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Showing results for tags 'speedrun'.
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The New Update for Beta called "Forgotten Knowledge Update!" brought so many new and cool content, but one bug fix embarrassed me: Fixed a bug allowing players to attack much faster than intended. I am not a big fan of survival, but this fix related to a mod called "ReForged". I am one of the speedrunners and this fix would crash our time like in the Forge 2018. This should reduce our time by half because you won't click at all. I attach a video, where I enabled the Chinese client mod to show you how fast attack speed is. I just could wish, that Klei will NOT bring this bug fix in the standard DST. 2020-10-21_02-23-09.mp4 2020-10-21_03-20-49.mp4
Recently on stream, I destroyed the current world record for Best Ending Vanilla. We collected all 4 things and escaped in under 10 minutes. This run is mostly a dead run as there are only two runners (including myself) who sometimes check back in on this category. 9:42.56 World Record Run In light of this run, I feel like we need some rule changes. Presently, only Wilson runs can be submitted. However, in this run we never craft, we never eat, we never go insane, and we get hit once for trivial damage. Basically, character choice (in vanilla) does not matter. I feel like if it were opened up to any character more people would try. Also, given the insane luck needed for this, I really feel like some kind of multiple no reset run category should be the main run for DS. Rather than resetting and hoping for a god tier lucky world, it'd require consistently playing well and mitigate some of the luck. So something like 3 or more world hops in a single save file.That would also make splits more useful, a split for each full world hop rather than each thing. What, if any, rule changes or category additions would make this a more popular speedrun game for you to watch or run?
Hello! So, I'm having a hard time with Tallbirds at the moment... When they stop chasing you, tallbird will go back to their nest... in a straight line. The only way I found of getting rid of a chasing tallbird ( considering I don't want to kill it ) is to enter a path with a nice angle so it'll get stuck on the ledge. On my last attempt this failed and I had to drag the tallbirds down an island and they eventually gave up. Problem is, they are stuck there. Since they are trying to get to their nest in a straight line and the path between island is a diagonal, they keep moon walking on the ledge. I tried to get close to them, they do that taurus thing, but they turn around and keep moon walking. If I attack them to get them to follow me, they'll kill my baby bird and of course, you all know how unfortunate that would be. 1. Am I doing something wrong? 2. Considering the tallbirds don't respawn, shouldn't they make sure they don't leave their island at least? 3. Could they change their AI so they can get back to their nest from everywhere?
Hey! I enjoyed playing this game so much that I made my first speedrun ever for any game. This game is great and I hope people enjoy watching my speedrun as much as I enjoyed making it. It did get me thinking though, Klei, any possibility of adding a level timer? I think that a leader board of fastest times would be awesome. Anyway, just a thought. Thanks!