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So, I Finally Killed Misery Toadstool and...


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Because Klei likes to undo their bugfixes:

On 10/22/2020 at 6:57 PM, Jason said:
  • Fixed misery toadstool not dropping a figure sketch.
SetSharedLootTable('toadstool',
{
    {"froglegs",      1.00},
    {"meat",          1.00},
    {"meat",          1.00},
    {"meat",          1.00},
    {"meat",          0.50},
    {"meat",          0.25},

    {"shroom_skin",   1.00},
    {"chesspiece_toadstool_sketch", 1.00},

    {"red_cap",       1.00},
    {"red_cap",       0.33},
    {"red_cap",       0.33},

    {"blue_cap",      1.00},
    {"blue_cap",      0.33},
    {"blue_cap",      0.33},

    {"green_cap",     1.00},
    {"green_cap",     0.33},
    {"green_cap",     0.33},
})

SetSharedLootTable('toadstool_dark',
{
    {"froglegs",      1.00},
    {"meat",          1.00},
    {"meat",          1.00},
    {"meat",          1.00},
    {"meat",          0.50},
    {"meat",          0.25},

    {"shroom_skin",   1.00},
    {"shroom_skin",   1.00},

    {"red_cap",       1.00},
    {"red_cap",       0.33},
    {"red_cap",       0.33},

    {"blue_cap",      1.00},
    {"blue_cap",      0.33},
    {"blue_cap",      0.33},

    {"green_cap",     1.00},
    {"green_cap",     0.33},
    {"green_cap",     0.33},

    {"mushroom_light2_blueprint", 1.00},
    {"sleepbomb_blueprint", 1.00},
})

 

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2 minutes ago, Viktor234 said:

Because Klei likes to undo their bugfixes:


SetSharedLootTable('toadstool',
{
    {"froglegs",      1.00},
    {"meat",          1.00},
    {"meat",          1.00},
    {"meat",          1.00},
    {"meat",          0.50},
    {"meat",          0.25},

    {"shroom_skin",   1.00},
    {"chesspiece_toadstool_sketch", 1.00},

    {"red_cap",       1.00},
    {"red_cap",       0.33},
    {"red_cap",       0.33},

    {"blue_cap",      1.00},
    {"blue_cap",      0.33},
    {"blue_cap",      0.33},

    {"green_cap",     1.00},
    {"green_cap",     0.33},
    {"green_cap",     0.33},
})

SetSharedLootTable('toadstool_dark',
{
    {"froglegs",      1.00},
    {"meat",          1.00},
    {"meat",          1.00},
    {"meat",          1.00},
    {"meat",          0.50},
    {"meat",          0.25},

    {"shroom_skin",   1.00},
    {"shroom_skin",   1.00},

    {"red_cap",       1.00},
    {"red_cap",       0.33},
    {"red_cap",       0.33},

    {"blue_cap",      1.00},
    {"blue_cap",      0.33},
    {"blue_cap",      0.33},

    {"green_cap",     1.00},
    {"green_cap",     0.33},
    {"green_cap",     0.33},

    {"mushroom_light2_blueprint", 1.00},
    {"sleepbomb_blueprint", 1.00},
})

 

I just used 10 dark swords, 9 tentacle spikes, a pan flute, 4 weather pains, 8 Thuelcite crowns, 3 marble suits, 10 glass axes, and I don't even get a statue to commemorate? 

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10 minutes ago, thegreatJash said:

I just used 10 dark swords, 9 tentacle spikes, a pan flute, 4 weather pains, 8 Thuelcite crowns, 3 marble suits, 10 glass axes, and I don't even get a statue to commemorate? 

Press F to pay respect.....

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I have yet to kill Misery, but I am (kinda) prepared. I got WOODIE, and two sla... I mean friends, which didn't show up in days.

I'm gonna kill this thing, even if all I get will be some sleeping grenades. At least I will be able to mass produce lamps.

Also, sorry for your loss. Compensate the game bug with a command forcing the game giving you what it should have. :)

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1 hour ago, MrNaxeros said:

I have yet to kill Misery, but I am (kinda) prepared. I got WOODIE, and two sla... I mean friends, which didn't show up in days.

I'm gonna kill this thing, even if all I get will be some sleeping grenades. At least I will be able to mass produce lamps.

Also, sorry for your loss. Compensate the game bug with a command forcing the game giving you what it should have. :)

I killed him to get his Glowcaps, which are neat looking lamps that last a long time. You also can duplicate Shrrom Skin with the Napsack and the Decontruction Staff, so you can have as much Glowcaps as you want.

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14 hours ago, thegreatJash said:

I killed him to get his Glowcaps, which are neat looking lamps that last a long time. You also can duplicate Shrrom Skin with the Napsack and the Decontruction Staff, so you can have as much Glowcaps as you want.

I mean, that is excatly my intention: Get Napsack (aka sleeping grenades) and deconstruct them for skins to mass produce Glowcaps.

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16 hours ago, thegreatJash said:

I killed him to get his Glowcaps, which are neat looking lamps that last a long time. You also can duplicate Shrrom Skin with the Napsack and the Decontruction Staff, so you can have as much Glowcaps as you want.

Yeah, we did the same in our base  :)

progetto 1.png

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