Owlrust Posted August 10, 2020 Share Posted August 10, 2020 The point of this suggestion is actually a bit different than you'd think. I am NOT suggesting being able to move Reeds, Magma Pools, Moon Stone, etc into your base, I am suggesting that you be able to naturally remove things like Moose/Goose spawners, Ponds, MacTusk camps (*sigh* I know), etc. I can't tell you how many times I've had an ideal base location hindered because of a badly placed Pond or Moose/Goose during world-gen, and either re-do the world or base in a less than ideal location. Being able to remove certain immovable objects would help to choose bases much more effectively (IE: you could have the most godly world generation only to have to find somewhere else to base because you are too close to the grouping of frog ponds). There are some other points I thought to make but I didn't want to clutter this post with my own nonsense. Tell me what you think, and if you have any ideas or suggestions of your own on how you would do it please feel free to share. Link to comment Share on other sites More sharing options...
wigfrids hat Posted August 11, 2020 Share Posted August 11, 2020 i dunno, maybe i am being pessimistic but it just feels like something a griefer might enjoy more than intended Link to comment Share on other sites More sharing options...
ADM Posted August 11, 2020 Share Posted August 11, 2020 That would be great, these buildings / structures are one of the most important assets of a map and it feels bad to have a good map but with some misplaced elements you can't move a inch. I would like to recommend something special for that, you remember the construction or upgrade system with the Portal Paraphernalia or DIY Royalty Kit ? Wouldn't it be so nice if we add a sort of construction station to craft ponds, walrus camps and everything else with placeable construction signs ? But they actually cost you a lot of resources and one of the building you want to build, so maybe add in the same occasion a new late-game tool like a hammer/shovel that can be used to destroy ponds/etc and loot an item needed to build a new one, so you actually can't duplicate structures but move them for a cost... could work honestly ! Link to comment Share on other sites More sharing options...
Well-met Posted August 11, 2020 Share Posted August 11, 2020 MacTusk Igloo should be destroyable with 200 shovel uses (the base camp itself still remains) other stuff, I don't agree. Scout better before making a base. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted August 11, 2020 Share Posted August 11, 2020 i would love to be able to teleport boulders, squeletons from oasis and that kind of stuff for decoration but moving on destroying boss spawns or other kind of mobs... just is the downside of having those spawns points i love when im dumb and make a base near of moose goose spawn, its hilarious and also a "challenge" for every spring if i want to keep safe my food sources or fences. Just kill her quick and hammer the egg in the first days of spring Link to comment Share on other sites More sharing options...
Jrramon_GOLD Posted August 15, 2020 Share Posted August 15, 2020 If you could permently remove ponds and walrus camps. Someone could greif and make it so frog legs are unoptainable in that world/ You should be able to move them for a hefty cost. Link to comment Share on other sites More sharing options...
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