Prestige Available Now!


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release_poster_05-07-20.jpg

 

New features:

  • Two new enemy types- the Jakes Lifter and the Hesh Zealot. Find them, befriend them. Make them your enemy and take their loot.
  • New prestige levels to unlock, and a general re-balancing of Prestige. It should be a bit harder now to reach the top!
  • New Grafts to find and install
  • New travel events
  • And of course, loads of bug fixes, balance tweaks, and UI improvements

Our next update will be on June 4th, and will feature a quick-playing brawl mode for Sal, and other things. Check out the experimental build if you want to follow its progress!

 

Full patch notes:

Spoiler

 

  • Show explicit opinion consequences in convo options.
  • Preview the consequence of the 'attacked' opinion event when you engage in non self-defense battle.
  • Brainwash now shows the Propaganda card in its tooltip.
  • refresh card order when reinserting into a CardArrangement.  Fixes wrong ordering for cards when being triggered.
  • Fix Strained Rant not factoring in cost modifiers to the discarded cards.
  • Drawback is now "...cost 1 less until played."
  • The tooltip for the Doubt inception now states that its damage increases per count.
  • Reduced the damage and wound dealt by the Enforcer call in card
  • Reduced the amount of charges of the Rise Rebel call in card from 4 to 3
  • Fellemo's call in attack now hits 4 times instead of 5 (same overall damage)
  • audio: combat sounds for zealot and lifter.
  • Allowing the gamepad to switch between convo options and plax agents. Also hiding the Travel option if there isn't an Open Map button.
  • Fixed description of shatterguard
  • Add an event that gives you the sealed_admiralty_envelope
  • The Toolbox mutator should always come after Veteran.
  • added two quest icons for the hatch envelope quests
  • Fix some agent spawning code that was not registering skins properly, which would lead to clones running around
  • remove duplicate Tinu from rando name list.
  • Wave, Whirl, Shear: Verify check empty targets list.
  • Buff Erchin damage and health slightly.
  • Indicate opinion change when charging the erchin nest solo.
  • clarify the pay to help text
  • Proposition now previews a Kickback card with the correct amount of shills.
  • Wealthy Merchant negotiation support has its own quips.
  • Skittish should only trigger when allies die/surrender.
  • Increased self-damage on Fever
  • Added a nil-check to the Grout Treasure Burrs from the final boss
  • Know It All now adds 1 Vulnerability.  Purified Know It All adds none.
  • Money Talks is now: At the start of your turn, a random card costs more shills for the turn.  Money Talks+ (Prestige 2) is "...for the negotiation."
  • Remove the damage from Vertical Slash.  Gouge is 3-3.
  • Tall Clean Open is now 2-8.
  • The Options screen now shows the main player instead of always showing Sal.
  • Caught in the Chaos: fix soft progression blocker.
  • Assassin's Mark and Lumin Burn are considered Enemy cards for Compendium purposes.
  • Current: Verify check empty targets list.
  • fix nadan's last name
  • add some missing self_defense tags in event_shel_vs_nature
  • mark target as wanted_alive in rook_story_infiltrate_barons
  • make events/oppos equal between rise/barons on day 1 
  • Showing the Rewind option on the Slideshow Screen only if there is more than one slide
  • fix loop in baron_hostage_situation that would make a lot of extra rise appear if you failed the negotiation
  • fix some layout issues on the relationship screen
  • Changing the slideshow text bg to a gradient, instead of the black box
  • better filtering on the relationship screen to reflect agents who are removed from the game but not dead
  • Fix grafts always showing as Installed on the graft compendium.
  • Double Edge now still works if the core is shielded
  • add gaft to the codex
  • make slide text match vo
  • fix dialog reference to money amount in side_secret_shopper
  • fix spawn order of followup quest in rise_asset_liberation so that your business partner can't be spawned in other quests while working on selling the cache
  • fix pet healing prices (it was opposite of what it should be - full price for 1 hp, free for full hp)
  • fix up supports and questions in event_jake_buyer_beware
  • describe the company store
  • show stacks indicator on all negotiation arguments if their max_stacks > 1
  • Make influence requirement messages more explicit
  • Updated cards to use the TEMP_POWER keyword where appropriate
  • Fix subtle timing crash double-closing the DeckScreen when upgrading a card.
  • Fixing a bug on the Relationship Screen where if the last used tab was the Dead agents tab, it would load properly the next time you opened the screen
  • Fixed issue where the bog eye buff wasn't forcing the eye stalks to attack the player
  • Added upgrade highlighting to Lacerate
  • Fixed incorrecct description of Boosted Masochist
  • Clarified description of Evil Eye
  • Changed the description of Parietal Integrator to be consistent with Rejig
  • Fixed incorrect description on Rival's Combination
  • fix missing dialog line in baron_hostage_situation
  • rename all references to "hostile cards" -> "Hostility cards"
  • Removed dynamic opposition team size damage scaling. This was leading to some crazy spiky DPS by the enemies in certain situations (like facing Flekfis with a full team)
  • oppo_healing_spring gives you the option to raise your max health
  • The admiralty and spark baron dorm encounters also no longer assumes a home owner and use a present agent if possible.
  • The bandit tent encounter no longer assumes a home owner -- use an present agents, if they exist.
  • Grout Burrs leave at the end of their turn rather than the start of it, making their previews consistent and allowing burn/bleed to happen
  • Fix Rival's Combination card text.
  • Subtle Setup and Comeback: Fix potential crash when there are no valid targets
  • Split Fast Mode into 'Auto-Skip Dialog' and 'Fast Mode'.  The latter affects things like general animation speeds and travel speed.
  • Heavy Anchor is now even heavier.
  • Skittish behaviour is now attached to the actual condition, so that if it gets purged it no longer applies.
  • Remove the special-case disallowance of hiring friends at night.  It can cause confusion where the boon was spawned during the day, but time passes and then you can no longer access it (in fact it defaults to socialize, which confuses the player)
  • Add Rig keyword to Foresight.
  • War Story also checks current player ID to see if it should present as the alternate version.
  • Fixed broken convo option in swamp_cache.lua
  • Fixed bug where Wretched Jar wasn't resetting per turn
  • Bulldoze is now: When you destroy an argument, gain an action.
  • Head Shot now uses Evoke.
  • Asset Liberation: indicate opinion consequences when demanding a share.  Demanding a bigger cut is now diminish, instead of outright dislike.
  • Fixed incorrect wording of Hard Facts
  • Fixed incorrect desc for The Spider graft
  • Fixing the spacing on the Card Shop titles so they don't overlap the cards
  • Fixing the layout of the Edit String popup
  • Added the Adrenaline condition
  • Reworked some cards that used temporary power to use Adrenaline instead
  • Rewrote description of Batter Up
  • Added a reason string to the CanPlayCard of Rook's Prominence card
  • Prestige health bonus for regular NPCs now scales with day difficulty instead of being a flat multiplier.
  • Calculating correctly the size of graft tooltips, so that the icon doesn't clip the background
  • Short Fuse is now: When you shuffle, the opponent gains Impatience.
  • Added the Burnout keyword to the Lumin Darts death item
  • Added missing Expend flag to the Lifter Claw
  • Wound and Serrated Edge pass themselves as the source when modifying damage.
  • Fixed desc of combination_plus
  • Added death loot, social boon and social bane to the Fighter Info popup
  • When selecting/inspecting fighters on the Fight Screen with the gamepad, the selected fighter shows highlighted now
  • fix some crashes in the new quests
  • Only show sentient agents on the Relationship Screen
  • Making the Replace Graft screen, Graft Screen and Upgrade Graft screen work better. They now use a common widget for displaying a graft. All use the same scroll panel. All allow you to preview graft upgrades. Gamepad now also shows the correct controls: Preview Upgrade, Install Upgrade, and Replace Graft. Added a new texture to highlight a graft when it's hovered/selected
  • Added gameplay speed sliders to the settings screen
  • Added npc type: Jake Lifters
  • add a new event: event_sal_gets_an_offer_from_a_jake
  • add a new event: event_rook_does_some_heavy_lifting
  • Fix problem with scrolling on some laptop trackpads
  • Duster now discards before attacking, similar to Bedlam
  • Clarified Overcharge description
  • Fixed issue where cards that apply defend were calculating their card text with the assumption that you were the target
  • Fixed bug where bloodbath could cause the enemies hit to freeze shortly
  • Reworked the Focused Assault upgrades
  • Fix Wide Remark being Evokeable only once.
  • Remove the mod xp on Drunken Master.
  • When a fighter surrenders, they are replaced by any available reserve fighters unless they are the primary
  • fixed bug where Erchins fleeing could cause issues with other fighters trying to surrender
  • When a fighter dies, the reserves are immediately activated (but don't prepare an attack)
  • fixed incorrect cost of Viciousness
  • Fixed incorrect description on upgraded Switch Blade
  • Fix potential debug crash resetting NegotiationScreen while resolving a bloom burst.
  • Fix the prevalence of bogger_clobbers in grout bay patron slots. The weight was 5 instead of .5. I made it .125
  • Showing the condition stacks on the Fighter Info Popup
  • Sal day 3: Don't cancel the road side merchants when heading out for the dock.
  • Planted Summons is now an inception and does not have resolve.
  • Indicate in a tooltip that 'hang back with security forces' means to fight Kashio.
  • Fix Zyn's Sharpened Blades boon from applying twice as much as it should for multi-attacks.
  • Assign more appropriate Beguile upgrade names.
  • Weighted Coin shows the number of Gambles it has accumulated.
  • Adding a list of dead agents to the Relationship Screen
  • Reworked Smith's Moxie to add a random amount of moxie when you take damage, but always heal for your total moxie
  • Removed the Pandemonium card
  • Showing the current coin on the Pick Coin Screen
  • Krilled Up is now considered a debuff.
  • Paper Pushers now always creates a fresh argument instead of stacking.
  • Rename the NPC core argument "Stoic" to "Impassive" (there is already a Stoic support argument)
  • Fix Stoic's splash damage implementation.
  • Fix issue with splash damage floater not showing up vs. Short Fuse.  This was because the modifier removal happens asynchronously, but the notify presentation for Short Fuse (because an argument died) causes a presentational delay before the floater gets created -- by the time it's over, the original argument's widget is gone.
  • Add Composure keyword to Jugularnaut.
  • Slight tuning changes to make Kashio easier and the Bog Boss slightly harder
  • Raid: removed the damage multiplier.
  • Species boons do not have their prestige scaling until Day 2.
  • Kradeshi healing is now 2 (4 on prestige).
  • Added the Lifter Claw death loot
  • Adjusted the strength of the Lumin Kunai
  • Fix Dauntless re-enabling morale even in a NO_SURRENDER scenario.
  • Blade Fury now correctly previews the number of times it will hit
  • Evoke now plays the card from anywhere (even discards).  However, it can trigger at most once a turn for a given card.
  • Clarified description of Focused Assault
  • Reduced cost of Ravenous by 1 and increased healing by 2 
  • Increased bleed on Savage Barnacle from 3 to 5
  • Reduced Dominance from Assertive Glanworm from 4 to 3
  • Added Sticky to the Giant Stinger
  • Fixed bug with Exertion
  • Clarified description of Brutality
  • Evading raid prevents money loss.
  • Add recovered stolen money as its own item to the loot screen.
  • L] Fixed the bug where fighters were still selectable when cards were dealt to the player and the screen was waiting for a confirmation click. On gamepad mode, if the mouse pointer had been left on top of a fighter, this caused the A button to trigger the fighter info panel, instead of confirming the dealt card(s)
  • Clarify Blinders card text.
  • Fix Visionary Exertion.
  • Fix tooltips on cards sometimes missing if they are animated due to NotifyTriggered or the like, and return to the hand.
  • Remove extra dead space on Lumin Bio-generator's tooltip.
  • Fix bug in rook's new quest where it would crash if he thought about his dead enemies 
  • Fix crash if your favored combatant ran away but did not die.
  • Fix flead chitinous stacks.
  • There are now 13 Prestige levels, and some have been reordered (see picture)
  • Sal only gets starting bonus card picks on the first day for her side jobs (trying to push out "deck completion" a bit for her)
  • Add new hesh zealot events to both stories
  • The card info popup now shows the card's upgrades on the initial screen
  • using Oolo's requisition on the auction actually works now (it gives you a random item)
  • clean up the rules / explanations around drones quitting combat
  • make the target avoid the giver in rise_worker_rally
  • Party members should help you by default in negotiations, and not get overwritten with bystander rules.
  • Minor tweaks to prestige boss damage.
  • be more explicit when we don't let you provoke someone
  • add a "wanted_alive" tag to foolo when you are trying to capture him
  • Redesigned Bluster.
  • Bartender negotiation support now gives 3 Influence instead of 1.
  • Bandit Raiders now steal money with their raid attack.
  • Remove the day scaling from species boons.  Only scales with Prestige.
  • Reworked Ergo to use Improvise for consistency
  • Fixed incorrect cost on Pale Viciousness
  • nil-check charges for Back of the Line, not all items have charges.
  • Fixed inconsistencies between "arguments" and "targets" in negotiation descriptions
  • Fixed inconsistencies between "remove" "destroy" and "dismiss" in negotiation.
  • Fix text bubble position in negotiation
  • chilled out drone idle so it's more easily clickable
  • Fixed Rugged Wiring and Lightning Rod
  • Added 5 new negotiation grafts and 5 new battle grafts 
  • Add "unconvincing" penalty card when you concede a negotiation (it's an autoplay consume card w/replenish that eats XP from other cards left over in your hand).
  • Add Hesh Zealots to murder bay (they're rare)
  • Jolt no longer draws a card
  • Replaced Visionary Gun Smoke with Overcharging Gun Smoke
  • Showing a saving indicator icon whenever the game is saved
  • Smooth out the fighter hovers in combat to make it easier to play with a trackpad.
  • Restring usages of "combat" to "battle" for consistency.
  • New Prestige 8: Species boons are more powerful in battle.
  • Suspicion now reduces damage of diplomacy cards down to a minimum of 1 instead of 0
  • fixed bug where speed_shot would cause a crash
  • Autodogs' Dread debuff no longer applies to robots (robots have no fear!)
  • Fixed typo in Phroluk's description
  • Fixed bug where blade_fury would show preview based on previous use
  • Bottom Edge now applies after Overcharge
  • Moved Armor Plating to Uncommon
  • Renamed improve_accuracy_plus since "Enduring" implies removing expend
  • Reworked combination to give more combo but have flat bonus when you have combo
  • Whispered Rumors now stacks, creating an argument for each one you have
  • Fixed bug where shell_plus would only apply 5 defend
  • The Bog Burr Boss now avoids stealing your cards if it would bring you below 6 total cards in your deck
  • Fatigue now starts on turn 6 in negotiation, same as combat.
  • Memory Lapse no longer plays Unplayable cards.
  • Bad Deal no longer accumulates damage modifiers.  In particular, evil eye doesn't apply.
  • Adding the binding for NUM_0 to select card 10 on the hand
  • Fix shell_plus not applying 7 Defend.
  • Reduce dominance gain from Bottom Snail from 2 to 1 (plus2 reduced to 2 from 3)
  • Moved Square Up to Rare from Uncommon and increased cost to 2
  • Reduced damage of Kicker from 4 to 3 (plus reduced from 6 to 5)
  • Sifting Coin is now: Heads: Draw a card, Snails: Discard a card.
  • Chaos Coin Snails is now: Draw a card. Discard a card.
  • Fixed upgrade highlight on Airtight
  • Fixed upgrade highlighting on wind_up_plus
  • If an evoke card is already queued, do not re-evoke it.
  • Remove Replenish from Adrenaline Shot, Nano Lattice, Shock Box, and Admiralty Requisition.
  • Fix possible crash with Melt and Riptide when there are no available targets.
  • Fix double-press handling of accept surrender in controller mode.  Should use IsEnabled().
  • Show hotkeys in tooltip for view draw, view discards, and end turn.
  • Show reduced opinion when collecting taxes from a character.
  • Don't cast quest givers when making a sidequest chain, so that they can be provoked.

 


Previous hotfixes since the last major release:

Spoiler

 

  • Expose engine.asset.Texture to modinit.lua
  • hook up smith's actual bar to the barfight
  • Reduce dominance gain from Bottom Snail from 2 to 1 (plus2 reduced to 2 from 3)
  • Moved Square Up to Rare from Uncommon and increased cost to 2
  • Reduced damage of Kicker from 4 to 3 (plus reduced from 6 to 5)
  • Sifting Coin is now: Heads: Draw a card, Snails: Discard a card.
  • Chaos Coin Snails is now: Draw a card. Discard a card.
  • Hired members only leave after a quest if they've fought at least one battle with you, or you've completed more than one quest.
  • Indicate the reason for getting a certain convo option during Bandit Robbery.
  • Flag provoke battles as NO_SURRENDER, there's no point to fighting if you're not killing them atm.
  • Resilience: Keyword Composure.
  • Fix for issue when backing out of offered upgrade
  • Call to Rise triggers presentation on the card and modifier.
  • fixed bug where playing nonsequitur twice in a row would give you one free play too many
  • Added hit reaction for Sketchy Equipment to emphasize the damage
  • Smith's bar fight now forces you to talk to the bartender every 3rd stage where he gives you a graft
  • On the New Game Screen, the character anims show by default the last-selected outfit, instead of always showing their first one
  • Make the FightScreen logic for showing/hiding the cancel card label the same as negotiation.
  • Fix side_competing_bids.lua attract state causing superfluous greetings.
  • Fixed inconsistent wording for grafts that deal with Fully Charged
  • Clarified description of Hammer Grip
  • Tantrum only discards 2 cards as base and upgrades to discard 3
  • Added death loot, boon and bane for the Hesh Zealot
  • Fixed bug where Acidic Slime was setting the cost of a card instead of adding to it
  • Added nil-check to Buildup
  • Remove redundant Robbery opinion event from the friend robbery opportunity (the target already dislikes you for intimidating).  It also causes the negotiation to be harder than the preview indicates.
  • New character bios, fixes
  • Preventing the character from moving down the Fighter Info Popup whenever you open other screens over it
  • Because composure and modifier viz is all asynchronous now, the cards fly off too quickly.  Adding a hard-coded delay for cards that create either of those presentations.
  • Increasing the max height of the map location popup
  • Fix order of viz operations when using Duplicty -> Build Rapport that caused the final composure to be misdisplayed.  The coroutines need to started on the same widget (NegotiationPanel), otherwise the next-waiting coroutine won't necessarily be correctly ordered.
  • Fixing the title texts being shown in the Negotiation preview panel
  • fix rook's percent done number
  • setup_plus2 no longer draws a card and instead removes 1 less influence
  • Fixed bug where you could in certain scenarios install the same graft twice
  • Reduced draw from Clicker by 1
  • Second Wind now expends.
  • Reduced RPG damage from 10-12 to 8-10. Reduced max charges from 3 to 2
  • Reduced the cost of Viciousness to 1 and reduced Counter gained to be half of damage dealt
  • Thought Reverser now only prepares the first card drawn every turn
  • Removed base damage on Hemorrhage. hemorrhage_plus2 now deals piercing damage
  • Fixed bug where Bloodbath being triggered by Barbed Defense
  • Clarify Bluff card text so it doesn't sound like the drawn card should cost 0.
  • Updating the compendium filters to allow single rarity/faction/type selections. Also updated the Graft compendium to using the new graft frames. And the grafts tooltip as well
  • fix for being able to remove multiple cards for free by clicking the UI really fast.
  • fix for crash in the deck screen when you upgrade an earned XP card while another card is upgrading for free
  • fix casting on side_early_retirement so that you can talk to the target's boss, and then make sure the target dislikes you for getting them fired
  • handle some unhandled story paths in baron_crime_scene
  • Clear the resolve_queue when Adding Executes.  Fight's over.  This can fix a situation whereby playing Assault on Reckless Swing causes an execute card to be discarded.
  • Showing a "right-click to cancel" label when playing a card in negotiation/battle
  • Fix some focus/scrolling issues that are causing trouble with some devices
  • Fighter health bars no longer move sideways as the fighter's health goes down (this was pushing some boss bars off screen when you hurt them enough)
  • don't mark monsters as wanted dead in the partok caverns
  • flead larvae will run away if the queen dies
  • drones and shrooglets are explicit about running away from combat when left alone
  • Fix for potential crash when unzipping files on low-memory computers
  • Releasing a card with right-click at the bottom of the screen will no longer trigger the info popup.
  • Fixing the title alignment on the choose cards popup
  • stop music and ambience when abandoning a run
  • fix cast issue in objective title in sal_rise_outpost_entry_1
  • don't add an extra opinion hit when you save a friend from getting killed in an opportunity
  • fix dialog inconsistency in baron_food_fight
  • Fix Temporal Wire sometimes applying to enemy intents.
  • Making location info popups scrollable
  • Added a reload move to the foreman that they must do between each barrage
  • Sal's Roadside Market now stays open until a phase change.
  • Adding a hint to right click cards in the Card Sets screen
  • Update Shrieker descriptive text to consistent with Ocular Surrogate.
  • Fixed bug where multiple instances of Frisk wouldn't decay correctly
  • Fixed bug where Revolting Flead would cause Doubt to be unable to target anything
  • Fix descriptive text for Unstable Drone. It is reduced when receiving any damage.
  • Fix possible crash when retargetting a randomized-target attack if the attacker has Vendetta and the player has died.
  • Clairfy Head Shot card text.
  • Added the IMPROVISE_PLUS keyword and added it to the appropriate cards
  • Fixed inconsistencies with the size of improvise pools
  • Post-load handle invalidated quest state for Message Control, to recover saves.
  • Defer spawning day 2 jobs until talking with respective handlers, and force accept. This prevents some holes where you can invalidate cast members between spawning and carrying out the quest.
  • Fixed incorrect flags on Giant Stinger
  • Added a negotiation support card for the boggers
  • Fixed Smith's raw_power to only apply until the end of your turn or until the card has been played
  • Fix a whole bunch of typos
  • Setting the Cards and Grafts compendium pages to sort by Rarity by default, instead of alphabetical.
  • Fixed issue where having multiple instances of Proper Channels would only increase one of the instances when your core was attacked.
  • Spiked Drink is now always active rather than having a 50% chance.
  • Fixed bug where Kashio's clones were showing Condition application FX when spawned
  • Fixed upgrade for Smith's Hammer Down
  • Suppress screen shake if Composure fully defends an attack.
  • Reduced defend on Into the Night from 2 to 1 (3 to 2 for _plus)
  • Reduced defend on Stringer from 3 to 2 (5 to 4 for _plus)
  • Reduced counter on Spines from 2 to 1 (3 to 2 for _plus)
  • Fix a crash tooltipping character boons/banes on the End of day screen.
  • Fixed bug where some Overcharge spending cards weren't triggering Induction
  • Slightly increased overall damage of both Jakes Assassins
  • Buffed Buying Time and gave it Expend.
  • Allies will no longer target the Automech Boss while it has its shield active.
  • Fixed bug where Exertion didn't stack with itself properly.
  • Fix Assault and Hologram Projector Belt not defaulting to the original target.
  • Give combat advantage versus Sal's assassin only if you choose not to negotiate.
  • Reduce total Impending Doom stacks to 10 when demoralizing the assassin.  Each modifier has 2 more resolve.
  • Fix a bug causing certain negotiations/battles that stem from the main questline being less difficult than they should.
  • Fix being able to upgrade cards in the middle of negotiation or combat.
  • Fixed issue in side_competing_bids.lua where other_hunter leaves in dialogue but actually remained in the location
  • When choosing cards from the hand, hiding the choose panel also hides the Confirm button, preventing the panel to get stuck
  • Reworked Delirium slightly
  • Reprioritize Non Sequitur to ensure its final cost is 0.
  • Fixed bug where Char would trigger on other cards being played.
  • Extortion opinion events now reduce opinion to disliked, (or hated if already disliked), instead of causing someone to hate you outright.
  • Show opinion repercussions for the dangerous goods seller event.  Refusing and fighting is no longer considered self defense.
  • Even though it's a very Smith thing to do, fix the crash when winning Smith's bar fight.
  • Adding a universal Card Info Popup, which can be triggered in any screen by right-clicking a card, or pressing RT on a gamepad.
  • fix dialog confusion in other_handler expedition step, when discussing the fate of the lts
  • Moving the drone's healthbar closer to the ground. Also making it not have a shadow. And making it so that if a shadow doesn't exist, it doesn't break the game
  • The bog sees all opens and closes properly when hit by arguments
  • Making the quest difficulty and focus labels the same everywhere
  • Fixing the issue where the pause screen would make the quest list visible (though still faded-out) when coming back to the travel screen
  • Added a shadow behind agent names in plaxes
  • On home locations in the map, only show the home objective that matches that location's objectives
  • Unlocked boons/banes now show in the Relationships screen, even if not active at the moment
  • Bottomless Vial now alleviates instead of healing
  • The Pinto Pour is now Uncommon
  • Conquer now costs 1
  • Trauma and Traumatized are now marked as debuffs
  • Reduced cost and damage of Final Blow
  • Reduced cost of Meditation III 
  • fixed issue where Chain cards weren't being inserted in a random position in the drawdeck
  • Slug Smash now costs 1 instead of 2
  • Shel shouldn't rob you if you know her
  • revised character intent damage animation preview, to have white slashes
  • got rid of spurious self-defense flag in fight where the admiralty makes you beat someone up
  • Gave the Vrocs a taunt so that they aren't attacking every turn
  • Fixed bug where Enforcement wasn't being duplicated by psimulacrum
  • Fixed bug where improvising from discard with a full hand would cause the card to get stuck on screen
  • Fix hanging composure label if the target modifier is removed during the fly animation.
  • Fixed bug where Keep Composed wasn't calculating it's base composure correctly
  • Fixed issue where improvised cards would get stuck on the screen if you didn't have space in your hand
  • added loan shark icon for quest
  • clarify the betray moment option a bit in Rook's story
  • Fixed bug where the upgrades for Trade weren't properly agjusting the cost and gain
  • Reworked gab_plus2
  • Fixed bug where the Flead Queen wasn't giving death loot
  • fix soft lock in rise_mole_fixer
  • Added new HEAL card flag
  • Hooked up the new Heal intent
  • Added the Heal flag to enemy attacks where appropriate
  • hook up consequences of trading tech to the rise in baron_hostage_situation.lua
  • Rook's Rig cards should now all show Heads and Snails in that order
  • Segue now more clearly shows the card being put into your draw pile
  • Fixed bug where wounding barbs could apply to yourself with certain card combinations
  • new attack arrow colour for readability
  • Do not permit end turn if executes are added.
  • Only animate in end turn & concede buttons after the player turn starts, so it doesn't show up during negotiation helper presentations.
  • Fix possible soft-lock if conceding early during negotiation helper presentations.
  • fix for running away from a provoke fight
  • Fix Bog Protects All not applying the specified composure.
  • War Story shows more appropriate descriptive text for non-Rook characters.
  • Adding icons during a fight, with any location statuses in play
  • fix objective markers in controller/small screen location popup
  • fix crash in side_competing_bids when you kill the target on the way in to turn the quest in
  • Don't show '-' on preview label for buffs.
  • Made the max healthbar width smaller, so that boss bars don't go offscreen. Also moved Oolo and Nadan's healthbars
  • Made the card-selection panel into its own widget. It now can be shown and hidden at will. It also works with controller
  • Removed duplicate Kickback card
  • mark up people who you are supposed to kill or spare, so that they get a condition in combat to remind you
  • event_baron_arrest_quota is now a self_defence battle since they are attacking you
  • All cards in your hand now get updated when you prepare a card (fixes bug with un-preparing dogged)
  • Fixed bug where Dogged wasn't passing itself as a the source of the price reduction
  • Fixed bug where Airtight wasn't duplicated by Psimulacrum
  • Removed NO_REWARDS flag from Oolo's fight
  • Topor Fiend now posts a message informing you which card gained XP when you wake up
  • Fixed bug where cost-manipulating effects could overwrite Dogged's own effect
  • Clarified description of Prayer of Hesh
  • Added missing Expend keyword on Initial Airtight
  • Removed Force Target flag from Deep Pockets
  • Fixed bug where enemies would sometimes try to apply composure to their core resolve in negotiations without core resolve
  • Fixed bug where Bleed wasn't using its feature_desc
  • Fixed Cleaved description and functionality
  • Marked Wrenched as a debuff
  • Clarified Opener description
  • Fix French plurality function and Panic descriptive text.
  • Run loc.convertPlurality protected to ensure malformed overrides don't crash.
  • In small-screen mode, when picking cards from the hand, they don't go off-screen due to the preview scale anymore
  • The Legacy Screen is now using standard Graft slots, which display the correct rarity frame for the graft. Adding tooltips to standard graft slots
  • Post 'bloated' card to tooltip for Rooks' Buy a meal option.
  • Swap names of the Overheater upgrades.
  • Fix description on Boosted Barrage to be consistent with Charged Barrage
  • Make the black market PRIORITY_HIGH instead of HIGHEST, so that friend boons take precidence.
  • Hiding the start button when looking at savefiles, so that people don't start a new run accidentally
  • Fix Chieftain social boon only applying 1 Power.
  • Fix tooltip on some of Rooks coins indicating they will do damage every turn.
  • Character anims in the hover screen are now easier to hover with the mouse, and they get clipped to their container, instead of individually. So when they animate up, you no longer see their clipping end move up
  • Fix Psimulacrum not affecting Airtight.
  • Frisk now lasts one turn per stack.
  • Make text bubbles scroll smoothly again
  • Fix hologram projector not working with Call Oolo.
  • Remove the hover markup on quest titles, as we no longer tooltip this information.
  • Positioning the characters and content correctly in the Relationship Screen, independently of screen aspect ratio
  • Check death of attacker cast member for oppo_friend_in_trouble.lua to fix old invalid saves.
  • Showing locked characters as locked in the new game screen
  • Redesign Overheater.
  • Check removed on last_focus_item before trying to assign it focus.
  • Fix weird map convo in baron_supervised_learning.lua
  • Fixed typo in pandemonium_plus
  • Fixed incorrect Smarts gain from Just the Facts
  • Fixed bug where Jargon wasn't displaying the right amount of composure
  • Targeted no longer forces allies to target a surrendered target
  • The gun show comes but once a playthrough
  • Add some avoids and supports for side_another_day_older_and_deeper_in_debt.lua
  • Fix a bug where Rooks coins would lock onto specific targets instead of picking a randomly assigned one.
  • The smuggling jake should try to help you negotiate the end of the quarantine in the fsshcake mission, even if they hate you
  • Give threekwa a better title
  • Update Matter of Fact upgrade choices.
  • Fix rare crash applying composure to a removed argument.
  • Fixed crash with the Luminari Burn card being dealt without an owner.
  • Fixed crash with merchant using the Gunsha Powder attack on an invalid target
  • Fixed bug caused by the coin being flip before your coin had been applied
  • Fixed crash when triggering Smith's Cranial Coolant
  • Fixed issue where Spent cards wouldn't consume if they weren't items
  • Fixed bug where Flekfis would gain defend from Thick Fur EVERY turn instead of on his turn
  • Fix a lot of typos
  • Added new experiment: Smith's bar fight
  • add some extra checks for firing people in side_early_retirement.lua to avoid an assert
  • Fixing the card right-click functionality
  • disable old experiments
  • Added a nil-check in hesh_boss_sabotage in case the player is killed by the attack
  • Add a small interval of dead time before you can click-to-skip a slide, to prevent accidental skips when slides auto advance.
  • set progress max per act in game over screen
  • fix noncombatant list in handler_admiralty_collection_day.lua
  • Add keyword panel to the Panic meter icon.
  • Amend a bunch of descriptions referring to the Panic meter to make it clear they refer to the meter, and not the condition.
  • Fix identical cards being posted multiple time in a convo tooltip unnecessarily.
  • Patron capacity is refreshed after time passes. This addresses an exploit whereby you can continually repopulate a location with people in order to Provoke them.
  • Killer now has Replenish.
  • Murder cards no longer expire after a time.
  • When killing somebody, you either receive a murder card OR one of their friends will hate you.
  • Most fight scenarios are no longer considered 'aggressive'
  • Hyperactive now doesn't deal damage when played, only when playing other cards
  • audio: missing VO combat tags on rise rebel and radical. ambience reverb volume change.
  • added next turn draw condition icon
  • Showing the deck screen scrollbar near the right edge of the screen, independently of the aspect ratio
  • Preventing dragging on the conversation screen from being considered a click and advancing the conversation
  • Fix Burn occasionally requiring you to target, even though it would hit all targets.
  • Clarified description of Appropriated
  • Fixed bug where Proper Channels wasn't preparing it's turn when you gain it
  • Shenanigans now correctly only affects cards
  • Fixed typo in Bait description
  • Clarified description of wind_up_plus
  • revised power, drone thrust, cripple and counter, to look proper again
  • Converting the conversation screen to using a standard scroll panel. Now scrolling should work the same as in every other screen. Flicking the dialog up/down should work fine too. And the convo options are also scrollable within the screen, giving us potentially more room for buttons, or taller buttons. Scroll works well on gamepad as well.
  • Fixed bug where Traumatized would immediately get removed
  • Increased cost of Viciousness from 1 to 2
  • Clarified description of Rapid Fire
  • Fixing the boundaries of the gamepad reticule, so it can traverse the entire screen, despite aspect ratio
  • Fix flipping for AUTOMECH_BOSS.  Only pass thru 'flip' to the spawning effect anim if the static frame says so, not based on the current entity flipped status. Then update scale according to current flip status in UpdateTransform.
  • The Spark Baron or Rise that gives you backup on the day 3 boss now only hates you if a SENTIENT backup died
  • Added wild upgrades for Bash and added the new Trauma debuff
  • Delete superfluous TheGame:Win() call after killing kashio.
  • Add support for ConvoOption card tooltips with no extended keywords panel.  It just gets too insane.
  • Post bloated, tipsy, and slurred speech card tooltips when buying a drink or a meal.
  • Fix weirdly positioned text-only convo option tooltips due to the label having a predefined region size.
  • Added a new Negotiation support argument for the Wealthy Merchants
  • Fixed bug where choosing the convo option to kill Foolo wouldn't actually murder him
  • Character removed from top left slot in INT_Noodleshop_1 
  • Panic no longer reduces if the fighter is attacked.
  • Update Panic descriptive text to indicate that combat can be won if all fighters Panic.
  • Add a "-" label to fighter intents that apply a debuff but not damage.
  • fixed targeting on Power Through
  • Move pet-training bonus to precede training dialog, so it can refer to the horrendously marked up (but correct)ly capitalized {agent.The_desc}.
  • Added a feature_desc to POWER
  • Clarified Drusk Life Pact
  • Wealthy Merchant now only applies 1 stinging eyes instead of 2
  • give bog_boss plot armour
  • Typos and grammar fixes!

 


 

 

 

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1 hour ago, warlepidoptera said:

"a quick-playing brawl mode for Sal"?!??

NICE!

Working on that *right now*. It's going to be something like Smith's experiment. You'll unlock it by beating the story once.

 

 

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Just released a small hotfix:

  • Fix typo in Oolo's bio.
  • Fix winning a graft at the auction.
  • Clarify Stun description because it does not stack.
  • Changed Sharpen of Vision to use same base description as Sharpen
  • Psimulacrum no longer affects inceptions
  • Diversion now increases it's resolve gain with additional stacks
  • Fixed bug where Shell was only giving 1 defend
  • Fix Proposition descriptive text
  • Fix crash if Diseased brings a fighter to 0 health. CheckForDeath after DeltaMaxStat in cases it brings health to 0.
  • Prevent card upgrades via CardInfoPopup when in battle and negotiation.
  • Remove desaturation rendering when cards are out of charges.
  • Aleternator: Fix crash if a card was Appropriated or otherwise removed directly.
     
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