[Experimental Update] - 419571


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  • Developer

Hey Grifters,

This actually came out yesterday! In addition to the usual gameplay and UI suff, there are some system-level changes to help clear up some of the remaining stability issues that we've seen in reports.


Gameplay

  • Fix Mantle not triggering Muddle defense bonus
  • Bounty Hunt: Fix potential quest soft lock if you kill both interrogate targets in the same battle.
  • Mirrored Grumble: will attack a second target if the first is destroyed
  • Gab: Use Prepared keyword in the Evoke description for clarity.
  • Replicator: the duplicate is no longer free of cost.
  • Oshnu Glue: Removed its max uses.
  • Kicker: now does damage even without Snails.
  • Strained Rant: Discard two cards exactly, but regain the +1 bonus.
  • Weight: now 3-5, and no longer draws.
  • Swap Do Over and Prominence in the unlock track.
  • Do Over: Done over.
  • Tomb Relic: is now 1 action per 6 cards.

UI

  • Cards that become playable as an upgrade no longer show their new cost as a downgrade.
  • Adjusting the layout of the Prestige Popup, so the title doesn't overlap the icon
  • Localize Nadan battle quips
  • Localize dialog for the Automech Code argument.
  • Fix localization of Energizing Vapours and Power Pollen.
  • Allowed players on gamepad to buy cards in shops, instead of just selecting them without triggering the purchase
  • Update glyphs for Korean translation.
  • Pass through subtitle text to choose cards popup in negotiation.
  • Issue error message if trying to play Trade without influence.
  • Don't hilight the word 'spark' in Cleme's bio.


MISC

  • Use a more reliable atomic file save operation, to prevent data loss on computer power loss.
  • Render pooling is enabled for PC.
  • Fix Nadan's claw glow lagging behind during his step back animation.
  • Fix Flekfis not taunting correctly after playing Doom.
  • Reimplemented our game packaging pipeline, so that there will be smaller deltas for some patches.
  • Adding all the tools to the Debug QuickSwitcher and to the MainMenu debug menu
     

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20 minutes ago, RageLeague said:

Also, is it just me, or does the game keep crashing? It might be one of my mods, but I don't remember changing anything to make the mods not work.

i've had a few crashes on steam version and i am no where near confident enough to tinker with that in the same way.

i crashed after talking to kalandra and negotiating with the foreman during the rise infiltration quest on day 1.

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5 minutes ago, Kevin said:

What do the crashes say?

(And are they blue lua crashes or crashreporter crashes?)

Uhm...crashreporter.

I've gotten used to the blue lua screens but these specifically booted me out of the game and showed a very cool image of sal, smith, and rook.

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  • Developer

Ah yes. That’s the crashreporter. It fires off when there is an engine crash. 
 

You’ve been seeing it more on experimental these past two days? That might mean that our renderbuffer recycler experiment is a bust. 
 

if you get it again, can you type in something in the report field about the forums so we can track down the call stack?

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17 hours ago, Kevin said:

Hey Grifters,

This actually came out yesterday! In addition to the usual gameplay and UI suff, there are some system-level changes to help clear up some of the remaining stability issues that we've seen in reports.

 

mmmh... A couple updates were pushed since the last time I played the game.

When I pressed "continue" today, I was playing Smith despite the character still being locked when I try to create a new game.

 

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