gabberworld Posted October 24, 2020 Share Posted October 24, 2020 what i would love to have is if they include new tiles aka the triangles Link to comment Share on other sites More sharing options...
Sebastiangperez Posted October 24, 2020 Share Posted October 24, 2020 17 minutes ago, gabberworld said: what i would love to have is if they include new tiles aka the triangles So do you want dupes can slide over it ? , i think they will need to rework the entire pathfinding and the fluid system and it will be a pain in the ass Link to comment Share on other sites More sharing options...
gabberworld Posted October 24, 2020 Share Posted October 24, 2020 22 minutes ago, Sebastiangperez said: So do you want dupes can slide over it ? , i think they will need to rework the entire pathfinding and the fluid system and it will be a pain in the ass not 100% sure that they actually need todo rework because they are using the gameobjects for tiles also if you look the game world closer it seems like the are building that also as triangle difference between regular game tile aka gameobject is that you can turn that to any radius Link to comment Share on other sites More sharing options...
Sebastiangperez Posted October 24, 2020 Share Posted October 24, 2020 34 minutes ago, gabberworld said: not 100% sure that they actually need todo rework because they are using the gameobjects for tiles also if you look the game world closer it seems like the are building that also as triangle difference between regular game tile aka gameobject is that you can turn that to any radius Maybe is just a texture that simulate a half triangle but inside or the content is a box, i mean , the gameobject is a box. You can test this with fluids, if they get stuck is that they are not a triangle. Try to do it in sandbox. Link to comment Share on other sites More sharing options...
gabberworld Posted October 24, 2020 Share Posted October 24, 2020 1 hour ago, Sebastiangperez said: Maybe is just a texture that simulate a half triangle but inside or the content is a box, i mean , the gameobject is a box. You can test this with fluids, if they get stuck is that they are not a triangle. Try to do it in sandbox. they get stuck for simple reason because its not 100% triangle, as gameobject possibe add any type collider they made that way that water gets little stuck also you talk about rework now that new DLC, that comes with huge rework because instead off one rock you can actually play at multi rocks, does pc even can handle this, that is my question, as we have already lag Link to comment Share on other sites More sharing options...
Sebastiangperez Posted October 24, 2020 Share Posted October 24, 2020 2 hours ago, gabberworld said: they get stuck for simple reason because its not 100% triangle, as gameobject possibe add any type collider they made that way that water gets little stuck also you talk about rework now that new DLC, that comes with huge rework because instead off one rock you can actually play at multi rocks, does pc even can handle this, that is my question, as we have already lag Yes , the colider is a box so thats the problem with diagonal tiles. Yes, the lag is an issue, but maybe they will change the way that this asteroids works , maybe the switch wont be smooth like switching from panel to panel, maybe you need to load and unload the bases, besides i think this asteroids will be so much smaller than the initial colony. All this is assumptions, because we don't have any information. Link to comment Share on other sites More sharing options...
gabberworld Posted October 24, 2020 Share Posted October 24, 2020 20 minutes ago, Sebastiangperez said: Yes , the colider is a box so thats the problem with diagonal tiles. no collider can be anything at unity also it supports the multi colliders , that is not issue at all. if talk about box collider that is just simplest thing for make some performance , but we are talking here a game engine where allot work already done for developers Link to comment Share on other sites More sharing options...
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