Allow critters to evolve into player friendly mobs


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I think the critters after a course of 200 days should grow into their adult forms like the tallbird. It would give the player a chance to befriend a dragonfly, varg/hound, catcoon etc. It would give players who are skeptical over the existence of the edition of pets given a chance to give critters a second chance.

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8 hours ago, minespatch said:

I think the critters after a course of 200 days should grow into their adult forms like the tallbird. It would give the player a chance to befriend a dragonfly, varg/hound, catcoon etc. It would give players who are skeptical over the existence of the edition of pets given a chance to give critters a second chance.

some critters should have REALLY long grow-up time (like dragonfly)

this is what we need

no longer do we need to kill bee queen to get a sanity farm

GLOMMER FARM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

but really, this is a great suggestion.

(the verging is a Varg, so it'll grow into a Varg (unless hounds is just small vargs?)

but if this will be a thing, we need to feed them, and tame them like we tame Beefalos (otherwise it would be too easy)

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11 hours ago, metallichydra said:

but if this will be a thing, we need to feed them, and tame them like we tame Beefalos

Exactly, and Dragonflies would be the hardest to grow in terms of development, otherwise it'll be a juvenile(just like millenials in real life).

Though imagine the bonuses a grown up pet would be to those who take the time to nurture their pets.:wilson_smile:

Maybe the ONI team can give some pointers on the critter farming/ranching mechanics to the DST team.

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17 hours ago, metallichydra said:

[...]

(the verging is a Varg, so it'll grow into a Varg (unless hounds is just small vargs?)

[...]

As far as I understand, vargs are "alpha" hounds (which is why they can control hounds), I think some characters have quotes linking the two? Although I am not 100% sure.

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As for the main topic... I don't quite like it.

Even if the critters are not able to help you in fights (which is a can of worms on it's own), they will just become screen wasters. Just imagine a dragonfly following you everywhere, taking roughly a quarter of the screen... Yeah... Or your hound pet being confused with a regular horde of hounds (this one is kinda fixable with just adding some weird colors to the "tamed" hound, but still).

I think critters are fine as is. A decorative feature that you take if you want. Heck, I think the small-bird should be an adoptable critter just like the others.

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9 hours ago, minespatch said:

Exactly, and Dragonflies would be the hardest to grow in terms of development, otherwise it'll be a juvenile(just like millenials in real life).

Though imagine the bonuses a grown up pet would be to those who take the time to nurture their pets.:wilson_smile:

Maybe the ONI team can give some pointers on the critter farming/ranching mechanics to the DST team.

another way to make them "harder" to obtain (like dragonflies), is to make them require a lot of food.

 

and we need to be able to ride them! who doesn't want to ride a dragonfly or a Varg. (no-one will ever want to ride an ewecus).

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