Developer Kevin Posted September 1, 2020 Developer Share Posted September 1, 2020 Hey Grifters, There's not much of note to players today - most of what we worked on was either behind the scenes modding stuff or unreleased content for Smith. We'll start public mod testing soon, though. MODDING Plax data can be added from a mod. Textures, currently, must still be loaded from the core game. Attach mod ids to more pieces of content. CombatConditions now have their own CombatConditionDef for consistency. Simplify some crufty code around work positions. WORK_DATA is no longer Content, the tables exist already in the LocationDef. Start adding a mod_id parameter to Content for differentiating core game from mod content. Decks don't need a name, description or icon. rook_player_decks.lua is not a thing. Loc export permits exporting the core game, or enabled mods. GAMEPLAY hook up UI for rook's new bogger outfit Suppress Foolo after being bound and gagged so he doesn't hinder the negotiation. Fix crash unlocking perks with the gamepad. View full update 9 1 2 Link to comment Share on other sites More sharing options...
Lulubalu Posted September 1, 2020 Share Posted September 1, 2020 21 minutes ago, Kevin said: hook up UI for rook's new bogger outfit 5 1 1 Link to comment Share on other sites More sharing options...
RageLeague Posted September 1, 2020 Share Posted September 1, 2020 28 minutes ago, Kevin said: Plax data can be added from a mod. hook up UI for rook's new bogger outfit I like how klei listens to the community and delivers quickly. 1 Link to comment Share on other sites More sharing options...
TaschDraws Posted September 1, 2020 Share Posted September 1, 2020 Seriously, bless the devs <3 2 Link to comment Share on other sites More sharing options...
RageLeague Posted September 1, 2020 Share Posted September 1, 2020 (edited) oh also, this update broke my existing mod. my mod adds to the convo common string because there are common convo strings that I used across many places. i see that the for the common convo strings, it is now stored as a stringtable instead of a global variable. is there a way to append to the string table? when i also create a string table that starts with "CONVO_COMMON", it crashed because a string table that starts with "CONVO_COMMON" already existed. (Also how do you save plax to mod folders?) Edited September 1, 2020 by RageLeague 1 Link to comment Share on other sites More sharing options...
Scrumch Posted September 1, 2020 Share Posted September 1, 2020 Plax data? I'm guessing that's a texture file? Link to comment Share on other sites More sharing options...
Developer rooks Posted September 1, 2020 Developer Share Posted September 1, 2020 14 hours ago, RageLeague said: oh also, this update broke my existing mod. my mod adds to the convo common string because there are common convo strings that I used across many places. i see that the for the common convo strings, it is now stored as a stringtable instead of a global variable. is there a way to append to the string table? when i also create a string table that starts with "CONVO_COMMON", it crashed because a string table that starts with "CONVO_COMMON" already existed. (Also how do you save plax to mod folders?) In the next experimental build, you can add your own StringTable whose top-level entry is CONVO_COMMON. This will merge any of the strings in that table with the game's base CONVO_COMMON string table. As for the plaxes, the issue is that in the production build of the game saving to the install directory is compiled out. I'll be working on a solution to that, possibly some extra UI in the editor so that they can be saved to a mod folder directly. This is something that needs to be figured out for each game tool unfortunately. Also, I'm gonna plug the new Mod subforum here -- head on over there for all your modding questions and answers. 4 2 Link to comment Share on other sites More sharing options...
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