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Showing results for tags 'ui'.
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Can we have the UI elements be more window size friendly, like have them wrap to the next row so that UI elements don't get overlaid... Suggestion: Oh and how about only handling the mouse wheel when the mouse is over (a visible part of) the game window. It's the OS's convention. the window being the active window or not has no relevance in this situation.
Currently, there is no obvious indication of the medium contained within airflow or mesh tiles. Current behavior is shown for water, hydrogen and vacuum media. I believe this leads to confusion about the mechanics of how airflow and mesh tiles actually work. The tooltips make them appear as if they are ordinary tiles with ordinary tile properties, but many of the physics of the tile are actually the physics of the medium contained within. Currently, you must click to cycle through to the unlisted medium contained within. A bit less friendly than a tooltip. Solution: display the medium contained within the tile in the tooltip list.
The new expand animation is rather cool but a little out of context for Expand, it seem like a fire destroying the card, so it could be cool for a Destroy type, but Expand? What about something like tearing the card in the middle, with each part going to the left and to the right and fall? We could imagine a tape on it the next time you see the card (from improvise for ex.) or next battle… Or something like wrapping the card in the middle? No destruction, but not usable anymore…