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play a map with top ocean...there is enough water to play with,in fact too much water.

I had been breaking some place when developing the base...this time i would like to drill a hole here....it was right over the top...drilling a hole will result in all wild plant and hatch farm dying from my prediction.

the problem was too much water,it is a pain to clear every time I open one.espeially there was a few more open top plus a salt water volcano.
did anyone got a better strategy other then building a big big pool below.

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Escher waterfall infinite storage mechanics?

 minimal-infinite-water-storage.png.64ab4bf10e5fbaf2fb2a8495fc13e6bc.png

Just trap two gasses above the pump, and then this thing can slurp up the entire ocean, and then some. Or you could do something more "realistic" and not use 1 element per tile ONI physics. 

You could also build a huge storage area under your base, and then let the ocean drain to there.  If you choose to do this, I strongly recommend learning how to force the water to teleport, instead of bead, as it falls (just the top portion of the image above, the part above the pump), so that you can make the water fall directly down through 1 column of mesh tiles, and not interact with anything. That will require learning more ONI physics. 

Or, open a pit to lava, and let it all fall in a glorious mess.  See what happens. :)  I bet the ocean will win. If not, you can always reload. :) 

 

22 minutes ago, mathmanican said:

Escher waterfall infinite storage mechanics?

 minimal-infinite-water-storage.png.64ab4bf10e5fbaf2fb2a8495fc13e6bc.png

Just trap two gasses above the pump, and then this thing can slurp up the entire ocean, and then some. Or you could do something more "realistic" and not use 1 element per tile ONI physics. 

You could also build a huge storage area under your base, and then let the ocean drain to there.  If you choose to do this, I strongly recommend learning how to force the water to teleport, instead of bead, as it falls (just the top portion of the image above, the part above the pump), so that you can make the water fall directly down through 1 column of mesh tiles, and not interact with anything. That will require learning more ONI physics. 

Or, open a pit to lava, and let it all fall in a glorious mess.  See what happens. :)  I bet the ocean will win. If not, you can always reload. :) 

 

hmmm i will try the teleport thing it seem funny.thx.

actually i tried once with a big wasted water pool in my old base(using a lot debug mode ALT-Q and clearing)....i don't get it maybe due to the dome sharp of the base,but lava win by making random pressure damage in my base,and steam toasted everything lol

2 hours ago, mathmanican said:

so that you can make the water fall directly down through 1 column of mesh tiles

It is not going to spill when dropping liquid is faster than escher waterfall intake (speed of liquid moving horizontally)?

 

9 minutes ago, 0xFADE said:

Seems a bit less magical

But... I like magical girls

33 minutes ago, abud said:

It is not going to spill when dropping liquid is faster than escher waterfall intake (speed of liquid moving horizontally)?

You force the liquid to first move a few tiles right through a 1 tile tall channel. It will not bead when falling down.

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