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Hey Grifters,

As promised last week, today was a day of bug fixing! Also, we added a new burr type and two new cards. This should be the last of the content for this week's update (minus some presentation things), so we'll be in bug-fix mode for the next couple of days.

 

  • Added two new parasite cards for Rook
  • Added a new grout burr type that gives you loot if you manage to kill it
  • Fix negotiation modifiers in handler_spree_prisoner_exchange, so that turning in the criminal actually changes the negotiation difficulty
  • Change the luminari's dialog in tunnel rats when you meet them after finding the way to the bandits
  • Add some post-fight dialog to recon in force
  • Fixed bug where the order of DELTA_STAT events would get reversed in PrepareAttackEvents()
  • remove the oppo limit in wounded animals
  • tune the encounter limiter a bit, to allow for more lopsided fights as the game progresses
  • Fix the alignment of the selected characters on the new-game-screen
  • Fix the arrows not working on the relationship screen
  • Fix the upcoming damage alignment in battle
  • hide non-player-party animals on screens that aren't your home base
  • Bandit Captain's attack is now marked as a debuff
  • fixed bug where Focused Assault would get stuck in it's "active" state
  • dont use dead helpers/hinders in negotiation
  • Set faction for hesh boss, clear out null voice actor
  • Fixed missing tooltip on Bough
  • Hesh Boss debuff now has damage preview
  • Hesh Boss no longer applies the debuff if you dodge the attack
  • Fixed bug where posture text wasn't calculating defend properly
  • Give day 5 completion bonus on the win screen for beating Kashio
  • Decrease the size of the prestige icons
  • Respect the locked flag when showing card details, so that you can't upgrade cards mid-fight and crash the game
  • Overhauled intent icons with animation
  • Mark caffy as indoors, so no burs can attack
  • Remove admiralty "bulwark" because it doesn't do anything
  • Don't let the taskmaster reduce panic thresh to zero.
  • The Hesh Boss no longer gives you overcharge, instead her attacks can at most bring you up to fully charged
  • put in a custom oppo limit for all_play_and_no_work, to prevent the player from being overwhelmed
  • Fixed bug where defend could become negative when attacking someone with counter. This was caused by using the same Attack multiple times
  • Fixed a bunch of typos.

 

View full update

 

  • Like 1
  • Thanks 4

About the parasites: if Twig is meant to be the one you always start with, make it deal damage at the end of the turn instead, please, so the player has the option to get defense before it triggers. Or even give you a wound when drawn instead. It destroys concentration decks, currently.

Also, a bug: Threekwa's double-attack doesn't always apply wound? While he’s in the aggressive stance, I mean.

We could question Threekwa after the fight about how they found us, but that option seems to be gone. Is it intended?

Edited by pacovf
8 hours ago, Kevin said:

Remove admiralty "bulwark" because it doesn't do anything

Shame, was hoping it was some sort of interesting unique skill that just happened to be bugged for the time being. Atleast they'll no longer waste turns attempting it and actually try to deal some damage.

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