Update Information:
Hey Grifters,
This actually came out yesterday! In addition to the usual gameplay and UI suff, there are some system-level changes to help clear up some of the remaining stability issues that we've seen in reports.
Gameplay
- Fix Mantle not triggering Muddle defense bonus
- Bounty Hunt: Fix potential quest soft lock if you kill both interrogate targets in the same battle.
- Mirrored Grumble: will attack a second target if the first is destroyed
- Gab: Use Prepared keyword in the Evoke description for clarity.
- Replicator: the duplicate is no longer free of cost.
- Oshnu Glue: Removed its max uses.
- Kicker: now does damage even without Snails.
- Strained Rant: Discard two cards exactly, but regain the +1 bonus.
- Weight: now 3-5, and no longer draws.
- Swap Do Over and Prominence in the unlock track.
- Do Over: Done over.
- Tomb Relic: is now 1 action per 6 cards.
UI
- Cards that become playable as an upgrade no longer show their new cost as a downgrade.
- Adjusting the layout of the Prestige Popup, so the title doesn't overlap the icon
- Localize Nadan battle quips
- Localize dialog for the Automech Code argument.
- Fix localization of Energizing Vapours and Power Pollen.
- Allowed players on gamepad to buy cards in shops, instead of just selecting them without triggering the purchase
- Update glyphs for Korean translation.
- Pass through subtitle text to choose cards popup in negotiation.
- Issue error message if trying to play Trade without influence.
- Don't hilight the word 'spark' in Cleme's bio.
MISC
- Use a more reliable atomic file save operation, to prevent data loss on computer power loss.
- Render pooling is enabled for PC.
- Fix Nadan's claw glow lagging behind during his step back animation.
- Fix Flekfis not taunting correctly after playing Doom.
- Reimplemented our game packaging pipeline, so that there will be smaller deltas for some patches.
-
Adding all the tools to the Debug QuickSwitcher and to the MainMenu debug menu
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