Jump to content

Is there a max size to the generic room anymore?


Recommended Posts

So I was thinking how do I avoid overcrowding wild pacus, and went to check how many tiles disqualify a space as a room. I remembered that I got there on my previous bases, but did not remember the number.

Turned out I have no idea what makes a room at the moment. For some reason, space is counted as a room and a small cavity is not. Can someone help me with a criteria?

Do you keep wild pacus from the pod in the latest patch, how do they fare?

 

no_room.jpg

space_room.jpg

Link to comment
Share on other sites

I think your second image answers the question. Here's mine.

r.png.3694ecf9ca834bb6212630cc0946b2b4.png

I have been keeping my pacu in around  25C water for 17000 cycles so far. They work out alright but gulp fries can die to heat, which would be solved by keeping the water between 10-25C.

Link to comment
Share on other sites

5 minutes ago, nakomaru said:

I think your second image answers the question. Here's mine.

So you keep your pacus in a "space" room? I'd much prefer a "more than 128 tiles no room" place, if I could understand how to get one. Or is it a bug that this cavity does not constitute as a room? My images are from the same debug map and taken at the same time.

Link to comment
Share on other sites

Yes, my wild pacus and voles and hatches just sit around in the expansive "main room" which is massive and can support more creatures than I am willing to suffer the performance hit for.

I'm not sure you should read too much into the "no room" tooltip. Everything is a room as far as critters and dropoffs are concerned. Just drop em in there and you can keep whatever the size is divided by 12 (iirc) number of critters in without getting cramped.

Link to comment
Share on other sites

33 minutes ago, Sasza22 said:

Actually there never was a max. It just didn`t show the size above a certain point. I remember somebody putting 160 slicksters in a room connected to space via a waterlock without overcrowding.

There is no such notion as "connected to space".

rooms.png.c5dd10638442bf424948dcd20a22da8f.png

It is only ever the number of continuous tiles.

Link to comment
Share on other sites

I also noticed this "feature".
To me it seems that developers where a bit lazy here and because critters use room size for some functions, when there is critter or egg it will change "No Room" into any size miscellaneous room.
With incorrect buildings and plants numbers.

In debug just spawning one egg into "no room" :

no_room1.thumb.png.9017b9f4dbc815e82c000db9f56e5b3e.png

 

When it is proper room (max 128) it has correct numbers for buildings or plants.
 

Spoiler

 

no_room2.thumb.png.5779b52a0643d7a53aaa39956ba12e70.png


 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...