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S19TealPenguin

Root Trunk Testing

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S19TealPenguin    1546

 

 

For those who don't know, the Root Trunk is a craftable structure from the magic tab. The root Trunk has an inventory size of 12 spaces, however items placed in one root trunk can be added and removed from another root trunk (similar to Minecraft's Enderchest).

 

So I decided to test over what bounds the Root Chest shared inventory.

To test, whenever I placed a chest I would add one item to it based on where it was placed (pig skin for Hamlet overworld, Obsidian for Volcano, Thulecite for Ruins etc.).

 

To start, one pigskin goes into the chest for Hamlet Overworld (ignore the relic)

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Next, I place a Relic into the chest for the Pig Ruins

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Then, charcoal for the Slanty Shanty

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Now it's off to Shipwrecked! Disappointingly, the Hamlet items did not carry over.

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The game is very excited about the root trunk.

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SPAWN TRUNK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Volcano time. Extra disappointing, items don't carry over between SW and the Volcano

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RoG time, I'm beginning to sense a pattern 

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Caves, same story.

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On my way to the ruins, I spot a fun setpiece

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Ruins

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Finally, adventure mode. This is world 2 of Adventure mode, I put items into a root chest in world 1.

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Basically, if the place you enter has to do the "generating world" screen before you can enter for the first time, the root chest's contents will not be shared across that boundary.

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PriscaMitica    220

What a shame. Thanks for clearing the confusion regarding the Root Trunk! I wish it would at least work between cave levels so migrating to cave bases would be much easier.

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S19TealPenguin    1546

I just realized I forgot to test the chest between the different caves (for those unaware, in DS there are 3 independent cave systems, one fore each sinkhole). Although I suspect that it just won't carry over. 

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FreyaMaluk    5094
46 minutes ago, S19TealPenguin said:

TL

I don't think that the chest is meant to share the same items in different dlcs... But u could report it in the bug section to see if it's a real bug

With that said here some World Gen info...

Hamlet and Hamlet ruins they work on the same level... That's why u see no extra sanity penalty or loading screens.. That's why it makes sense the chests share inventory both in the pig ruins and outside. 

In sw and RoG: ruins, volcano and surface worlds, the coding was written for them to work independently... That why u get a loading screen when u first enter.. Ergo from how the game is coded.. That's why they don't share inventory 

Pls report as bug... This is maybe intended... Or not.. But as of now it's hard to tell this is a bug from how Hamlet vs SW and RoG are coded. 

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KXWl1    7

All indoors in Hamlet (Ruins,  and so on) are in the same world (so you needn't load when you enter and exit them). Root Trunk is only shared in the same world.

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Mueck    539

One thing I was wondering lately but can't check because I'm on holiday: What happens if you hammer a Root Trunk? Does it drop the items inside like a chest? Or do the items remain in the other Root Trunks? What happens if you hammer the last one?

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