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Oxygen Not Included

Found 4 results

  1. As of QoLIII, this build no longer works. Great Job Klei - I'm seriously very happy that it no longer works. As promised last week and @Sigma Cypher reminded me, here's a redesigned exploited steam turbine that is easier for newer players to recreate in survival. Many of the things below are not required, rather designed with a simple fix to a hard problem in mind. Advanced players will probably comment that you don't really need specific parts (the kinds of insulation I use, the type of waterlock, way to get chlorine, etc.). You can play with this and change things as your skills increase I do truly hope that this build becomes obsolete at some point with a redesign from the devs. Let's start with the build at the moment the turbine starts working. (The rest of the pictures will be in spoilers). I'll assume you have access to exosuits, crude oil, petroleum, and plastic. Here are the steps needed to produce the build above. Start by locating a place large enough to build it (30 tiles wide, and 16 tiles high). Block it in with either tiles or natural materials that will not offgas when dug out (no slime or bleach stone). Surround the thing with ceramic tiles. No heat will escape, so put it next to your beds, farms, wherever. Note: If you plan to tile in a lot of space, it's generally faster to build from the bottom up. Create a U-bend liquid lock with crude and petro. (Build a bottle emptier, and bring 200kg of crude first, then 200kg of petro second). After the right side of the waterlock is finished, hollow out the interior of the region, starting at the top and working down. Build the interior frame, add ladders, add the other 3 water locks, pipes, liquid vent, and tempshift plates (gold amalgam or diamond are the only I've tested). The two waterlocks next to each other at the entrance are important. The right waterlock will get really hot. The left waterlock will not change in temp provided you keep a vacuum between things. Build the insulation tiles near the temp shift plates with ceramic (any tile that will touch the petro, needs to be made of ceramic. Build a ceramic metal refinery on the bottom level (should still be in vaccuum). Use 4 insulated ceramic pipes from the outflow to the inflow section (so they won't drop in heat). Fill it with petro. While doing everything else, you want to get the petro heated up to above 400C (technically it can be less, but aim for this). If you already have lots of refined metal, then refine steel or iron to make this fast. You'll need 1600kg of refined metal for the turbines, so make lots of gold if you don't have much yet. Build an atmosuit station and a bottle emptier under each turbine. Fill each atmosuit station with oxygen (200kg), and deliver 800kg of water (4 loads of water) to each side. [Edit: Note: Some have suggested just 600kg to the left side. The water and oxygen levels can be adjusted after this is built. so it's not 100 crucial you nail this step perfectly.] You can deconstruct the bottle emptier, but DO NOT DECONSTRUCT the atmosuit station yet. Make sure you do not get a wrong element sent to those stations, otherwise you'll have to pump the region back to vacuum. Use a filter if you are not 100% sure the only thing that will get pumped in is oxygen. Build the turbine as soon as you can. I didn't have much metal, so I built the turbine later in the process. You can build it right at the start if you have the materials ready. Clean up any loose materials near the tempshift plates. Then wall the region in. You're just about done. I like to clean up materials all along the construction process in the entire region. One the turbine is built and the region below is walled in, deconstruct the atmosuit station. Oxygen will fill the region. Feel free to deconstruct oxygen pipes in the turbine rooms, or send any extra oxygen away with bridges to push things where you want them to go. Build a liquid tepidizer where the water is. Add automation to the tepidizer (a not gate, followed by a buffer gate), and connect it to power. You don't have to adjust any properties, and it will quickly boil the water (if you save/load at this point, you will have to deconstruct the tepidizer and rebuild it - a bug). Your oxygen and steam are now all set to go. The oxygen will rise to the top and start fighting with the steam for control of the second to top layer (pressure tricking the turbine to work). Now we add chlorine. Build a storage container in the metal refinery section. Bring in a single bit of bleach stone to this container, let it stay for a brief second, and then remove it to somewhere else in the base. You should have a very small amount of chlorine in the region. Deconstruct a ceramic block so the chlorine can spread up to the tempshift plate region, and then replace it. We now deliver the hot petroleum (I like to aim for high 400C temp). Just adjust your outtake pipe, and then rther. efine 2 final orders. Add wires that touch your turbine. You're done. This thing should run forever. The temp inside will stabilize at 159.1C. Provided you used both liquid locks, with the vacuum between them, the heat will not spread out the left side. The other areas are sealed with ceramic, so no heat leaves either. Enjoy your 4kw power station. To get the power out, I like to use a regular wire and then a smart battery switching station somewhere else in the base. Remember that the steam turbine is a massive heat deletion machine. I decided to add 6 metal refineries in the now chlorine filled section under the turbines. The turbine will cool the petro for me. You could instead put aquatuners inside the turbine chambers and use them to transfer heat to the steam.
  2. Version 1.0.0

    1,050 downloads

    This is the download page for Domo's Don't Starve Character Creator tool. It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed. Instructions on its use can be found here. Enjoy!
  3. Sorry if this is something that was obvious to everyone, but I've tried shift, option, control, etc. to "build" or "plant" a tree or wall, but every time I put it down it just drops the pinecone or hay stack onto the ground :(How do you do this now? It was different before and now im confused haha
  4. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 72968 Issue title Trees got cut marks Steps to reproduce All trees spawn with it. Describe your issue I just noticed now that trees got small cut markings between the main part of the tree and the trunk. And once you notice it it can't be unseen, and it is bugging the crap out of me right now. It looks like the tree is just sitting on top of the trunk, It is driving me insane. I will post screenshot when i figure out how to do that.