Yunru Posted September 22, 2020 Share Posted September 22, 2020 Disclaimer: This is just the initial draft, so expect it to be both over-engineered and under-optimized. So I tired of the MOGOM line, since I seem to have hit a brick wall in progression, and decided to go back to the start of it all, and reintroduce Algae Terrariums. Mk1: Spoiler The Algae Enhanced Oxygen Node system is quite simple: Dupes can supply terrariums from up to two tiles away. Dupes can only empty terrariums by standing on them. By having a one-way door loop, dupes must stand on the pressure plate once they've emptied one or more terrariums. This, combined with a buffer gate to give the door time to open, ensures that all polluted water falls into the bottom chamber. The only way for off-gassed polluted oxygen to leave the bottom chamber, is via deodorizer. Once there's more than 1kg of oxygen in the top right chamber, the pump turns on (optional, to save power). Now a pre-emptive Q&A: Why the sealed chamber and pump? Because Deodorizers don't care about pressure, and you don't want popped eardrums. Why use a sweeper to supply the Deodorizers? Because I couldn't be bothered to put in a liquid lock (not that I forgot about them, honest). Expect a lower-tech version for MkII. Mk2: Spoiler The Mk2 Algae Enhanced Oxygen Node is here people! Woot! So the Mk2 is quite the power hog, sucking up 600W at full draw. This can be minimised by assigning an atmo sensor to each pump, but this design requires only one purple tech branch to build, so I left them out. The visco-gel is a stand-in for any sort of airlock. The bottom door is for entry, the top is for exiting. All in all, the Mk2 should be buildable without even requiring you to smelt metal, should you find yourself a ruins you can deconstruct, as it only uses 60 refined metal. The gas filter separates polluted oxygen and regular oxygen that can make its way into the chamber, sending polluted oxygen to be processed and regular oxygen off to be used. Mk3: Spoiler The glass represents whatever form of airlock you wish to use. The atmo sensor is set to above 2000, which prevents the pump from working in case the Deoderizer has stopped, since polluted water only off-gases to a pressure of 1800. Mk4: Spoiler Some slight deviations from before: The pump has been replaced by two mechanical airlock doors. The top door only opens if the outside is underpressurised, whilst the bottom door only opens if the AEON is at sufficient pressure. The outside pressure can be whatever you wish, but the inside pressure must be at least 2kg. An additional mechanical airlock has been added at the bottom, connected to the movement sensor via a not gate (an unfortunate, but necessary, increase in tech requirement), periodically removing any built up CO2. As usual, the viscogel can be replaced with any gas-less airlock of choice. For the doors, the mesh door is set to allow movement only from right to left, while the manual airlock only allows left to right movement. This line only exists to make spoilers easier to handle. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/ Share on other sites More sharing options...
FenrirZeroZero Posted September 22, 2020 Share Posted September 22, 2020 What about the clay in the deodorizers? Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373310 Share on other sites More sharing options...
Yunru Posted September 22, 2020 Author Share Posted September 22, 2020 You could add a conveyor loader, or ignore it. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373311 Share on other sites More sharing options...
FenrirZeroZero Posted September 22, 2020 Share Posted September 22, 2020 Clay is love clay is life. But serious i always need clay. you could replace the airflow tiles with mesh tiles, place water in there and have airflow tiles below. that way even in an failure state (no sand in example) no polluted oxygen can reach the pump Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373313 Share on other sites More sharing options...
Yunru Posted September 22, 2020 Author Share Posted September 22, 2020 I may also be being very dumb. Question: Do Algae Terrariums overpressure? Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373316 Share on other sites More sharing options...
FenrirZeroZero Posted September 22, 2020 Share Posted September 22, 2020 No they life happily with many bars of pressure. i had some sitting in an chamber with over 100 bar Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373317 Share on other sites More sharing options...
Emeal Posted September 22, 2020 Share Posted September 22, 2020 Yes. Algae Terrariums will produce as much as materials conditions allow. Some Dupes scoff at the Algae Terrariums, but I like to tinker with them. Idd share my own designs, but Im not yet ready to publish my fully automated designs. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373321 Share on other sites More sharing options...
Yunru Posted September 22, 2020 Author Share Posted September 22, 2020 Updated to the Mk2! Now with much more primitive tech, and with a much simpler layout. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373381 Share on other sites More sharing options...
FenrirZeroZero Posted September 22, 2020 Share Posted September 22, 2020 I would remove the lower wall between the polluted oxygen area for the filter and the bottles. the pump can stay but i would add an automation switch (for manuell aktivation in the beginning when to much oxygen is in there) and later an atmo sensor + element sensor. that way you can lower the energy consumption be a LOT Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373390 Share on other sites More sharing options...
Yunru Posted September 22, 2020 Author Share Posted September 22, 2020 The dividing wall is essential, otherwise oxygen slowly builds up and overpressures the bottles. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373394 Share on other sites More sharing options...
Denisetwin Posted September 22, 2020 Share Posted September 22, 2020 6 hours ago, FenrirZeroZero said: No they life happily with many bars of pressure. i had some sitting in an chamber with over 100 bar This. Many's the time I suddenly realize my Dupes are getting popped ear drums inside my base... It's always the Algae Terrariums... An atmo sensor is a great idea here. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373398 Share on other sites More sharing options...
PhailRaptor Posted September 22, 2020 Share Posted September 22, 2020 Since you're already going to the trouble of using a gas filter *gags* can't you add a floor lamp to improve the efficiency of the Terrariums? That will increase their output. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373420 Share on other sites More sharing options...
Yunru Posted September 22, 2020 Author Share Posted September 22, 2020 The terrarium's output isn't that important, the key is the polluted water. (I'm also considering a much stripped down version that doesn't need the pumps, being for early game where rapid expansion makes over-pressurisation a non-issue.) Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373430 Share on other sites More sharing options...
PhailRaptor Posted September 22, 2020 Share Posted September 22, 2020 33 minutes ago, Yunru said: The terrarium's output isn't that important, the key is the polluted water. (I'm also considering a much stripped down version that doesn't need the pumps, being for early game where rapid expansion makes over-pressurisation a non-issue.) Unless it changed, lighting your Terrariums also increases their P-H2O output as well. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373439 Share on other sites More sharing options...
KittenIsAGeek Posted September 23, 2020 Share Posted September 23, 2020 20 hours ago, Yunru said: So I tired of the MOGOM line, since I seem to have hit a brick wall in progression, and decided to go back to the start of it all, and reintroduce Algae Terrariums. The Mk2 Algae Enhanced Oxygen Node is here people! Woot! This is a nice, compact build. I like how the pathing makes certain that the PW bottles get dumped down where the pump will vacuum the PO2 up. Lately I've been playing on Aridio and ran into a distinct lack of algae combined with a lack of early water sources. That means I was playing with pip-planted oxyferns quite a bit -- and they're a pain. Wild oxyferns produce nearly nothing and irrigated ones end up popping eardrums on a regular basis. The oxyferns will often displace the CO2 and fail to produce for a tick, dupes will forget to provide dirt or water in a timely fashion... So..... I built a self-contained oxyfern farm. It works splendidly without any dupe interaction. Dirt, CO2, and water are piped/shipped in, oxygen is pumped out. The CO2 behaves VERY nicely, once the O2 pressure gets above about 4kg/tile. 18 plants provide a steady 562.5g/s of O2 -- that number was chosen because its how many seeds I had at the time. Spoiler Right now its turned off, so no water is being piped in. There are some design flaws that need to be changed, so I need to reduce the pressure before I send the dupes in. First, the "C" under the pumps isn't necessary. The CO2 stays at the very bottom. Also, I would like to tie in the sweeper switch with the water switch, so I can just flip one to turn it off. Also, it looks like the CO2 sensors aren't necessary, if you're using atmo-sensors on your pumps. I actually have two feeds of O2 into my base, which got a little messy. But, meh. Whatever. The gas pumps in the oxyfern are set to "Above 5000" and "Above 7000" but they don't need to be that high. The CO2 behaves anywhere above 4000. I also need to add an atmo sensor to shut the whole thing off if O2 levels get too high. No need to be wasting dirt and water on O2 that isn't getting used! The average power draw is less than 300 watts when the gas pipes aren't full and it is running continually, but it can burst up to about 800 watts if EVERYTHING fires at once. Side note.. Oxyferns detect gas "pressure" based on the bottom tile.. so I've had O2 levels up over 20kg/tile and they kept chugging away. So, um.. not Algae Terrariums (though I have done that in the past), but.. its not electrolyzers! Any tips/suggestions/whatever are always welcome. 13 hours ago, Denisetwin said: This. Many's the time I suddenly realize my Dupes are getting popped ear drums inside my base... It's always the Algae Terrariums... An atmo sensor is a great idea here. Or in my base its Oxyferns... Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373517 Share on other sites More sharing options...
Yunru Posted September 23, 2020 Author Share Posted September 23, 2020 Right, so failsafe-ing the Deoderizer is causing far more complications than it solves. Instead I decided to up the tech level a bit and add an atmo sensor. Since Pwater never off-gases above 1.8kg, it should seal the system until the Deoderizer is back in action. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373531 Share on other sites More sharing options...
Yunru Posted September 23, 2020 Author Share Posted September 23, 2020 Also, if anyone's interested in a tileable version: Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373543 Share on other sites More sharing options...
KittenIsAGeek Posted September 23, 2020 Share Posted September 23, 2020 6 hours ago, Yunru said: Right, so failsafe-ing the Deoderizer is causing far more complications than it solves. Instead I decided to up the tech level a bit and add an atmo sensor. Since Pwater never off-gases above 1.8kg, it should seal the system until the Deoderizer is back in action. One thing you should be aware of: A deoderizer can only process 100g/s of PO2. The first time you drop PO2 bottles in the room on the right or the second time you drop bottles in the room on the left, you'll max out the power of your deoderizer. In the past, I used a system something like this: The atmo sensor would open the doors, thus disabling the terrariums, if the atmo pressure was above a certain threshold (usually 1800g). The deoderizers would continue to process PO2 into O2 until the bottles were no longer able to off-gas enough, at which point the pressure would drop and the doors would close and the terrariums would start operating again. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373599 Share on other sites More sharing options...
Yunru Posted September 23, 2020 Author Share Posted September 23, 2020 Hmm... That should be fine, because afaict the po2 won't push past the denser o2, but it will limit o2 production depending on how many deoderizers are in the chamber. Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373601 Share on other sites More sharing options...
KittenIsAGeek Posted September 23, 2020 Share Posted September 23, 2020 7 hours ago, Yunru said: That should be fine, because afaict the po2 won't push past the denser o2 I suppose the question is... Are you primarily producing O2 from your algae terrariums and using the deoderizer to prevent PO2 from building up.. or do you want to use the terrariums as a means to produce polluted water bottles so that you can create prolific amounts of clay to use later in ceramics? Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1373682 Share on other sites More sharing options...
Yunru Posted October 4, 2020 Author Share Posted October 4, 2020 I've been taking this to quite silly levels: Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1377007 Share on other sites More sharing options...
Yunru Posted October 27, 2020 Author Share Posted October 27, 2020 @Neotuck Any suggestions? Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1384962 Share on other sites More sharing options...
Neotuck Posted October 27, 2020 Share Posted October 27, 2020 12 minutes ago, Yunru said: @Neotuck Any suggestions? Just to note that PW bottles will over pressurize and stop emitting PO2 at 1800g However if you manage to drop the bottles directly on the deodorizers they will create a vacuum over the bottle (for a brief second) every time they absorb the PO2 and won't over pressurize. this will keep the PW bottles emitting PO2 even if the surrounding pressure exceeds 1800g Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1384966 Share on other sites More sharing options...
Neotuck Posted October 27, 2020 Share Posted October 27, 2020 1 minute ago, catsRjerks said: Dupes breathing in an liquid lock no longer breaks it. I'm pretty sure there was a update about it and haven't seen a broken lock since then. Also confirmed it just now. Passing through is not allowed and Nisbet has been breathing in the liquid lock for a full cycle without breaking it. good to know, I wasn't aware of the update also I think you quoted me on the wrong thread :P Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1385025 Share on other sites More sharing options...
catsRjerks Posted October 27, 2020 Share Posted October 27, 2020 Just now, Neotuck said: good to know, I wasn't aware of the update also I think you quoted me on the wrong thread :P You're too fast haha. And yes, really sorry about the multiple quotes. was browsing multiple posts and had a brain fart Link to comment https://forums.kleientertainment.com/forums/topic/121906-aeon-system-mki-through-mk4-now-powerless/#findComment-1385028 Share on other sites More sharing options...
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