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is stress too easy to manage?


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in my experience, its almost impossible for duplicants to become stressed.

even after destroying my great hall, placing heavy watt wires in the barracks, printing a loud sleeper and planting a buddy bud next to my allergic dupe, my dupes dont seem stressed.

after more than 4 cycles, some of them is still under 10% stress.

3 of them is still on 0 %!!!

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after 8 cycles, another dupe got stressed.

i know they have "smelled flowers" and "new friend", but why do it take so long time for them to get stressed? i mean, they walk in … puke … and they live in ugly barracks, soem of them dont even sleep because of my loud sleeper, and they have low morale.

even after 10 cycles with this madness, they still live.

i even deconstructed the toilets. only 3 of my dupes are stressed.

and they're litterally walking in … dont have to say what, you probably know … and some of them still have 0% stress.

after 11 cycles, my allergic vomitter died.

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Playing on standard settings is too easy (in my opinion). Start a colony on fatalistic stress settings and you won't be able to maintain water airlocks without a massage clinic since there is no passive stress reduction aside from smelling flowers.

 

And if you manage to reach 100% stress, your Dupes can be doomed to death instantly since they will fall into a stress response death spiral that only ends when they starve to death. Vomitting, getting wet feet, getting more stressed out, walk two steps, vomit again, repeat.... Really punishing I tell you.

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I lke how you ade sure you got negative decor in the bedroom.

Anyway dupes get -20% stress during sleep and the new friend bonus is another (what is it 15%?) for the entire colony for 3 cycles. Now the stressing factors soggy feet (+10%) and morale requirements (which don`t affect new dupes that can`t get a high tier job yet), oh and the allergies that are +200%/cycle so i`m not surprised that dupe died first.

This means you can have 0% stress for a few dupes that got a the new friend bonus and no morale req despite constant soggy feet, terrible decor and worst food possible. Try not printing a new dupe and see if it changes.

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Based on what you wrote, it's not possible to see if you have promoted your dupes or not. I think it's intentional game balance that unskilled dupes are hard to stress, meaning stress shouldn't be something you worry about until you promote your dupes. Something about starting a new base shouldn't die off due to stress when a new player tries to figure out the game.

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5 hours ago, Sasza22 said:

snip

some of them where also dead tired - the dupe i printed was a loud sleeper.

new friend is 10%. dead tired is 20% (only some of them). they had smelled flowers for some time, until i removed it (-5%). i think i removed the buddy bud some cycles before my allergic dupe died.

and the decor in the barracks where -1000

5 hours ago, Nightinggale said:

Based on what you wrote, it's not possible to see if you have promoted your dupes or not. I think it's intentional game balance that unskilled dupes are hard to stress, meaning stress shouldn't be something you worry about until you promote your dupes. Something about starting a new base shouldn't die off due to stress when a new player tries to figure out the game.

i tried to get their morale requirements up as high as possible.

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Stress is just fine. Initially, it is nothing to worry about. Then it becomes something that needs attention. If you are experienced, you can easily handle it, but that is the whole point. For something like ONI to be "winnable" at all, experience and insight must get you though it easily. 

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4 hours ago, oosyrag said:

The higher the morale difference the faster the stress will accumulate. If you have a 25-30 morale dupe and take away their nice food you're gonna run into stress reactions in a cycle or so.

You do. I had Meep getting caught on the surface (no food, no lavatory, no bed, sunburn) and found him next cycle punching regolith. The high morale need is a large part of why stress is easy to manage early on. It does not stay that way. I think this is exactly how things are. If stress were hard to manage on low morale requirements, it would just make the game unreasonably hard for beginners, and quite a few might just drop the game after a few hours and write a negative review.

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