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Klei Bug Tracker

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Hot Lava Bug Reporter

Everything posted by Moondrake

  1. On the Arboria map you can't work with any of the geysers and vents because all of the metals available take damage above 75 degrees. Despite the idea that boiling water doing damage to any of these metals is ridiculous, it means you can't pump hot water or oil or most of the gasses on the map. That makes playing the map nearly impossible. I don't think it would be possible to build any apparatus that would allow you to dissipate the heat from forging steel.
  2. The message about Long Commutes appears early in the game (it appeared in cycle 29 of my current game) and is basically on for the remainder of the game. Once you send your dupes out to explore and they start doing things outside the base you are going to have long commutes and there is nothing you can do about it. A message that informs you of something you can't do anything about isn't providing meaningful information.
  3. I put a Squeaky Puft into some Chlorine to make some Bleach Stone and watched it for cycles. It ate tons of Chlorine and never once made any Bleach Stone. There is another bug report for this but it is a year old so it seems either the bug is back or it never got fixed.
  4. [Game Update] - 322093

    As you can see with Ada, this is not working (as somebody else pointed out). Other traits and interests that should be mutually exclusive are: Gastrophobia trait and Cook interest Unconstructive trait and Build interest Uncultured trait and Art interest Trypophobia trait and Dig interest Yokel trait and Research interest
  5. This save file has a duplicant repeatedly trying (and failing) to deliver 7.6 mg of algae to a compactor. I don't know how an algae stack ever got such a small amount in it (it obviously couldn't come from digging) but having a duplicant forever stuck trying to deliver something is a problem. Man-Cave.sav
  6. Critter sensor not working

    Come on Klei, READ THIS STUFF! I keep encountering bugs and when I go to report them I find they've been reported LONG ago but haven't even been LOOKED at yet.
  7. Incubator does not save state

    The incubator also resets to the last egg you put in it when you load a save. Incubate an egg and then set the incubator to be empty and save the game. After reloading, the 'continuous' button will be set (as you indicated) AND the incubator will be set to load an egg of the last type incubated. WHile I know that this behavior happens when an egg of the appropriate type is currently sitting around, I DON'T know if it will do this if no egg is available.
  8. Access Restrictions that control directional movement though a door are imposed when the door is open. This also happens on both group and individual access rights.
  9. I don't think the number of uses remaining is a factor. The game crashes when I deconstruct an outhouse with 9, 6, and 15 uses remaining.
  10. The information for a Smooth Hatch Egg reads: "Smooth Hatches excrete solid Copper as waste and enjoy burrowing into the ground." That information is only correct if you feed Copper Ore to a Smooth Hatch. Other Hatches only excrete Coal so this is probably a case where the word 'Coal' was just replaced with the word 'Copper'. The information should either list all of the things that a Smooth Hatch excretes or none of them.
  11. If you plant a Dust Cap in a new Farming Tile or Planter Box, the Dust Cap needs a delivery of Slime to grow, However, if you uproot Mealwood from a Farming Tile or Planter Box and then plant a Dust Cap, the Dust Cap tile needs a delivery of both Dirt and Slime to grow.
  12. [Game Update] - 298192

    Sorry, folks... I totally derped on my post. Can't imagine what was going on in my head.
  13. I've been having this problem intermittently but now I've got a game where my dupes simply won't work. They constantly go into a repeating animation where they stand there and don't do anything. I've moved them back and forth but they won't do any of the things I've queued. It looks like they are trying to pick something up over and over again. I've attached a save file where all three of my dupes do it every time the game loads. Underground Dreamland.sav
  14. Weird is a bit of an understatement. They turn polluted water into clean water BUT in most of their comfort range the water they create would instantly freeze. Eventually they would turn all the polluted water into ice and would die.
  15. Gulp Fish are apparently not reproducing in the wild. In my current game I had the misfortune of having a Pacu lay a Gulp FIsh egg. The egg hatched and, at about 10 years of age (about when you would expect the fish to lay an egg) the Gulp Fish suddenly burst and turned into meat and a bottle of water. Enclosed is a save file with the camera on the Gulp Fish right before it self destructs. Gulp Fish Bug.sav
  16. Water is not flowing correctly on the ground or on tiles. It is too viscous and it actually piles up. We can't even make a water lock anymore because the water won't flow into adjacent tiles. Attached are images if a water lock that contains 1 kiloton of water in each of three tiles, yet it won't flow into the fourth tile. I don't know if this is just a problem with water or if all liquids are doing it, but liquids don't behave like this.
  17. Water is too viscous

    @Misca: In ONI, only one thing can occupy a tile at a time. When a bit of liquid is in a tile it occupies the entire tile and when the tile above is occupied the liquid appears to fill the entire tile because it can't contain anything else. It isn't due to some 'reaching up' mechanic. It's odd, but it is something we can understand and work with. Liquids mysteriously piling up isn't. @Moonshade: I wouldn't have reported this if liquids had always behaved like they do now, but liquids used to flow better and liquid locks used to work fine. Something was changed in the model and now liquids are behaving in odd ways. Duplicants are one of only a few mobile objects that are more than one tile high. To simplify things, the model probably tracks a single location for all of these objects, and the best location to track for duplicants would be their feet since it makes it very easy to determine whether they have something to stand on. I haven't been able to definitively tell whether dupes exhale when submerged or enveloped by an unbreathable gas (I don't think they do). They do inhale when standing in a puddle or when their feet are in an unbreathable gas so the model seems capable of determining that their heads are in a breathable gas while their feet are not. One solution to this 'immovable gas' problem might be to have dupes exhale into the tile occupied by their heads rather than the tile occupied by their feet (as they currently do). This would prevent liquids from being displaced by CO2 when a dupe was standing in a puddle. Frankly, I'm amazed that all of this stuff works as well as it does but that doesn't mean their model doesn't need to be tweaked a bit.
  18. Well dang... it's 2 degrees warmer than the livable range for a Gulp Fish. Picky little devils, aren't they? It's a wonder they aren't an endangered species.
  19. Water is too viscous

    There was some CO2 there and removing it caused the water to enter the space, but shouldn't a liquid displace a gas? It's also interesting to note that when I built a tile in the spot to move the CO2, it was destroyed rather than being displaced. And how are we supposed to keep CO2 from entering the space again if it is (apparently) heavier than liquids?
  20. Water is too viscous

    This has even gotten weirder... now the water is climbing up the wall, yet it STILL won't flow into an adjacent tile.
  21. I'm having the same problem... 1.4 billion slimelung germs in a vacuum. This needs to be hot-fixed before the next update. We can't even open these places without releasing a slimelung apocalypse.
  22. I've reproduced this. I've attached two screen shots, one right after the save at the beginning of cycle 159 (After_Save.jpg). Then I loaded the save that was just made (After_Load.jpg) and you can see that the amount of polluted water went from 9.9 tons to 5.8 tons.
  23. After using the Algae Terrariums for nearly 100 cycles I had LOTS of Polluted Water stacked up... 38 kilotons of it. After loading the save game (and all the saves do it) all but 2 kilotons of it simply disappeared. Since I was in the process of converting it back into usable water, I just lost all the water I'd saved by using the terrariums.
  24. No... but all my save games show the same amount of polluted water even though the oldest save is 10 cycles earlier than the newest save. 38 kilotons is a LOT of polluted water to just evaporate and I think I'd have noticed the amount precipitously disappearing on the materials list. I'll try to reproduce this.
  25. When you look a duplicant's Status during the night, the Night Owl listing says it adds +2 to all attributes, yet when you look at the attributes themselves, the bonus for the Night Owl trait reads +3 on every attribute.