NippleKing Posted November 6, 2012 Share Posted November 6, 2012 So is this a small update to fix a few bugs or something i like to know what has changed in this small update. Link to comment Share on other sites More sharing options...
Toaster Fu Posted November 6, 2012 Share Posted November 6, 2012 Being a beta there are a lot of small fixes and tweaks throughout the week. The next update with new features will be on November 13. Link to comment Share on other sites More sharing options...
NippleKing Posted November 6, 2012 Author Share Posted November 6, 2012 alright looking forward to it.The fire's light radius was increased in this small tweak? Link to comment Share on other sites More sharing options...
Toaster Fu Posted November 6, 2012 Share Posted November 6, 2012 Was it? I haven't played in a few days. It wouldn't surprise me if it was though, not many people liked the "superdark". Link to comment Share on other sites More sharing options...
Excess Posted November 6, 2012 Share Posted November 6, 2012 (edited) Yes, the light radius was increased but it's still not like the "old days", outside the light radius is still pitch black and the night are still somewhat boring when you are out exploring and not in your main base.And to add to Fu's post, "content" updates are every two tuesdays, if they push an update in between that it's probably to fix bugs or to balance some things that break the game. Edited November 6, 2012 by Excess Link to comment Share on other sites More sharing options...
Toaster Fu Posted November 7, 2012 Share Posted November 7, 2012 It's always been pitch black outside the light radius… I'M SO CONFUSED. Link to comment Share on other sites More sharing options...
Xacktastic Posted November 7, 2012 Share Posted November 7, 2012 It's always been pitch black outside the light radius… I'M SO CONFUSED.Agreed. I like it this way. Link to comment Share on other sites More sharing options...
cptCalavera Posted November 7, 2012 Share Posted November 7, 2012 Yes, the radius is bigger. But the athmosphere was a lot better with the original lighting. This looks like plastic :/ Link to comment Share on other sites More sharing options...
Toaster Fu Posted November 7, 2012 Share Posted November 7, 2012 It is smaller then usual and it has a sharper cut off, but it's not that bad. Link to comment Share on other sites More sharing options...
Excess Posted November 7, 2012 Share Posted November 7, 2012 The problem and the root of the confusion lays on the "gradient" between sweet, sweet light and the ohmygodwhatthefuckwasthatnoise darkness.Before Steam, Chrome had a gradient that was quite smooth, leaving you space to do stuff around camp while teasing the grue. It was fun. It was exciting.After steam though, that "gradient" became really steep, in a "Oh, the fire is getting a little bit slow, I better grab that log I left beside it... what the... bu... I can't see sh... I CAN'T SEE, WHO PUT OUT THE FIRE? I CAN'T SEE!... oh, there it is, I just stepped back a little too far away, heh" kinda way.And that, my dear child, is why you should always carry a flamethrower when going to sleep.Good night. Link to comment Share on other sites More sharing options...
Bogpad Posted November 7, 2012 Share Posted November 7, 2012 that's pretty much exactly what happened to me today, my fireradius went down suddenly, Wilson started with "oh, something bit me!", I panict, crafted 5 torches before realizing that I just had my axe equipped, and barely made it to the campfire again.yet, I do admit, that this sharp ending compared to the smooth one is by far more realistic, at least if you are the person inside the light, if you look at it from outside, the edges of a lightcycle are smoother, but since we play the person inside the light, it is more realistic as it is now. Link to comment Share on other sites More sharing options...
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