Theoretician Posted July 7, 2019 Share Posted July 7, 2019 With the introduction of the Rust Biome, I think it would be helpful to have more bands for cold temperatures in the Temperature Overlay. I also find the current bands of blue are very difficult to distinguish from each other, and this could be changed. For example, it would be good if there was a clearer visual distinction between the following bands: -40 to -30.1, -30 to -20.1, -20 to -10.1, and -10 to -0.1, in addition to the existing "chilled" band (0 to +9.9). This would be especially helpful in the early game, when I find myself breaking into the Rust Biome and trying to avoid heating it up too quickly. Link to comment https://forums.kleientertainment.com/forums/topic/108549-temperature-overlay-more-bands-for-cold-temperatures/ Share on other sites More sharing options...
bobucles Posted July 7, 2019 Share Posted July 7, 2019 I think it may be helpful to have particle effects to display extreme cold and hot temperatures. For example something that is lava hot would show a bubbling effect, and something super cold may sparkle. Link to comment https://forums.kleientertainment.com/forums/topic/108549-temperature-overlay-more-bands-for-cold-temperatures/#findComment-1221525 Share on other sites More sharing options...
Darkin Coaled Posted July 8, 2019 Share Posted July 8, 2019 Or if we had two sliders for upper/lower level of what the overlay considers hot/cold. This way we could set them to some values for looking at any reasonable range of temperatures depending on what it is we're trying to look at. Link to comment https://forums.kleientertainment.com/forums/topic/108549-temperature-overlay-more-bands-for-cold-temperatures/#findComment-1221802 Share on other sites More sharing options...
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