not_bill Posted October 21, 2020 Share Posted October 21, 2020 The New Update for Beta called "Forgotten Knowledge Update!" brought so many new and cool content, but one bug fix embarrassed me: Fixed a bug allowing players to attack much faster than intended. I am not a big fan of survival, but this fix related to a mod called "ReForged". I am one of the speedrunners and this fix would crash our time like in the Forge 2018. This should reduce our time by half because you won't click at all. I attach a video, where I enabled the Chinese client mod to show you how fast attack speed is. I just could wish, that Klei will NOT bring this bug fix in the standard DST. 2020-10-21_02-23-09.mp4 2020-10-21_03-20-49.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/ Share on other sites More sharing options...
MondayNight Posted October 21, 2020 Share Posted October 21, 2020 The glorious day when people complain about devs fixing bug-exploits... Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382032 Share on other sites More sharing options...
YouKnowWho Posted October 21, 2020 Share Posted October 21, 2020 Couldn't the mod-makers just patch it back in if they wanted to? Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382033 Share on other sites More sharing options...
bigGMIW Posted October 21, 2020 Share Posted October 21, 2020 The only issue with the bug fix being related to a mod that's not even about mod functionality makes this seem like not really their problem. Just make a mod that adds the bug back in. Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382075 Share on other sites More sharing options...
ArubaroBeefalo Posted October 21, 2020 Share Posted October 21, 2020 Its a bug Just make time records with a regular dps?? Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382109 Share on other sites More sharing options...
not_bill Posted October 21, 2020 Author Share Posted October 21, 2020 5 hours ago, YouKnowWho said: Couldn't the mod-makers just patch it back in if they wanted to? they used this script: -- Revert kleis attack canceling fix AddComponentPostInit("projectile", function(self, inst) self._ondelaycancel = function() --[[disabled]] end end) 5 hours ago, x0-VERSUS-1y said: The glorious day when people complain about devs fixing bug-exploits... The one Chinese dude made the mod that allows you to attack much faster than intended. If Klei wanted to do, they would have made this fix long ago. 35 minutes ago, ArubaroBeefalo said: Its a bug Just make time records with a regular dps?? anim cancelling is not an exploit or bug. It exists in many games, and is often even an intended gameplay mechanic to reward players who do things manually. Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382115 Share on other sites More sharing options...
ArubaroBeefalo Posted October 21, 2020 Share Posted October 21, 2020 24 minutes ago, not_bill said: they used this script: -- Revert kleis attack canceling fix AddComponentPostInit("projectile", function(self, inst) self._ondelaycancel = function() --[[disabled]] end end) The one Chinese dude made the mod that allows you to attack much faster than intended. If Klei wanted to do, they would have made this fix long ago. anim cancelling is not an exploit or bug. It exists in many games, and is often even an intended gameplay mechanic to reward players who do things manually. If they fixed it then isnt suppose to work like that. Here exist to cancel animation to make fight easier like hitting at the sametime that you can equip can and run but for adding dps is just a game breaking Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382121 Share on other sites More sharing options...
Well-met Posted October 21, 2020 Share Posted October 21, 2020 3 hours ago, not_bill said: they used this script: -- Revert kleis attack canceling fix AddComponentPostInit("projectile", function(self, inst) self._ondelaycancel = function() --[[disabled]] end end) Okay? What's the problem then? 3 hours ago, not_bill said: The one Chinese dude made the mod that allows you to attack much faster than intended. If Klei wanted to do, they would have made this fix long ago. Yes. That's what the fix is for. It does not matter how long they took to fix it. 3 hours ago, not_bill said: anim cancelling is not an exploit or bug. It exists in many games, and is often even an intended gameplay mechanic to reward players who do things manually. lol grasping at straws Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382148 Share on other sites More sharing options...
Developer zarklord_klei Posted October 21, 2020 Developer Share Posted October 21, 2020 To clarify some things, animation canceling can still result in a faster attack speed, it's just not as fast as it was before, if a mod ever wants to revert these changes all they would need to do is set the players Attack Period back to 0.1, or even just set it to 0.0, I have already informed the creators of ReForged that they could make this change if they so wanted to revert it. Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382172 Share on other sites More sharing options...
bigGMIW Posted October 21, 2020 Share Posted October 21, 2020 5 hours ago, not_bill said: anim cancelling is not an exploit or bug. It exists in many games, and is often even an intended gameplay mechanic to reward players who do things manually. The fact they're removing it as a bug fix seems to show it wasn't intended gameplay. there'll be a mod to change this, don't worry about it. Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382189 Share on other sites More sharing options...
MondayNight Posted October 21, 2020 Share Posted October 21, 2020 10 hours ago, not_bill said: The one Chinese dude made the mod that allows you to attack much faster than intended. If Klei wanted to do, they would have made this fix long ago. The fact someone or a certain group of people used game exploits/bugs (certified as such by the fact devs addressed mentioned issue and corrected it) to have an unfair advantage over the rest isn't an excuse for others to do the same - if healthy competition is at heart. Best case: you report the perceived bug in appropriate forum section (DST Bug Tracker) and make more forum threads/posts to rise awareness if fairness across the board is your aim. Otherwise you do like the rest: use the bug/exploit knowing what you do is unfair but its advantage being way more alluring than any moral viewpoint, and move on when is addressed/corrected. Making a forum topic demanding mentioned exploit/bug be reinstated because offers (unfair) advantages is, frankly, a laughable course of action. And a later fix is better than no fix at all. It also may be the fact some new mini-game (similar to Forge) might be made in future where animation-cancel bug could be further used, diluting the game experience, and devs finally decided to address said exploit now. Lastly is quite well-know on KLei forums (and Reddit) by now top players in Forge and Gorge pseudo-tournaments cheated bountiful, using not only vanilla animation-canceling, but also made particular mods that basically instructed them when to do every micro-action to minimize times, signaling every cool-down to teams, auto-canceling, and even exploiting the out-of-boarder bug to the point it was a competition between code-diggers for whom found and used more bugs - another statement to why DST should never be competitive in any capacity. In the end you got your particular solution you point at yourself: Re-Forge mods reverted the fix with an update of their own, so now you can continue your fun exploit endeavor. Yeey gaming! Cheers! Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382271 Share on other sites More sharing options...
not_bill Posted October 21, 2020 Author Share Posted October 21, 2020 5 hours ago, zarklord_klei said: To clarify some things, animation canceling can still result in a faster attack speed, it's just not as fast as it was before, if a mod ever wants to revert these changes all they would need to do is set the players Attack Period back to 0.1, or even just set it to 0.0, I have already informed the creators of ReForged that they could make this change if they so wanted to revert it. thanks 8 minutes ago, x0-VERSUS-1y said: The fact someone or a certain group of people used game exploits/bugs (certified as such by the fact devs addressed mentioned issue and corrected it) to have an unfair advantage over the rest isn't an excuse for others to do the same - if healthy competition is at heart. Best case: you report the perceived bug in appropriate forum section (DST Bug Tracker) and make more forum threads/posts to rise awareness if fairness across the board is your aim. Otherwise you do like the rest: use the bug/exploit knowing what you do is unfair but its advantage being way more alluring than any moral viewpoint, and move on when is addressed/corrected. Making a forum topic demanding mentioned exploit/bug be reinstated because offers (unfair) advantages is, frankly, a laughable course of action. And a later fix is better than no fix at all. It also may be the fact some new mini-game (similar to Forge) might be made in future where animation-cancel bug could be further used, diluting the game experience, and devs finally decided to address said exploit now. Lastly is quite well-know on KLei forums (and Reddit) by now top players in Forge and Gorge pseudo-tournaments cheated bountiful, using not only vanilla animation-canceling, but also made particular mods that basically instructed them when to do every micro-action to minimize times, signaling every cool-down to teams, auto-canceling, and even exploiting the out-of-boarder bug to the point it was a competition between code-diggers for whom found and used more bugs - another statement to why DST should never be competitive in any capacity. In the end you got your particular solution you point at yourself: Re-Forge mods reverted the fix with an update of their own, so now you can continue your fun exploit endeavor. Yeey gaming! Cheers! We weren't used cheats to get best time, but thanks ~ Link to comment https://forums.kleientertainment.com/forums/topic/122616-fixed-anim-cancelling/#findComment-1382275 Share on other sites More sharing options...
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