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Oxygen Not Included

Found 5 results

  1. Hi, recently I had a few problems with the building system. The first problem is that you can't change buildings' settings before it is built. Why is this so frustrating? The main reason is that you will need to configure a lot of things when you are making more complex systems, and when duplicants finish building the whole thing you can easily forget what were you trying to do, especially when you have a lot of other things to manage. The second problem is when for example when you want to change when some wires or pipes go. First, you need to wait for duplicants to end breaking wires, and then you wait (again) for duplicants to finish building new wires. This, again, is more frustrating when you need to rebuild something completely or change a big part of a build. How can we fix these problems? make it easier to plan buildings and use settings (a new overlay?) make it easier to change buildings on a bigger scale (a replacement tool?) make it easier to replace a building make it easier to replace wires. Thanks for reading.
  2. So I've done most things in the game with the exception of making LOX and LH as well as the crazy oil to nat gas stuff. Thought of a way to spice things up, which is see what the earliest cycle I can get a rocket into space is. Build in my head atm: 1) around 10 dupes 2) stay on algae deoxydizer for oxygen, coal for power, and mealwood for food 3) tepidizer logic gate build for steam rocket The fastest time is probably limited to how fast you can train an astronaut (high initial learning and interests in research and supply). The benefit of this build is that if you rush space, you'll be able to unlock stuff with super coolant and niobium/thermium systems faster. In addition, you can work your way up to the further stars while still having stuff to do on the asteroid (build your SPOMS, Nat Gas power station, plastic, glass, sleet wheat and pepper farms, decorations, ranches, etc.) What do you guys think and do you want to space race with me? Edit 1: 1) The number one bottleneck is dupe trait. I tried a run and stopped at cycle 40. I had a dupe with +4 initial learning and interest in learning but I was only halfway to getting an astronaut. I think it's pretty essential to have both interests in learning and supply to get pre cycle 100 so I'm off to shuffling dupes on a new run. I'm also going to rush job research b4 toilets XD 2) Some people worry about surviving off algae and coal with 10 dupes. It is not a problem at all. Smart battery and power station helps stretch coal supplies. But, even then I think you can survive off algae and coal for over 200 cycles just mining around the map for resources. 3) Steel production is pretty easy for a smallish rocket, just need exosuits to get down to fossils 4) Capping off space isn't too much of an issue until cycle 200+ Edit 2: 1) So i previously mentioned the bottleneck is dupe trait, but more generally it's how fast you can get an astronaut. Stress management is important for getting an astronaut as quickly as possible. From observing the job exp % bar, I noticed it doesn't move when your dupe is being massaged. Final Thoughts: 1) It's very hard to truly "rush" to space. You are limited by job progression. It takes around 115 cycles to get an astronaut, which is quite a few hours in game. Also, having a dupe interest in supply and research doesn't appear to help them master the job faster.
  3. Version 1.0.0

    920 downloads

    This is the download page for Domo's Don't Starve Character Creator tool. It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed. Instructions on its use can be found here. Enjoy!
  4. Sorry if this is something that was obvious to everyone, but I've tried shift, option, control, etc. to "build" or "plant" a tree or wall, but every time I put it down it just drops the pinecone or hay stack onto the ground :(How do you do this now? It was different before and now im confused haha
  5. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 72968 Issue title Trees got cut marks Steps to reproduce All trees spawn with it. Describe your issue I just noticed now that trees got small cut markings between the main part of the tree and the trunk. And once you notice it it can't be unseen, and it is bugging the crap out of me right now. It looks like the tree is just sitting on top of the trunk, It is driving me insane. I will post screenshot when i figure out how to do that.