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Were there diferent things in beta


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7 hours ago, Wilson_pl said:

Well, there was a direct sea port from Shipwrecked (biomes from Shipwrecked, without their "content"), and there was just a collision at the world's edge. I like the way it is much more now.

It wasn't a "direct sea port", they just used SW's minimap textures as placeholders for the same biomes we have now.

3 hours ago, Sunset Skye said:

It wasn't a "direct sea port", they just used SW's minimap textures as placeholders for the same biomes we have now.

You don’t seem to understand me, or you just didn’t play the beta for long enough. There also were biomes (sea graveyard, coral reef biome), which just lacked their essential content from Shipwrecked. The wrecks from this biome were replaced by ‘boat fragments’, the useless entities that spawned after a boat reaches 0 health, and the coral reef biome’s coral reef were replaced by the sea stacks. The sea levels (shallow, medium and deep), which were indeed using the textures from Shipwrecked, were not the only biomes to be added. So really, it essentially was just a port of the Shipwrecked’s ocean, only lacking waves, the fog from it’s edge and the two biomes’ content present exclusively in Shipwrecked.

 

8 hours ago, Wilson_pl said:

The wrecks from this biome were replaced by ‘boat fragments’, the useless entities that spawned after a boat reaches 0 health

So that's why those were there! I thought it was an unfinished setpiece!

On 8/19/2019 at 3:24 PM, maradyne said:

Ballonicorn Chester would certainly be a welcome transformation, rather than just a map icon. :wilson_ecstatic:

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