Xenologist Posted July 31, 2019 Share Posted July 31, 2019 How much chlorine/second does a dasha saltvine consume? I've found it! They consume 6 grams of chlorine a second, equating to 3.6 kg of chlorine a cycle!! Link to comment Share on other sites More sharing options...
Loscil2 Posted August 1, 2019 Share Posted August 1, 2019 Ah yes, the tooltips. They're your friends. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 1, 2019 Share Posted August 1, 2019 2 hours ago, Loscil2 said: Ah yes, the tooltips. They're your friends. Just looked at the ingame database: Do saltvins still consume chlorine? [The ingame database suggest they just need a chlorine atmosphere and only consume sand.] Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Share Posted August 1, 2019 @Lilalaunekuh yes, they do consume it. Link to comment Share on other sites More sharing options...
cpy Posted August 1, 2019 Share Posted August 1, 2019 Can you find saltvine seeds on planets? I have tons of rust in my rime map but no salt or saltvine. Link to comment Share on other sites More sharing options...
abud Posted August 1, 2019 Share Posted August 1, 2019 6 minutes ago, cpy said: Can you find saltvine seeds on planets? Yes, on Salty Dwarf Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 1, 2019 Share Posted August 1, 2019 17 minutes ago, Cairath said: @Lilalaunekuh yes, they do consume it. I love consistent information ... [When the ingame tooltips and ingame wiki differ ...] Like antiseptic plastic or powerless shutoff valves ... Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Share Posted August 1, 2019 1 minute ago, Lilalaunekuh said: I love consistent information ... [When the ingame tooltips and ingame wiki differ ...] Like antiseptic plastic or powerless shutoff valves ... The in-game codex is automatically generated based on certain components and properties the object has -- looks like it is correct except for the fact that it doesn't take into account the new behavior, not earlier present in other plants so the codex was not even checking for it Link to comment Share on other sites More sharing options...
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