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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

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Found 5 results

  1. I'm not a big fan of speedrunning. To me, it's just so impractical to destroy all your world resources just to get an early milestone. Sure they're impressive to watch, but really not that useful unless it's showcasing a specific tactic or for bragging rights. I prefer doing rushes over speedrunning; that is, going for an early milestone that's practical, and being able to pull it off consistently, like rushing the ruins for example. However, there is one exception for me, because I know a secret technique that will guarantee I will beat any other speedrunner who doesn't use the same strategy; and that technique is for speedrunning the Ancient Fuelweaver. Most people believe it's impossible to speedrun the Ancient Fuelweaver in under 21 days since in order to obtain the Shadow Atrium needed to spawn him, you first have to slay the Shadow Pieces which can only spawn on a new moon which is on day 21. However, the first new moon is in fact on day 1. However, it seems impossible to spawn the Shadow Pieces on day 1 right? That's half true. Your chances of spawning all three Shadow Pieces required to drop the Shadow Atrium are abysmally low, and that's not mentioning slaying them in time. However, the Shadow Pieces do have a very neat mechanic that many people overlook. All Shadow Pieces can break nearby statues to spawn more Shadow Pieces, even if it's not a new moon. This means you can spawn a Shadow Piece on day 1, and have it spawn other Shadow Pieces later on. And that's exactly what I did. This run took me several attempts to finally get right. The hardest part of the run is simply finding a marble set piece and and assembling one sculpture before the end of day 1. Past that, it's really RNG which determines how fast the run is. I got really lucky with finding the other missing marble pieces and the finding the correct Tentapillar quickly. On one of my failed ruins, I spent 10 days searching for the correct Tentapillar and ended up dying to freezing in winter. It would be much easier if you could seed the perfect map for the run, but I couldn't get my seeds to work. Every time I generated a seeded world, it would contain the same biomes, but with a completely different map layout. Rolling back doesn't seem to work either. Whenever I tried rolling back my server, the suspicious marbles would oddly rearrange around the map. This run was a bit messy, mainly because I was pretty nervous through the whole thing. I didn't want to have had such good world generation just to choke during the final battle or anything (which is why I brought more than twice the amount of sanity restoration I would normally bring for Weaver). I definitely could've had a cleaner run, but I'm quite happy with it, and it turned out pretty nice. The frame rate might look a bit choppy; I don't have a proper set up for streaming gameplay or gaming in general, but DST is relatively easy to run (especially on the GPU). And now, without further ado, I give you my Day 17 - Ancient Fuelweaver Speedrun.
  2. Got very lucky at the beginning, walking cane = happiness Ancient guardian by the end of day 3, found ruins and labyrinth quite fast Before the bee queen fight. I'm not a huge fan of bugs but I wanted to see how fast I can go using it The amount of blue mushrooms was perfect ^^ Desert was right next to bee queen, day 8 and ready for the last boss Dead dragonfly looks so cute The proof that all of this was done in a public server. I was insanely lucky this run and webber wasn't the best choice for sure. Still it's an incredible time for me, even though all of the bosses weren't killed in a legit way.
  3. Recently on stream, I destroyed the current world record for Best Ending Vanilla. We collected all 4 things and escaped in under 10 minutes. This run is mostly a dead run as there are only two runners (including myself) who sometimes check back in on this category. 9:42.56 World Record Run In light of this run, I feel like we need some rule changes. Presently, only Wilson runs can be submitted. However, in this run we never craft, we never eat, we never go insane, and we get hit once for trivial damage. Basically, character choice (in vanilla) does not matter. I feel like if it were opened up to any character more people would try. Also, given the insane luck needed for this, I really feel like some kind of multiple no reset run category should be the main run for DS. Rather than resetting and hoping for a god tier lucky world, it'd require consistently playing well and mitigate some of the luck. So something like 3 or more world hops in a single save file.That would also make splits more useful, a split for each full world hop rather than each thing. What, if any, rule changes or category additions would make this a more popular speedrun game for you to watch or run?
  4. Hello! So, I'm having a hard time with Tallbirds at the moment... When they stop chasing you, tallbird will go back to their nest... in a straight line. The only way I found of getting rid of a chasing tallbird ( considering I don't want to kill it ) is to enter a path with a nice angle so it'll get stuck on the ledge. On my last attempt this failed and I had to drag the tallbirds down an island and they eventually gave up. Problem is, they are stuck there. Since they are trying to get to their nest in a straight line and the path between island is a diagonal, they keep moon walking on the ledge. I tried to get close to them, they do that taurus thing, but they turn around and keep moon walking. If I attack them to get them to follow me, they'll kill my baby bird and of course, you all know how unfortunate that would be. 1. Am I doing something wrong? 2. Considering the tallbirds don't respawn, shouldn't they make sure they don't leave their island at least? 3. Could they change their AI so they can get back to their nest from everywhere?
  5. Hey! I enjoyed playing this game so much that I made my first speedrun ever for any game. This game is great and I hope people enjoy watching my speedrun as much as I enjoyed making it. It did get me thinking though, Klei, any possibility of adding a level timer? I think that a leader board of fastest times would be awesome. Anyway, just a thought. Thanks!