Developer Kevin Posted November 15, 2019 Developer Share Posted November 15, 2019 Hey Grifters! Here's a quick little experimental update that adds some more prestige levels, and fixes some bugs! Enjoy! Added 4 new prestige levels Showing the last selected outfit for each character fixed bug where newgamescreen.lua would crash if you clicked a character after changing their outfit ShaderConstants that get reused now get the NameHash recalculated when they are recycled. This fixed a problem where sometimes images in text would show up while the text itself was alpha-faded out. Bandits should always have Short Fuse, as it is their core argument. Ceiled the progress on the MOTD progress bar so that it never goes to 0 pips while there's still time left Adding a mutators listing screen, showing the active mutators on the current run, and removing the current list from the top left Fixing the alignment of the grafts list on opening the compendium Fix for some icons disappearing (destroytexture was called too often, resulting in the icon being unloaded) Fixed bug where upgraded Erchin didn't have negotiation behaviours Fix max_health gains not being reflected in the DayOverScreen. View full update 5 2 Link to comment Share on other sites More sharing options...
minespatch Posted November 15, 2019 Share Posted November 15, 2019 Klei's updates are coming in fast. Link to comment Share on other sites More sharing options...
Wumpus the 19th Posted November 16, 2019 Share Posted November 16, 2019 wait...MORE PRESTIGE LEVELS christ, are the point grifters gonna have fun with that 3 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now