SomeRandomFinn Posted September 1, 2020 Share Posted September 1, 2020 Every now and then someone will post a question about how few dupes one can reach space or do something-or-other else with. As a fan of small bases with few dupes, I figured: Why not waste a rather silly amount of time on this question? The thing about fewer dupes, which might seem counter-intuitive until you try it, is that it actually makes the game easier, not more difficult. To somewhat counter the benefits of fewer dupes, I played on Oassisse, with the printing pod permanently disabled (no care packages), and without ever using a skill scrubber. I immediately disallowed all tasks and all food for two of the dupes (forgive me Leira and Harold - I would like to say it had to be done, but I'm not sure it did). And then Ruby set off on her task to single-handedly escape the asteroid. I'll spare you a cycle-by-cycle rundown of everything that came next. ("Aaaaaand were back. In this episode we'll continue building that insulated pipe we've been working on for the past few episodes.") Maaaany cycles later I had completed all the research, analyzed all the plantes, and fuelled up a rocket that could take Ruby to the temporal tear. It was slow going. But there is nothing about getting to the end game with one dupe is that is more difficult than doing it with many dupes. (More tedious? Absolutely! More difficult? No.) If there's anyone out there planning a one-dupe run, some things I noticed that might be of use are: - You can get by for ages on wild plants. (Oh, and Pincha Peppernut plants will start dropping and rotting all over the place. Dig up one's you don't need to save your dupe running around picking up bio waste.) - Automation is your friend. Even tiny stuff - automate the heck out of your base. (If you have been avoiding learning automation, this will force you to try to automate at least something!) - Be mindful of your priorities. Having any errand groups (digging etc.) on a raised priority can lead to other types of errands not getting done for a veeeeeery long time, if ever. You can counter this by not prioritizing any groups of errands and just raising individual command priorities. - Problems with morale? Carpets! Everywhere! - Once you start gathering space materials, you will be staring at an empty base for dozens upon dozens of cycles. Remember that point about automation? Maybe put in a light on an automation switch. So you can turn it on and off and on and off while you wonder why the heck you ever thought rolling a one-dupe world was a good idea. Thanks for reading this. Now I'm off to send Ruby to the temporal tear. (And then I might just go wild and roll a world with TWO dupes!) TL;DR If you want lots of dupes, print lots of dupes. But if you are trying to rid yourself of the pressure to keep adding more and more dupes, know that there isn't anything you can't do in this game even playing with just one dupe. (But if you do kill off any of your dupes, don't blame me - I'm losing enough sleep over Leira and Harold.) Link to comment Share on other sites More sharing options...
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