Alfons100 Posted November 13, 2019 Share Posted November 13, 2019 New preview branch implements some new recreation methods to get more Morale. Some of which are pretty neat as they're rather unique, like sunbathing, saunas, juicers, etc. Adds some depth to a having good Dupe life. The issue though is that ... what do we do with this much Morale? There's not that many Skills a Duplicant needs so that it gives them high morale reqs to even bother with a fraction of all these recreation devices, and still have more Morale than they need. New update adds Overjoyed reactions but I fail to see how this aids the idea for the Morale system of better Skill-learning = Need better recreation and morale stuffs I think there should be more Skills to learn that gives different traits and stats, that of course add a lot of Morale expectations so we have a lategame Morale-dump. Maybe "Master Miner/Architect" that adds +1 digging/building range. Eco-Jetpak pilot which makes them consume less petroleum when using jetpaks? Or miscellaneous Skills like giving longer social stress reductions to those they meet. Link to comment Share on other sites More sharing options...
lunazone Posted November 15, 2019 Share Posted November 15, 2019 They could make the pre-existing ones also cost more points, or simply add more devastating negative moral events, like making soggy feet a negative moral debuff and so on. It's a bit challenging to stress a duplicant out on default settings. Link to comment Share on other sites More sharing options...
cpy Posted November 15, 2019 Share Posted November 15, 2019 You play on max difficulty I presume? Link to comment Share on other sites More sharing options...
Sasza22 Posted November 15, 2019 Share Posted November 15, 2019 They could add extra morale requirements for 2nd or 3rd tier jobs on higher difficulty levels to keep the stuff challengng. It would force higher specialization of dupes and make maintaining high tier jobs harder. Link to comment Share on other sites More sharing options...
Xaekai Posted November 20, 2019 Share Posted November 20, 2019 It would be nice if you could like spend 10 skill points for the ability to use an upgraded mining gun that adds +1 range or some such. Link to comment Share on other sites More sharing options...
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