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We have way too much of an abudance of Morale, there needs to be more Skills that add higher Morale standards


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New preview branch implements some new recreation methods to get more Morale. Some of which are pretty neat as they're rather unique, like sunbathing, saunas, juicers, etc. Adds some depth to a having good Dupe life.

The issue though is that ... what do we do with this much Morale? There's not that many Skills a Duplicant needs so that it gives them high morale reqs to even bother with a fraction of all these recreation devices, and still have more Morale than they need. New update adds Overjoyed reactions but I fail to see how this aids the idea for the Morale system of better Skill-learning = Need better recreation and morale stuffs

I think there should be more Skills to learn that gives different traits and stats, that of course add a lot of Morale expectations so we have a lategame Morale-dump. Maybe "Master Miner/Architect" that adds +1 digging/building range. Eco-Jetpak pilot which makes them consume less petroleum when using jetpaks? Or miscellaneous Skills like giving longer social stress reductions to those they meet. 

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They could make the pre-existing ones also cost more points, or simply add more devastating negative moral events, like making soggy feet a negative moral debuff and so on.

It's a bit challenging to stress a duplicant out on default settings.

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