Jump to content

What are your opinions on Wigfrid's new items?


Recommended Posts

as it stands, I'll just be playing wigfrid as i have before the rework.

In my opinion, willow's bernie was done pretty well. I love woodie and appreciate what he brings to the table after his rework and wendy speaks for herself. there are speedruns she does that rival wolfgang. Wigfrid... is more or less the same as she always has been. 

40 minutes ago, chirsg said:

See, a full stack of nightmare fuels and living logs is more valuable to me than the dura song and a dark sword. 

Dude, is aoe durability for free. You can have both, the song and your stack of living logs, and at the same time help your team mates to keep their weapons durability too making the game, in long term, less grindy.

3 players+1 wigfrid with durability son makes, in terms of numbers, that 1 weapon will not be wasted (25% * 4)

It really isn't that much of a grind to keep a steady supply of dark swords. But let's dive in a little deeper; 

You're not fighting as often as you expect in dst. Most players like to have a food source that isn't something that needs to be killed with much resistance. Enter berry/gobbler farms. also beehives. Stonefruit is another nifty one.

Even when it comes to bunnymen as a food source, Killing them manually isn't an option you would go to permanently before finding ways to automate it or better yet, have them kill each other.

Boss fights don't require a great deal of weaponry either. Each seasonal boss will usually take a bit less than the full durability of a dark sword to kill.
Dark sword does a total damage of 6900 in a normal character's hands and 8500 in wigfrid's.

Deerclops takes only 4000 damage to kill which is less than the total durability of a dark sword. Bearger takes 6000. antlion also takes 6000 as well as moose goose.
to kill all these bosses, you only need 4 living logs and one single treeguard will drop all you need for a dark sword.

in regards to 3 of the bosses, there's are other ways of dealing with them that don't involve fightning. Bearger will die to treeguards if left in a forest for long enough and as an added bonus, supply you with a lot more wood than you could chop in a single day with an additional option to teleport him to a place where you can elect never to see him again.

Moose/goose can be killed by frog rain if it occurs or by a full beefalo herd in heat. No need to even waste strikes with your dark sword.

And the antion, if you are an especially poor fighter, can be fed rocks and trinkets to suppress the need to waste "precious" dark swords.



The other times where it's necessary to fight or die are hound waves and they don't happen so often that you worry about your arsenal being on the low end. Especially when most players will elect to build hound defenses. Having the dark swords emergency hounds could potentially get you a year's worth of protection from 1 or 2 living logs. No big. 

Having a song that preserves weapons durability isn't really something that changes much if anything at all. I'll keep my stack of nightmare fuel and living logs rather than lug around a song book which I need to decay my weapon on for me to save durability on. 

7 minutes ago, chirsg said:

It really isn't that much of a grind to keep a steady supply of dark swords. But let's dive in a little deeper; 

You're not fighting as often as you expect in dst. Most players like to have a food source that isn't something that needs to be killed with much resistance. Enter berry/gobbler farms. also beehives. Stonefruit is another nifty one.

Even when it comes to bunnymen as a food source, Killing them manually isn't an option you would go to permanently before finding ways to automate it or better yet, have them kill each other.

Boss fights don't require a great deal of weaponry either. Each seasonal boss will usually take a bit less than the full durability of a dark sword to kill.
Dark sword does a total damage of 6900 in a normal character's hands and 8500 in wigfrid's.

Deerclops takes only 4000 damage to kill which is less than the total durability of a dark sword. Bearger takes 6000. antlion also takes 6000 as well as moose goose.
to kill all these bosses, you only need 4 living logs and one single treeguard will drop all you need for a dark sword.

in regards to 3 of the bosses, there's are other ways of dealing with them that don't involve fightning. Bearger will die to treeguards if left in a forest for long enough and as an added bonus, supply you with a lot more wood than you could chop in a single day with an additional option to teleport him to a place where you can elect never to see him again.

Moose/goose can be killed by frog rain if it occurs or by a full beefalo herd in heat. No need to even waste strikes with your dark sword.

And the antion, if you are an especially poor fighter, can be fed rocks and trinkets to suppress the need to waste "precious" dark swords.



The other times where it's necessary to fight or die are hound waves and they don't happen so often that you worry about your arsenal being on the low end. Especially when most players will elect to build hound defenses. Having the dark swords emergency hounds could potentially get you a year's worth of protection from 1 or 2 living logs. No big. 

Having a song that preserves weapons durability isn't really something that changes much if anything at all. I'll keep my stack of nightmare fuel and living logs rather than lug around a song book which I need to decay my weapon on for me to save durability on. 

even if the songs usefulness are debatable, you seem to completely miss the point in that they are pretty much innate and free aside from one tricky craft. Whatever strategy you prefer, you can just add ontop of it. It's not even a trade-off.

unless losing out one inventory slot and clicking mouse2 is really that much horrible to you, I feel it's pretty pointless to parade on how much you aren't going to use the songs as wigfrid. I can't imagine how much you're gonna hate that purple HUD widget eventually. 

20 minutes ago, chirsg said:

 

to add something to well met comment

regular toadstool: 52500hp ÷ (68*1.25) damage ÷ 100 uses dark sword= 6.18 dark swords needed to fight him which is equal to 7 living logs and 35 nightmere fuel without the song. with the song are just 5 dark swords. You save 2 living logs and 10 nightmere fuel by having just an infinity durability item in your inventory

all the time that this saves, even if isnt that much because you get this materials so ez (i doubt), is welcome

 

4 minutes ago, Well-met said:

I need to decay my weapon on for me to save durability on

i just tested it and against an epic mob u only need 3 hits with a dark sword to get enough inspiration to cast Warble. so for 3 initial hits u get ~20 free hits. as arubaru pointed out, if the song is working on multiple ppl those free uses will quickly add up. 

also found out that clear minded cadenza completely negates the sanity drain from dark swords. It also kept me around 90-100 with both dark sword and night armor equipped vs moose. 

 

I think warble has a lot of merit as it but if it also worked on weather pain, morning star and maybe even armor it would be stellar utility 

9 minutes ago, Well-met said:

losing out one inventory slot and clicking mouse2

It's more than that. You have to actually begin combat to reap the rewards of the dura song. and it's tons harder to keep up when you're not fighting bosses. 

You fight a boss or mob, sacrifice your initial weapon durability to save on weapon durability that you probably lost in the first place from initiating combat... it really just seems to work out the same way. Better off having more materials for weapons than trying to save a weapon which will inevitably break in the end 

2 minutes ago, Ohan said:

i just tested it and against an epic mob u only need 3 hits with a dark sword to get enough inspiration to cast Warble. so for 3 initial hits u get ~20 free hits. as arubaru pointed out, if the song is working on multiple ppl those free uses will quickly add up. 

also found out that clear minded cadenza completely negates the sanity drain from dark swords. It also kept me around 90-100 with both dark sword and night armor equipped vs moose. 

 

I think warble has a lot of merit as it but if it also worked on weather pain, morning star and maybe even armor it would be stellar utility 

I don't think I've ever said what you're quoting me for.

4 minutes ago, Well-met said:

I don't think I've ever said what you're quoting me for.

right i didnt mean to quote you at all lol. i think i quoted chrisg from your quote of them and it quoted you if that makes sense 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...