Superium Posted May 7, 2020 Share Posted May 7, 2020 Why assassin creed has almost 0sec lag when save? Link to comment Share on other sites More sharing options...
Sasza22 Posted May 7, 2020 Share Posted May 7, 2020 14 hours ago, Superium said: Why assassin creed has almost 0sec lag when save? I don`t know how much it has to save but i expect oni has a lot more moving parts that need saving. Every tile has a mass, temperature and a dozen other parameters that are dynamic and need to be saved. Every single job on every single dupe needs to be saved. Not to mention building states, automation, work progress etc. Compared to that an adventure game has very little things that need to be saved, even if it`s graphic requirements are much higher. Link to comment Share on other sites More sharing options...
pether Posted May 7, 2020 Share Posted May 7, 2020 2 hours ago, Sasza22 said: even if it`s graphic requirements are much higher I'm not sure how graphics could affect save files... Link to comment Share on other sites More sharing options...
Sasza22 Posted May 8, 2020 Share Posted May 8, 2020 10 hours ago, pether said: I'm not sure how graphics could affect save files... That`s what i meant, probably phrased that incorrectly, graphics can cause the game to run slow but don`t affect how fast it saves. Link to comment Share on other sites More sharing options...
cpy Posted May 12, 2020 Share Posted May 12, 2020 Because assassin's creed does not save whole state of the map. 19MB file size for a decent world save for ONI that i'm pretty sure is compressed and holds current game state of everything except printing pod roll status. Compared to odyssey save file 0.5MB. Link to comment Share on other sites More sharing options...
SharraShimada Posted May 15, 2020 Share Posted May 15, 2020 Typical shooter game (and AS is such a thing): Map Location, Stats, Inventory, Quest states, done. Oni, wayyyyyyyyy more to save. Link to comment Share on other sites More sharing options...
Superium Posted May 17, 2020 Author Share Posted May 17, 2020 Well what I intented to share idea to improve the game experience. My idea is can you do a lazy load/save or study how other game handle laggin when save I hope THIS game will seemless working without lag and I believe developer can do it. its 2020 Lagging when enter new day or save is not a good ux. Just to mention that the other game can do without lag. Link to comment Share on other sites More sharing options...
Meltdown Posted May 17, 2020 Share Posted May 17, 2020 7 hours ago, Superium said: Well what I intented to share idea to improve the game experience And the other people probably just intended to answer the question that was actually asked in the initial post and were just explaining the difference between saving action game with static maps and and the game with dynamic map with numerous properties. I think the idea is kind of lost behind that question. 7 hours ago, Superium said: study how other game handle laggin when save One of the recent updates touched the subject of game saving. I'm sure devs are already working on the problem. Sure, providing an example of somebody successfully solving game saving lag problem could make a valuable suggestion, but the initial post mentions the game that likely never had that problem, for the reasons explained by previous responces. 7 hours ago, Superium said: My idea is can you do a lazy load/save Could you please describle more precisely what concept of lazy saving do you have in mind? 7 hours ago, Superium said: Just to mention that the other game can do without lag. The problem is that this fact alone does not mean anything. It's like picking a single player FPS and than mention on the forums of the random multiplayer game that this single player game is being able to run without lags and ping. An explained example of the game with the amounts of data simillar to ONI that does not lag on game save would make a far better argument. Link to comment Share on other sites More sharing options...
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