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Found 6 results

  1. Forge was a wonderful event to us even through it had a little flaw of anim canceling exploit. As the Forge end, the mods cheating arguments may still last to next DST event. Here are some video of our team. So that it may have some strategy & tactics for further comparisons. (these videos of Forge speedrun are WITHOUT taking any advantage of anim canceling exploit. NOT even by manually. Woodie view by GCC: https://www.bilibili.com/video/av37091771 Wicker view by Twinblade: https://www.bilibili.com/video/av37114822 Maxwell view by 厨娘: https://www.bilibili.com/video/av37226817 Besides the videos, there are something more I wanna say. First, We did NOT think that using rapid-fire mods for assistance meant cheating. Cheating only happened when the teams have the same levels on competition and I haven't seen a lot of competition except for one team in our Chinese during the whole event. Btw, We didn't really care about the leaderboard even before Klei archived it. All we cared most was about how fast we can got. Klei knew this anim canceling for rapid-fire stuff since last years' Forge event. If this stuff means cheating, Klei should have fixed that exploit instead of just adding some server-side check to slow it down. If Klei didn't want to get mess up of underlying structure by fixing this exploit, why not just forbid all client side mods and check game completeness when a player was entering the event menu. People always got blind by staring at the surface of something. It was not because of the rapid-fire mods made the speed so fast, but the team work did it. The rapid-fire mods just made the speed reach to what it theoretically possible. You spent more time on team cooperation you got faster. The rapid-fire mods was just the icing on the cake. The Boarilla leaderboard. We did it all by manually. The Boarrior leaderboard. We just did the same thing the champion team of last year had done, using some simple scripts of repeat typing but no mod. The Rhinocebros leaderboard. We used multi-target mod developed by our own members. Because there were so many other teams had used mods with same functions. The Final leaderboard. Klei shut it down so we don't have chance to apply our new strategy. the offline record was 13:25 with too many faults and can barely called a run. The new strategy is picking 2 Webbers and no Willow. Wickerbottom hold the firestaff and leaving lifestaff not on damage outputing. If this works well the time can go under 13:00. Finally, Let's talk about competition fairness. As I said it long before, when the Gorge event tournament came. Any game would become unfair enough if it got a leaderboard in it. This rule also applied on DST events. If 2 teams have the same level on both strategy and cooperation. Then one team is using rapid-fire mods and another team is not which means cheating. But the truth is almost all the teams on Boarrior leaderboard and Rhinocebros leaderboard are using scripts or mods. The difference is just some teams used them extremely and some are not. After all DST is a casual game. To put a leaderboard on it to stimulate players' competition was not always a good idea. That's all. Please stay cool and consider rapid-fire mods stuff objectively.
  2. The most efficient way to handle Boarrior with Woodie is to draw out Boarrior's mid-range slam by chucking LucyAxe. But not canceling the Boarrior attack itself. If you play WOODIE for a run, You should have a clear understanding of Boarrior's basic information and behavior first. 1. Boarrior basic HP 34000 under 90% add midrange slam, under 75% add whirlwind, under 50% summon pitpigs, under about 13500 will dodge lifestaff circle and add jump attack to shorten distance from player instantly. 2. About attacks normal attack - 200 AOE dmg, duration is about 3sec. if taking Woodie, you shall attack 4 times and chuck Lucy at the 5 time moment. midrange slam - 2 phases + 2 types dmg, about 5-7sec cooldown on same target. (see details below whirlwind - 2 phases dmg as normal attack do, about 8-10sec inner cooldown. normal attack X 3 - only appeared on HP under about 15000, inner CD is about 10sec. 3. About behavior & midrange slam All the mobs in the Forge will first attack the player closest to them, unless get attack by some threat attack(Anvil Attack, Chuck Lucy etc.) Boarrior's most powerful attack is midrange slam. And midrange slam can ONLY cast to the targets out of Boarrior's melee range. When the current target of Boarrior changed, the midrange slam will reset its cooldown timer. If the midrange slam is canceled the next other attacks will be instantly casted out. If the other attacks is canceled the midrange slam won't be casted instantly, unless Boarrior change the current target and the new target is out of melee range. Midrange slam have 2 phases, 1st phase will make stun and do 2 different value of damage. 2nd phase will make knock back effect. 1st phase do 200 dmg and a shorter stun to the closer(melee and little farther) players, do 80 dmg and a longer stun to the more farther players. 2nd phase do 160 dmg and knock back all the players it affected. The stun time on 1st phase depends on the distance from Player to Boarrior. Therefore, the 2nd phase can be dodged if you are close enough to the Boarrior. Contradiction is if you stand too close to Boarrior, you will take lot more damage from 1st phase. So find yourself a certain distance. 4. Solution of Fighting Boarrior with Woodie If you want a more effective way to play Woodie, you shouled close Lag Compensation at the first time. To draw Boarrior's mid-range slam as early as you can since when the Boarrior's HP is under 90%. The more successful you draw out method works, the lesser damage your teammates will take. Someone of your team have to stand in the melee range of the Boarrior. Or else Boarrior will move and your trick won't work smoothly. Don't cast any special skill(Anvil attack especially) to Boarrior unless it moves first or the rhythm of this trick is ruined. Melee don't equip Blacksmith's Edge. This is very important. Cuz Blacksmith Sword will fail this trick with Lucy can't let Boarrior change target any more. The basic rule of this trick is don't let Boarrior move too much and don't let it attack your teammates by midrange slam. Trick Video Link: Original source link: https://www.youtube.com/user/TShawKiller Our team: https://space.bilibili.com/25787773/channel/detail?cid=29104 Credit: I always appreciate open source spirit. That's why here is this topic. This trick can bring an at least 20sec improvement on the phase of Boarrior which makes it a masterpiece of Forge Speedrun. The majority of this Woodie trick was based on last year's Champion team's work. Thus I think the honor of developing this trick belongs to the team of TShawKiller, GlassArrow, eXiGe, Faraday, NotBill, Kilimepie (Da real MVPs). And if you guys have any question, you can easily contact with them in this forums.
  3. So I've done most things in the game with the exception of making LOX and LH as well as the crazy oil to nat gas stuff. Thought of a way to spice things up, which is see what the earliest cycle I can get a rocket into space is. Build in my head atm: 1) around 10 dupes 2) stay on algae deoxydizer for oxygen, coal for power, and mealwood for food 3) tepidizer logic gate build for steam rocket The fastest time is probably limited to how fast you can train an astronaut (high initial learning and interests in research and supply). The benefit of this build is that if you rush space, you'll be able to unlock stuff with super coolant and niobium/thermium systems faster. In addition, you can work your way up to the further stars while still having stuff to do on the asteroid (build your SPOMS, Nat Gas power station, plastic, glass, sleet wheat and pepper farms, decorations, ranches, etc.) What do you guys think and do you want to space race with me? Edit 1: 1) The number one bottleneck is dupe trait. I tried a run and stopped at cycle 40. I had a dupe with +4 initial learning and interest in learning but I was only halfway to getting an astronaut. I think it's pretty essential to have both interests in learning and supply to get pre cycle 100 so I'm off to shuffling dupes on a new run. I'm also going to rush job research b4 toilets XD 2) Some people worry about surviving off algae and coal with 10 dupes. It is not a problem at all. Smart battery and power station helps stretch coal supplies. But, even then I think you can survive off algae and coal for over 200 cycles just mining around the map for resources. 3) Steel production is pretty easy for a smallish rocket, just need exosuits to get down to fossils 4) Capping off space isn't too much of an issue until cycle 200+ Edit 2: 1) So i previously mentioned the bottleneck is dupe trait, but more generally it's how fast you can get an astronaut. Stress management is important for getting an astronaut as quickly as possible. From observing the job exp % bar, I noticed it doesn't move when your dupe is being massaged. Final Thoughts: 1) It's very hard to truly "rush" to space. You are limited by job progression. It takes around 115 cycles to get an astronaut, which is quite a few hours in game. Also, having a dupe interest in supply and research doesn't appear to help them master the job faster.
  4. Recently on stream, I destroyed the current world record for Best Ending Vanilla. We collected all 4 things and escaped in under 10 minutes. This run is mostly a dead run as there are only two runners (including myself) who sometimes check back in on this category. 9:42.56 World Record Run In light of this run, I feel like we need some rule changes. Presently, only Wilson runs can be submitted. However, in this run we never craft, we never eat, we never go insane, and we get hit once for trivial damage. Basically, character choice (in vanilla) does not matter. I feel like if it were opened up to any character more people would try. Also, given the insane luck needed for this, I really feel like some kind of multiple no reset run category should be the main run for DS. Rather than resetting and hoping for a god tier lucky world, it'd require consistently playing well and mitigate some of the luck. So something like 3 or more world hops in a single save file.That would also make splits more useful, a split for each full world hop rather than each thing. What, if any, rule changes or category additions would make this a more popular speedrun game for you to watch or run?
  5. Hello! So, I'm having a hard time with Tallbirds at the moment... When they stop chasing you, tallbird will go back to their nest... in a straight line. The only way I found of getting rid of a chasing tallbird ( considering I don't want to kill it ) is to enter a path with a nice angle so it'll get stuck on the ledge. On my last attempt this failed and I had to drag the tallbirds down an island and they eventually gave up. Problem is, they are stuck there. Since they are trying to get to their nest in a straight line and the path between island is a diagonal, they keep moon walking on the ledge. I tried to get close to them, they do that taurus thing, but they turn around and keep moon walking. If I attack them to get them to follow me, they'll kill my baby bird and of course, you all know how unfortunate that would be. 1. Am I doing something wrong? 2. Considering the tallbirds don't respawn, shouldn't they make sure they don't leave their island at least? 3. Could they change their AI so they can get back to their nest from everywhere?
  6. Hey! I enjoyed playing this game so much that I made my first speedrun ever for any game. This game is great and I hope people enjoy watching my speedrun as much as I enjoyed making it. It did get me thinking though, Klei, any possibility of adding a level timer? I think that a leader board of fastest times would be awesome. Anyway, just a thought. Thanks!