beowulf2010 Posted October 27, 2019 Share Posted October 27, 2019 37 minutes ago, gaucho_tche said: I've decided to make a dense puft ranching design for meat. Tomorrow i will do it. Since they breath anything it's very sustenable. Can you help on how many i need to kill each turn for 20 dupes? I haven't done pufts for a very long time so there's a chance my math is wrong, but the same calculation matches up with my hatch numbers so I think it's accurate. 5 pufts should be able to feed 2 dupes barbecue forever. (1 puft laying an egg approximately every 5 cycles, 2 pufts worth of meat makes 1 4,000kcal barbecue so 1 puft feeds 1 dupe for 2 out of every 5 cycles.) This is approximate due to not all pufts will be happy all the time (grooming delays), replacing dead pufts, and the inevitable puft prince shenanigans. The key to this is that it takes time to get going as most of us don't incubate the extra eggs, just the ones for the ranches. We tend to drop excess eggs in water and just let them drown upon hatching. If you want to incubate everything, it'll produce meat sooner, but ultimately just at the same rate. Note: Since I mentioned it, a full stable of 8 hatches will feed 5 dupes. Link to comment Share on other sites More sharing options...
gaucho_tche Posted October 27, 2019 Author Share Posted October 27, 2019 Do pufts lay meat only when killed or is there otherwise? Link to comment Share on other sites More sharing options...
beowulf2010 Posted October 27, 2019 Share Posted October 27, 2019 12 minutes ago, gaucho_tche said: Do pufts lay meat only when killed or is there otherwise? Pufts generate meat (1kg/1,600kcal) upon death, whether it's drowning, starvation, manual dupe attack or old age. Link to comment Share on other sites More sharing options...
avc15 Posted October 27, 2019 Share Posted October 27, 2019 pufts are always buggy. I found in my ranch designs that on one generation my breeders would always eat their fill, no problems. Next generation 2/3rds of them starved out and refused to lay eggs. Next generation, broken again. Generation after that, working fine. No conditions changed except, it's a different group of pufts. Seriously, something as simple as killing the ones that won't eat and auto-wrangling replacements from your working stable is a 50/50 shot of solving problems. For this reason I'm okay ranching pufts for production (oxylite specifically) but as a food source I tend to steer clear. (and I've made a few posts about ranching oxylite, I do it in most games) Link to comment Share on other sites More sharing options...
sptagnk Posted October 27, 2019 Share Posted October 27, 2019 many times I see this notification "critter starvation (n)" that happens to my pufts, but then it disappears. So I think this is a bug. Spoiler Link to comment Share on other sites More sharing options...
gaucho_tche Posted October 27, 2019 Author Share Posted October 27, 2019 1 hour ago, sptagnk said: many times I see this notification "critter starvation (n)" that happens to my pufts, but then it disappears. So I think this is a bug. Hide contents As they have pointed out, this is a bug that happens when you have too much things to process (like tons of creatures) or a slow computer. The game bugs in that case, yes, and the creature don't feed in a timely manner, so they starve for some time until the processing resumes and it breaths again. Link to comment Share on other sites More sharing options...
Bluefoxfire Posted October 28, 2019 Share Posted October 28, 2019 On 10/25/2019 at 1:08 PM, Neotuck said: My favorite choice is using a water sieve with compost. This would require a PH2O geyser or CO2 geyser (with skimmer) on your map You can also use a sieve connected to all your toilets and sinks. While not the quickest source of P Dirt, it's the most consistant and reliable. Link to comment Share on other sites More sharing options...
DepravityCat Posted October 28, 2019 Share Posted October 28, 2019 If you're just doing this for sustainable food, have you considered dreckos? They can be fed on balm lilies, which require no resources at all, just a chlorine atmosphere. Drecks can also provide a steady supply of reed fibre for late game insulation production. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.