Romp Posted November 6, 2019 Share Posted November 6, 2019 I have an animation showing near the celestial portal in one of my worlds. It looks like a spinning orb floating above the ground. I've tried deleting it and it works but reappears each time I relog. Does anyone know what it is or how I could get it to disappear permanently. I've been using local c_select()c_sel():remove() Link to comment Share on other sites More sharing options...
trinket_4 Posted November 6, 2019 Share Posted November 6, 2019 it's the celestial orb, when you stand near it you can use the celestal tab to create parafernalha (to upgrade the portal to the celestial portal) and moon idols. The celestial portal allows you to change characters, to change chatacters you need to give a moon idol to the celestial portal Link to comment Share on other sites More sharing options...
Romp Posted November 6, 2019 Author Share Posted November 6, 2019 The orb is nearby but not shown in the screen. This stays floating in the air showing a swirling animation and otherwise doesnt move and its maybe a fifth the size of the celestial orb. Link to comment Share on other sites More sharing options...
GiddyGuy Posted November 6, 2019 Share Posted November 6, 2019 That's a flingo-matic snowball, is there a flingo-matic nearby perhaps a rare bug? If not someone might've spawned it in unless you're the only mod on the server. Link to comment Share on other sites More sharing options...
Romp Posted November 6, 2019 Author Share Posted November 6, 2019 There have been a couple different mods. Do you know how I could get it to stop showing up or what it would be called so I can search for the name in files and try to delete the root source? Ok so it turns out its the animation "ice_projectile". "snowball" looks a little different. Any idea how I could get rid of it permanetly? Link to comment Share on other sites More sharing options...
fimmatek Posted November 6, 2019 Share Posted November 6, 2019 1 hour ago, Romp said: I've been using local c_select()c_sel():remove() If you run a command local then it is executed on your client, but only on the client and not the server. This means that it'll reapper each time you rejoin the server, because the server has no idea that you wanted to delete it. Run the same command in remote mode, that should remove it entirely, even on the server side. Link to comment Share on other sites More sharing options...
Romp Posted November 6, 2019 Author Share Posted November 6, 2019 I've tried both. One appears to do nothing. The other deletes it until the next time I login. Link to comment Share on other sites More sharing options...
Electroely Posted November 7, 2019 Share Posted November 7, 2019 14 hours ago, Romp said: I've tried both. One appears to do nothing. The other deletes it until the next time I login. Try c_removeall("ice_projectile") in Remote mode. I think that's an ice staff projectile that got stuck somehow. I don't see how one could disconnect / get far enough to cause that without the projectile hitting its target first, though... Link to comment Share on other sites More sharing options...
Romp Posted November 19, 2019 Author Share Posted November 19, 2019 I don't know if the command did the trick or if it's because I waited for the day to change before disconnecting but it worked so thanks. Link to comment Share on other sites More sharing options...
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