Couple interface suggestions.


Recommended Posts

Couple things I noticed about the interface:

1: Picking up items or interacting with objects/enemies can be sluggish. It would be nice if interactable objects took precedence over examinable objects. I.e. clicking a stack of items near a tree stump or rabbit hole doesn't examine the stump or hole, but picks up the items first.

2: Crafting something shouldn't close the crafting menu. It would be nice to be able to have the menu still open after crafting one item.

Link to comment
Share on other sites

  • Developer
Couple things I noticed about the interface:

1: Picking up items or interacting with objects/enemies can be sluggish. It would be nice if interactable objects took precedence over examinable objects. I.e. clicking a stack of items near a tree stump or rabbit hole doesn't examine the stump or hole, but picks up the items first.

I agree. I've been putting off doing this for a while while I fix other things, but it may Soon be time to make an attempt. In general I hate trying to 'read the player's mind' and tend to err on the side of just plain literal accuracy, but I can see how certain actions really are always less important.

2: Crafting something shouldn't close the crafting menu. It would be nice to be able to have the menu still open after crafting one item.

I've gone back and forth with this one. A common problem with new players is that they double-click to build things, and end up not really understanding the crafting interface. I closed the interface after build to prevent this problem, but I fear that I may have alienated the more experienced players. Maybe I should only close it when building a structure?

Link to comment
Share on other sites

I agree. I've been putting off doing this for a while while I fix other things, but it may Soon be time to make an attempt. In general I hate trying to 'read the player's mind' and tend to err on the side of just plain literal accuracy, but I can see how certain actions really are always less important.

Right, I'm pretty sure it's always safe to assume that a player clicking on a space where there is both a tree stump and a log, that they want to pick up the log and not examine the tree stump.

Link to comment
Share on other sites

I've gone back and forth with this one. A common problem with new players is that they double-click to build things, and end up not really understanding the crafting interface. I closed the interface after build to prevent this problem, but I fear that I may have alienated the more experienced players. Maybe I should only close it when building a structure?

Sure, like planks or cut stone could leave the menu open, but science machines or whatever could close it.

Link to comment
Share on other sites

Sure, like planks or cut stone could leave the menu open, but science machines or whatever could close it.
I think this is the best option. I made another post about this topic before seeing this thread. Oops!
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share