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"Essential" stuff missing on certain asteroids


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Some of the new asteroids lack stuff that some of us considered essential for survival and base development. Some of the stuff has alternatives like early algae or copper. But there are resources that aren`t available and were staple for later in the game. These incule:

Gold amalgam. The extra 50oC overheat is really useful when dealing with water geysers and all sort of hot stuff. Without the new metals having a similar property the only alternative is steel.

Wolframite. The super high melting point is really useful when dealing with rocket heat and tungsten might be the only material for automation and power wires that won`t melt in the exhaust heat. It`s also a part of the thermium recipie, making the thing impossible to get unless the space destinations contain wolframite or tungsten now.

Reed fiber. With the absence of slime and caustic biome the only way to get it would be from printed dreckos or saving some of the dreckos that spawn in the rust biome before they die out of cold. This makes it pretty hard to get reed fiber. Also even when saving a drecko the only thing they can eat is mealwood. This means they will change to glossies over time.

Those are the 3 obvious missing things on certain spawns. I just wanted them in one place. Anyone noticed something else that`s really needed and is missing from the map?

1 hour ago, Sasza22 said:

Gold amalgam

This is an issue for me too any ideas for getting gold amalgam from recipes or critters?

 

1 hour ago, Sasza22 said:

Reed fiber

Actually my mod has already a recipe to make it from refined carbon. I think it will greatly help with that. Just wait till its ready for release.

 

 

According to Promethien they all have caustics:

 

Quote

Biomes per asteroid type

Terra: Copper, Caustic, Slime, Cold, Saltwater, Oil. No Arboreal. No Rust.

Verdante: Arboreal, Caustic, Slime, Saltwater, Rust, Oil. No Copper. No Cold.

Arborea: Arboreal, Caustic, Cold, Saltwater, Rust, Oil. No Copper. No Slime.

The Badlands: Copper, Caustic, Cold, Saltwater, Rust, Oil. No Arboreal. No Slime. Large areas of rock, mostly granite and igneous. 

Rime: Copper, Arboreal, Caustic, Slime, Cold, Saltwater, Rust, Oil. Map outside start biome is freezing temp. Start biome colder than average. Start circle is always Copper. Both start biomes can spawn anywhere. Caustic areas do not have balm lily or dreckos. 

Aridio: Arboreal, Caustic, Slime, Saltwater, Rust, Oil. No Copper. No Cold. Higher start temperature everywhere.

Oasisse: Arboreal, Copper, Caustic, Slime, Saltwater, Oil. No Cold, No Rust. Large areas of sandstone and sand. 

Volcanea: Copper, Caustic, Slime, Cold, Saltwater, Oil. No Arboreal. No Rust. Large areas of obsidian and magma. Magma areas can block access to biome chunks.

Oceania: Copper, Caustic, Slime, Cold, Saltwater, Oil. No Arboreal, No Rust. Large saltwater areas take up much of the map.

That process of getting unlimited thermium from one trip's worth of thermium using the rock crusher seems like the kind of thing that should be patched out.

I kind of think that the things you mentioned are not actual essentials and I do like to see that they are trying to increase replayability by making different asteroids.

37 minutes ago, MustardWarrior said:

According to Promethien they all have caustics:

If all have caustic biomes it means we always got reed fiber. So we can remove it from the list.

39 minutes ago, MustardWarrior said:

That process of getting unlimited thermium from one trip's worth of thermium using the rock crusher seems like the kind of thing that should be patched out.

IIrc infinite thermium from that isn`t actually infinite as it requires tungsten each time you forge it. Without an ice biome you won`t be able to make any thermium anyway.

42 minutes ago, MustardWarrior said:

I kind of think that the things you mentioned are not actual essentials and I do like to see that they are trying to increase replayability by making different asteroids.

I understand it. It`s nice to have replayability. What i mean is specific uses. We use gold amalgam a lot early game and we don`t have an alternative when the slime biome is absent. It`s a nice challenge but we could maybe use some sort of alterntive using some of the new materials.
We can make space wires around the bottom of the rocket but i`d prefer to have some high melting point alterntive to tungsten (still wires still melt, even thermium occasionally does).

I mean we had tools for specific scenarios in the old map. Now we don`t have any alternative for some of them and it feels like we should have something. Anyone found something else that`s missing? Looks like most of the stuff is there.

Oh one more thing i just realised. Tungsten is needed for the zombie spores cure recipie. Oil biomes are on all asteroids and the pips might randomly plant a sporechid seed you forget about causing problems. Without ice biomes you can`t cure your dupes.

On the Arboria map you can't work with any of the geysers and vents because all of the metals available take damage above 75 degrees. Despite the idea that boiling water doing damage to any of these metals is ridiculous, it means you can't pump hot water or oil or most of the gasses on the map. That makes playing the map nearly impossible. I don't think it would be possible to build any apparatus that would allow you to dissipate the heat from forging steel.

Not having gold is literally the point though, so it's like picking Rime and complaining that everything is too cold. You can harvest geysers even if you can't achieve perfect heat deletion prior to steel, and gold amalgam is not a necessity for survival.

On release I expect the game to have similar options for world customization like in DS, so if you wanted to you can maybe choose to always have gold.

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