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pipe priority


Guest aresd

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If Sharra is taking about how that middle pipe has two T sections, two inputs and two outputs, yes that part is all messed up. Use bridges to dictate direction and priority.

The far left will also fail if it has an input off screen anywhere. Bridge goes right after the shutoff to fix.

Far right same issue as left.

So basically everything...

7 hours ago, dontbotherme said:

Not sure what you are trying to do here. But it looks like bridges are reverted, I suppose you expect gas to flow TO vents not FROM vents?
 

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Мосты наоборот у тебя стоят, в общем.

 

I need the gas to go out of the vent when the pipe is full

 

In this game, there is a lack of a filled tube sensor. =(

6 minutes ago, SharraShimada said:

Sensor behave erratic when placed on bridges.

That's what I thought when I see @Saturnus packet stacker for the first time he introduces it. But I decided to try it out, and turn out no problem. Odd...

Probably we need to check again what kind of situation we have seen sensor fail to work properly.

1 hour ago, aresd said:

I need the gas to go out of the vent when the pipe is full

Do you mean like this? When cannot go left anymore goes to vent on top?

image.thumb.png.47466a84b66a35f9289ae0c3b8b8056f.png

45 minutes ago, abud said:

That's what I thought when I see @Saturnus packet stacker for the first time he introduces it. But I decided to try it out, and turn out no problem. Odd...

Probably we need to check again what kind of situation we have seen sensor fail to work properly.

I've explained it before but I'll be happy to repeat it.

If a sensor is on the output of a bridge it flickers on and off. And it turn on if the pipe is blocked.
If a sensor is on the input of a bridge it does not turn on, unless the bridge is blocked and the pipe fills up instead.

The blockage sensor as illustrated simply uses the second property.

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