Search the Community
Showing results for tags 'overlay'.
Found 3 results
Hi When we are on the main view, we can see building material just by using our mouse over the order for the building. When we are under the related overlay, we can see the material if the building is built. But, when we still are under the related overlay, we cannot see material for building order. As the overlay is precisely to filter the category, it would be handy to have those information we have on the main overlay ! Have a nice day
I'd like to request a relative temperature overlay mod. I feel like the current one is great for the livable range of duplicants, but it would be so much better IMO if we could change the blue to red range and baseline (i.e set a start temp and colour change interval). As an example - in Rime world, the whole map is basically blue, but just outside your printing pod it's about 10 degC, and just near that -40 degC. They're both the same shade of blue in the overlay. This is the same as ice biomes where -140 degC next to the AETN is the same colour as -40 degC by the weezewort. Or - temps above 100 degC are red. Yes, hotter gets darker. But it would be great to choose a baseline of 100 degC and see where the temps slowly change to 540 degC for petroleum boiler or something.
Theoretician posted a topic in [Oxygen Not Included] - Suggestions and FeedbackWith the introduction of the Rust Biome, I think it would be helpful to have more bands for cold temperatures in the Temperature Overlay. I also find the current bands of blue are very difficult to distinguish from each other, and this could be changed. For example, it would be good if there was a clearer visual distinction between the following bands: -40 to -30.1, -30 to -20.1, -20 to -10.1, and -10 to -0.1, in addition to the existing "chilled" band (0 to +9.9). This would be especially helpful in the early game, when I find myself breaking into the Rust Biome and trying to avoid heating it up too quickly.