speckle21 Posted March 4, 2020 Share Posted March 4, 2020 21 hours ago, Ipsquiggle said: Fix doors doubling their mass when melting (Watches my infinite supply of tungsten go POOF! and leave behind an empty room with a sad Meep) Anyway, i like that exploits are getting addressed. So many more to go, but it's progress. 1 Link to comment https://forums.kleientertainment.com/forums/topic/116185-game-update-397624/page/2/#findComment-1313001 Share on other sites More sharing options...
pether Posted March 4, 2020 Share Posted March 4, 2020 @Sasza22 if someone needs explanation how AND works, then I agree, new concept introduce beginners better and helps them imagine how this works. But once someone understands this (what btw shouldn't be difficult... I mean - it's in its name how AND works, XOR would be better example as it has more exotic name) the new artwork doesn't help at all, only confuses and distracts with dancing lights. That's why I believe there should be some "I got it!" checkbox for each gate to allow player to use initial artworks that do not create mess on the screen with excesive explanation. Don't get me wrong, I like that devs want to introduce new players to the logic in even more friendly way, I like briliant artworks' ideas, I like how each one so far is distinctive... I just need "go be flashy somewhere else" option because I don't want to have my attention occupied all the time with "look, this signal is 1 AND this signal is 1 so AND happened, got it bro?" 4 Link to comment https://forums.kleientertainment.com/forums/topic/116185-game-update-397624/page/2/#findComment-1313004 Share on other sites More sharing options...
KittenIsAGeek Posted March 4, 2020 Share Posted March 4, 2020 Here's some SS of the NOT gate that aren't rapidly flipping back and forth, with the associated signals involved: It makes a lot more sense when it isn't repeatedly flipping directions like previously posted. 1 Link to comment https://forums.kleientertainment.com/forums/topic/116185-game-update-397624/page/2/#findComment-1313012 Share on other sites More sharing options...
Oozinator Posted March 4, 2020 Share Posted March 4, 2020 31 minutes ago, KittenIsAGeek said: Here's some SS of the NOT gate that aren't rapidly flipping back and forth, with the associated signals involved: It makes a lot more sense when it isn't repeatedly flipping directions like previously posted. Yes i see it the same way. At first i thought they are someway distractive, but i got quick used to it and now i like the changes. Humanzees don't like changes in general, even if they are good. For me they are. 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/116185-game-update-397624/page/2/#findComment-1313019 Share on other sites More sharing options...
argh223 Posted March 11, 2020 Share Posted March 11, 2020 On 2020-03-03 at 3:04 PM, Ipsquiggle said: Fix solid conduit contents not exchanging heat when the camera was in certain configurations View full update Been waiting! Fantastic! I don't see this in the mainstream update list though - do I need to go to the experimental branch for this one? Link to comment https://forums.kleientertainment.com/forums/topic/116185-game-update-397624/page/2/#findComment-1314689 Share on other sites More sharing options...
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