[Experimental Update] - 379394


Kevin

Recommended Posts

  • Developer

Hey Grifters!

Here's a quick little experimental update that adds some more prestige levels, and fixes some bugs! 

Enjoy!

  • Added 4 new prestige levels
  • Showing the last selected outfit for each character
  • fixed bug where newgamescreen.lua would crash if you clicked a character after changing their outfit
  • ShaderConstants that get reused now get the NameHash recalculated when they are recycled. This fixed a problem where sometimes images in text would show up while the text itself was alpha-faded out.
  • Bandits should always have Short Fuse, as it is their core argument.
  • Ceiled the progress on the MOTD progress bar so that it never goes to 0 pips while there's still time left
  • Adding a mutators listing screen, showing the active mutators on the current run, and removing the current list from the top left
  • Fixing the alignment of the grafts list on opening the compendium
  • Fix for some icons disappearing (destroytexture was called too often, resulting in the icon being unloaded)
  • Fixed bug where upgraded Erchin didn't have negotiation behaviours
  • Fix max_health gains not being reflected in the DayOverScreen.

View full update

  • Like 5
  • Thanks 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now