge to overcome before being able to harvest their rare space materials Link to comment Share on other sites More sharing options...
TinyBitQuantum Posted December 15, 2020 Author Share Posted December 15, 2020 Yup. That seems likely and I will cry when everything gets smashed But either way it IS currently a game balance issue. Link to comment Share on other sites More sharing options...
babba Posted December 15, 2020 Share Posted December 15, 2020 I never knew that I love Regolith 4 hours ago, TinyBitQuantum said: Yup. That seems likely and I will cry when everything gets smashed But either way it IS currently a game balance issue. Link to comment Share on other sites More sharing options...
Singularity42 Posted December 15, 2020 Share Posted December 15, 2020 This has been mentioned a LOT. It wouldn't surprise me if they leave asteroids off the first asteroid, but have it in later asteroids. Link to comment Share on other sites More sharing options...
MrAnimaniac Posted December 15, 2020 Share Posted December 15, 2020 So, there is an idea up in my head for quite a while regarding meteors and easy space access: Reenable meteors everywhere but add a new POI that is basically a damaged rocket hangar. You have to clean it up, repair a few systems e.g., to get control over the doors, get a nice new video for doing so and you’re provided with a save area to get your first rockets out into space while keeping the space biome itself complex to conquer. This new POI cold also be added to your third asteroid, allowing you easy access to radioactivity as well. Of yours you could try to put your solar panels in this hangar, but than you lose the easy rocket start area. Or you could simply deny the player direct control over the doors so that they only open for incoming and outgoing rockets. But I do not know what to think about that… Link to comment Share on other sites More sharing options...
Primalflower Posted December 15, 2020 Share Posted December 15, 2020 I hope they don't add back meteors to the earlier asteroids...the later ones, sure. people complained about solar power being too underpowered and worthless before, and right now the power you get (especially now that the space is smaller and how you dont get much glass to start with) isn't too too overpowered... I think if you wanted to slightly nerf solar panels, you should make them produce a small amount of heat. This makes them considerably less of a "set it and forget it" operation while still not necessarily getting in the way of the player putting up a few on many bases (they could just run a few radiant pipes to cool them down..) Link to comment Share on other sites More sharing options...
TinyBitQuantum Posted December 16, 2020 Author Share Posted December 16, 2020 11 hours ago, MrAnimaniac said: So, there is an idea up in my head for quite a while regarding meteors and easy space access: Reenable meteors everywhere but add a new POI that is basically a damaged rocket hangar. You have to clean it up, repair a few systems e.g., to get control over the doors, get a nice new video for doing so and you’re provided with a save area to get your first rockets out into space while keeping the space biome itself complex to conquer. This new POI cold also be added to your third asteroid, allowing you easy access to radioactivity as well. Of yours you could try to put your solar panels in this hangar, but than you lose the easy rocket start area. Or you could simply deny the player direct control over the doors so that they only open for incoming and outgoing rockets. But I do not know what to think about that… I like this idea quite alot. 3 hours ago, Lbphero said: I hope they don't add back meteors to the earlier asteroids...the later ones, sure. people complained about solar power being too underpowered and worthless before, and right now the power you get (especially now that the space is smaller and how you dont get much glass to start with) isn't too too overpowered... I think if you wanted to slightly nerf solar panels, you should make them produce a small amount of heat. This makes them considerably less of a "set it and forget it" operation while still not necessarily getting in the way of the player putting up a few on many bases (they could just run a few radiant pipes to cool them down..) maybe tweak day/night on the various asteroids? Like no asteroids on the inner bases, but long nights, so the free power isn't game breaking. I absolutely think they should lean as far into 'cooperative early asteroids' as possible, so there is a tension between getting off planet, and a safe surface. Link to comment Share on other sites More sharing options...
Primalflower Posted December 16, 2020 Share Posted December 16, 2020 7 minutes ago, TinyBitQuantum said: maybe tweak day/night on the various asteroids? Like no asteroids on the inner bases, but long nights, so the free power isn't game breaking. I absolutely think they should lean as far into 'cooperative early asteroids' as possible, so there is a tension between getting off planet, and a safe surface. very good idea! +1 Link to comment Share on other sites More sharing options...
meepmoop Posted December 16, 2020 Share Posted December 16, 2020 maybe make it so they need maintenance every once in a while? a little bit of glass or aluminum or else they get a bit worse every cycle? Link to comment Share on other sites More sharing options...
PsychoSterope Posted December 20, 2020 Share Posted December 20, 2020 I ran massive solar in base game also. I had bunker doors for them that closed with a meteor shower and multiple battery banks for power when the doors are closed or night time. So... Link to comment Share on other sites More sharing options...
KonfigSys Posted December 22, 2020 Share Posted December 22, 2020 just keep meteor-free the starting asteroid and meteors to others. The one with oil can have rare iso-material and regolith meteors. The one with metal volcanos can have ore meteors and the niobium one can have fullerene comets. Link to comment Share on other sites More sharing options...
Asmethic Posted December 22, 2020 Share Posted December 22, 2020 On 12/15/2020 at 9:16 PM, TinyBitQuantum said: maybe tweak day/night on the various asteroids? Like no asteroids on the inner bases, but long nights, so the free power isn't game breaking. I absolutely think they should lean as far into 'cooperative early asteroids' as possible, so there is a tension between getting off planet, and a safe surface. I don't think this would be very possible with how the game is set up, so all planets are running simultaneously, but an easy alternative is to just make the starting planet's light level from the sun lower. This way you can't get as much power from solar, but it will still be free power. Link to comment Share on other sites More sharing options...
AndreyKl Posted December 22, 2020 Share Posted December 22, 2020 54 minutes ago, Asmethic said: I don't think this would be very possible with how the game is set up Asteroids running simultaneously doesn't mean that they should use same 'light source' logic, if they can use individual 'lamps' they can use individual 'suns' to get asteroid with different brightness or duration of day, even eternal nights and individual eclipses. that will certainly give the game a bit more variety. P.S. In ideal situation each asteroid should be in own thread (or at least the larger ones), thus they will calculate the light separately Link to comment Share on other sites More sharing options...
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